This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
28 lines
1022 B
C++
28 lines
1022 B
C++
#include "stdafx.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
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#include "LavaSlimeModel.h"
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#include "LavaSlimeRenderer.h"
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ResourceLocation LavaSlimeRenderer::MAGMACUBE_LOCATION = ResourceLocation(TN_MOB_LAVA);
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LavaSlimeRenderer::LavaSlimeRenderer() : MobRenderer(new LavaSlimeModel(), .25f)
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{
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this->modelVersion = ((LavaSlimeModel *) model)->getModelVersion();
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}
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ResourceLocation *LavaSlimeRenderer::getTextureLocation(shared_ptr<Entity> mob)
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{
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return &MAGMACUBE_LOCATION;
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}
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void LavaSlimeRenderer::scale(shared_ptr<LivingEntity> _slime, float a)
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{
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// 4J - original version used generics and thus had an input parameter of type LavaSlime rather than shared_ptr<Mob> we have here -
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// do some casting around instead
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shared_ptr<LavaSlime> slime = dynamic_pointer_cast<LavaSlime>(_slime);
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int size = slime->getSize();
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float ss = (slime->oSquish + (slime->squish - slime->oSquish) * a) / (size * 0.5f + 1);
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float w = 1 / (ss + 1);
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float s = size;
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glScalef(w * s, 1 / w * s, w * s);
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} |