Files
MinecraftConsoles/Minecraft.Client/LavaSlimeRenderer.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

28 lines
1022 B
C++

#include "stdafx.h"
#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
#include "LavaSlimeModel.h"
#include "LavaSlimeRenderer.h"
ResourceLocation LavaSlimeRenderer::MAGMACUBE_LOCATION = ResourceLocation(TN_MOB_LAVA);
LavaSlimeRenderer::LavaSlimeRenderer() : MobRenderer(new LavaSlimeModel(), .25f)
{
this->modelVersion = ((LavaSlimeModel *) model)->getModelVersion();
}
ResourceLocation *LavaSlimeRenderer::getTextureLocation(shared_ptr<Entity> mob)
{
return &MAGMACUBE_LOCATION;
}
void LavaSlimeRenderer::scale(shared_ptr<LivingEntity> _slime, float a)
{
// 4J - original version used generics and thus had an input parameter of type LavaSlime rather than shared_ptr<Mob> we have here -
// do some casting around instead
shared_ptr<LavaSlime> slime = dynamic_pointer_cast<LavaSlime>(_slime);
int size = slime->getSize();
float ss = (slime->oSquish + (slime->squish - slime->oSquish) * a) / (size * 0.5f + 1);
float w = 1 / (ss + 1);
float s = size;
glScalef(w * s, 1 / w * s, w * s);
}