This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
39 lines
870 B
C++
39 lines
870 B
C++
#include "stdafx.h"
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#include "LeashKnotRenderer.h"
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#include "LeashKnotModel.h"
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ResourceLocation LeashKnotRenderer::KNOT_LOCATION = ResourceLocation(TN_ITEM_LEASHKNOT);
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LeashKnotRenderer::LeashKnotRenderer() : EntityRenderer()
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{
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model = new LeashKnotModel();
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}
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LeashKnotRenderer::~LeashKnotRenderer()
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{
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delete model;
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}
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void LeashKnotRenderer::render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a)
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{
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glPushMatrix();
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glDisable(GL_CULL_FACE);
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glTranslatef((float) x, (float) y, (float) z);
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float scale = 1 / 16.0f;
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glEnable(GL_RESCALE_NORMAL);
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glScalef(-1, -1, 1);
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glEnable(GL_ALPHA_TEST);
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bindTexture(entity);
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model->render(entity, 0, 0, 0, 0, 0, scale, true);
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glPopMatrix();
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}
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ResourceLocation *LeashKnotRenderer::getTextureLocation(shared_ptr<Entity> entity)
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{
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return &KNOT_LOCATION;
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} |