Files
2026-03-07 03:31:30 +07:00

220 lines
6.7 KiB
C++

#pragma once
#include "..\Minecraft.World\SmoothFloat.h"
#include "..\Minecraft.World\net.minecraft.world.entity.player.h"
#include "..\Minecraft.World\Pos.h"
class Level;
class User;
class CompoundTag;
class FurnaceTileEntity;
class DispenserTileEntity;
class SignTileEntity;
class Container;
class Input;
class Stat;
class Minecraft;
using namespace std;
// Time in seconds before the players presence is update to Idle
#define PLAYER_IDLE_TIME 300
class LocalPlayer : public Player
{
public:
static const int SPRINT_DURATION = 20 * 30;
eINSTANCEOF GetType() { return eTYPE_LOCALPLAYER; }
Input *input;
protected:
Minecraft *minecraft;
int sprintTriggerTime;
bool sprintTriggerRegisteredReturn; // 4J added
bool twoJumpsRegistered; // 4J added
unsigned int m_uiInactiveTicks; // To measure time for idle anims
unsigned long long m_awardedThisSession;
// 4J - Last time we checked for achievement uunlocks.
//long long m_lastAchievementUpdate;
public:
int sprintTime;
float yBob, xBob;
float yBobO, xBobO;
float portalTime;
float oPortalTime;
LocalPlayer(Minecraft *minecraft, Level *level, User *user, int dimension);
virtual ~LocalPlayer();
int m_iScreenSection; // assuming 4player splitscreen for now, or -1 for single player
uint64_t ullButtonsPressed; // Stores the button presses, since the inputmanager can be ticked faster than the minecraft
// player tick, and a button press and release combo can be missed in the minecraft::tick
uint64_t ullDpad_last;
uint64_t ullDpad_this;
uint64_t ullDpad_filtered;
// 4J-PB - moved these in from the minecraft structure, since they are per player things for splitscreen
//int ticks;
int missTime;
int lastClickTick[2];
bool isRaining ;
int m_iThirdPersonView;
bool m_bHasAwardedStayinFrosty;
private:
float flyX, flyY, flyZ;
int jumpRidingTicks;
float jumpRidingScale;
protected:
// 4J-PB - player's xbox pad
int m_iPad;
bool m_bIsIdle;
private:
// local player fly
// --------------------------------------------------------------------------
// smooth camera settings
SmoothFloat smoothFlyX;
SmoothFloat smoothFlyY;
SmoothFloat smoothFlyZ;
void calculateFlight(float xa, float ya, float za);
public:
virtual void serverAiStep();
protected:
bool isEffectiveAi();
public:
virtual void aiStep();
virtual void changeDimension(int i);
virtual float getFieldOfViewModifier();
virtual void addAdditonalSaveData(CompoundTag *entityTag);
virtual void readAdditionalSaveData(CompoundTag *entityTag);
virtual void closeContainer();
virtual void openTextEdit(shared_ptr<TileEntity> sign);
virtual bool openContainer(shared_ptr<Container> container); // 4J added bool return
virtual bool openHopper(shared_ptr<HopperTileEntity> container); // 4J added bool return
virtual bool openHopper(shared_ptr<MinecartHopper> container); // 4J added bool return
virtual bool openHorseInventory(shared_ptr<EntityHorse> horse, shared_ptr<Container> container); // 4J added bool return
virtual bool startCrafting(int x, int y, int z); // 4J added bool return
virtual bool openFireworks(int x, int y, int z); // 4J added
virtual bool startEnchanting(int x, int y, int z, const wstring &name); // 4J added bool return
virtual bool startRepairing(int x, int y, int z);
virtual bool openFurnace(shared_ptr<FurnaceTileEntity> furnace); // 4J added bool return
virtual bool openBrewingStand(shared_ptr<BrewingStandTileEntity> brewingStand); // 4J added bool return
virtual bool openBeacon(shared_ptr<BeaconTileEntity> beacon); // 4J added bool return
virtual bool openTrap(shared_ptr<DispenserTileEntity> trap); // 4J added bool return
virtual bool openTrading(shared_ptr<Merchant> traderTarget, const wstring &name);
virtual void crit(shared_ptr<Entity> e);
virtual void magicCrit(shared_ptr<Entity> e);
virtual void take(shared_ptr<Entity> e, int orgCount);
virtual void chat(const wstring& message);
virtual bool isSneaking();
//virtual bool isIdle();
virtual void hurtTo(float newHealth, ETelemetryChallenges damageSource);
virtual void respawn();
virtual void animateRespawn();
virtual void displayClientMessage(int messageId);
virtual void awardStat(Stat *stat, byteArray param);
virtual int ThirdPersonView() { return m_iThirdPersonView;}
// 4J - have changed 3rd person view to be 0 if not enabled, 1 for mode like original, 2 reversed mode
virtual void SetThirdPersonView(int val) {m_iThirdPersonView=val;}
void ResetInactiveTicks() { m_uiInactiveTicks=0;}
unsigned int GetInactiveTicks() { return m_uiInactiveTicks;}
void IncrementInactiveTicks() { if(m_uiInactiveTicks<255) m_uiInactiveTicks++;}
void mapPlayerChunk(unsigned int);
// 4J-PB - xbox pad for this player
void SetXboxPad(int iPad) {m_iPad=iPad;}
int GetXboxPad() {return m_iPad;}
void SetPlayerRespawned(bool bVal) {m_bPlayerRespawned=bVal;}
bool GetPlayerRespawned() {return m_bPlayerRespawned;}
// 4J-PB - Moved these in here from the minecraft structure since they are local player related
void handleMouseDown(int button, bool down);
bool handleMouseClick(int button);
// 4J - added for improved autorepeat
bool creativeModeHandleMouseClick(int button, bool buttonPressed);
float lastClickX;
float lastClickY;
float lastClickZ;
float lastClickdX;
float lastClickdY;
float lastClickdZ;
enum eLastClickState
{
lastClick_invalid,
lastClick_init,
lastClick_moving,
lastClick_stopped,
lastClick_oldRepeat,
lastClick_disabled
};
float lastClickTolerance;
int lastClickState;
// 4J Stu - Added to allow callback to tutorial to stay within Minecraft.Client
virtual void onCrafted(shared_ptr<ItemInstance> item);
virtual void setAndBroadcastCustomSkin(DWORD skinId);
virtual void setAndBroadcastCustomCape(DWORD capeId);
private:
bool isSolidBlock(int x, int y, int z);
bool m_bPlayerRespawned;
protected:
bool checkInTile(double x, double y, double z);
public:
void setSprinting(bool value);
void setExperienceValues(float experienceProgress, int totalExp, int experienceLevel);
// virtual void sendMessage(ChatMessageComponent *message); // 4J: removed
virtual Pos getCommandSenderWorldPosition();
virtual shared_ptr<ItemInstance> getCarriedItem();
virtual void playSound(int soundId, float volume, float pitch);
bool isRidingJumpable();
float getJumpRidingScale();
protected:
virtual void sendRidingJump();
public:
bool hasPermission(EGameCommand command);
void updateRichPresence();
// 4J Stu - Added for telemetry
float m_sessionTimeStart;
float m_dimensionTimeStart;
void SetSessionTimerStart(void);
float getSessionTimer(void);
float getAndResetChangeDimensionTimer();
virtual void handleCollectItem(shared_ptr<ItemInstance> item);
void SetPlayerAdditionalModelParts(vector<ModelPart *>pAdditionalModelParts);
private:
vector<ModelPart *> m_pAdditionalModelParts;
};