Files
MinecraftConsoles/Minecraft.Client/LivingEntityRenderer.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

47 lines
2.2 KiB
C++

#pragma once
#include "ResourceLocation.h"
#include "EntityRenderer.h"
#include "..\Minecraft.World\LivingEntity.h"
class LivingEntity;
class LivingEntityRenderer : public EntityRenderer
{
static const int PLAYER_NAME_READABLE_FULLSCREEN = 16;
static const int PLAYER_NAME_READABLE_DISTANCE_SPLITSCREEN = 8;
static const int PLAYER_NAME_READABLE_DISTANCE_SD = 8;
static ResourceLocation ENCHANT_GLINT_LOCATION;
static int MAX_ARMOR_LAYERS;
protected:
//Model *model; // 4J Stu - This shadows the one in EntityRenderer
Model *armor;
public:
LivingEntityRenderer(Model *model, float shadow);
virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
virtual void setArmor(Model *armor);
private:
float rotlerp(float from, float to, float a);
protected:
virtual void renderModel(shared_ptr<LivingEntity> mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale);
virtual void setupPosition(shared_ptr<LivingEntity> mob, double x, double y, double z);
virtual void setupRotations(shared_ptr<LivingEntity> mob, float bob, float bodyRot, float a);
virtual float getAttackAnim(shared_ptr<LivingEntity> mob, float a);
virtual float getBob(shared_ptr<LivingEntity> mob, float a);
virtual void additionalRendering(shared_ptr<LivingEntity> mob, float a);
virtual void renderArrows(shared_ptr<LivingEntity> mob, float a);
virtual int prepareArmorOverlay(shared_ptr<LivingEntity> mob, int layer, float a);
virtual int prepareArmor(shared_ptr<LivingEntity> mob, int layer, float a);
virtual void prepareSecondPassArmor(shared_ptr<LivingEntity> mob, int layer, float a);
virtual float getFlipDegrees(shared_ptr<LivingEntity> mob);
virtual int getOverlayColor(shared_ptr<LivingEntity> mob, float br, float a);
virtual void scale(shared_ptr<LivingEntity> mob, float a);
virtual void renderName(shared_ptr<LivingEntity> mob, double x, double y, double z);
virtual bool shouldShowName(shared_ptr<LivingEntity> mob);
virtual void renderNameTags(shared_ptr<LivingEntity> mob, double x, double y, double z, const wstring &msg, float scale, double dist);
virtual void renderNameTag(shared_ptr<LivingEntity> mob, const wstring &name, double x, double y, double z, int maxDist, int color = 0xff000000);
};