This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
72 lines
1.7 KiB
C++
72 lines
1.7 KiB
C++
#include "stdafx.h"
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#include "..\Minecraft.World\Mth.h"
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#include "LavaSlimeModel.h"
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#include "ModelPart.h"
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#include "..\Minecraft.World\LavaSlime.h"
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LavaSlimeModel::LavaSlimeModel()
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{
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for (int i = 0; i < BODYCUBESLENGTH; i++)
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{
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int u = 0;
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int v = i;
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if (i == 2)
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{
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u = 24;
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v = 10;
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}
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else if (i == 3)
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{
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u = 24;
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v = 19;
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}
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bodyCubes[i] = new ModelPart(this, u, v);
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bodyCubes[i]->addBox(-4.0f, 16.0f + (float)i, -4.0f, 8, 1, 8);
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}
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insideCube = new ModelPart(this, 0, 16);
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insideCube->addBox(-2, 16 + 2, -2, 4, 4, 4);
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// 4J added - compile now to avoid random performance hit first time cubes are rendered
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insideCube->compile(1.0f/16.0f);
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for( int i = 0; i < BODYCUBESLENGTH; i++ )
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{
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bodyCubes[i]->compile(1.0f/16.0f);
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}
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}
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int LavaSlimeModel::getModelVersion()
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{
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return 5;
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}
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void LavaSlimeModel::prepareMobModel(shared_ptr<LivingEntity> mob, float time, float r, float a)
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{
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shared_ptr<LavaSlime> lavaSlime = dynamic_pointer_cast<LavaSlime>(mob);
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float slimeSquish = (lavaSlime->oSquish + (lavaSlime->squish - lavaSlime->oSquish) * a);
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if (slimeSquish < 0)
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{
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slimeSquish = 0.0f;
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}
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for (int i = 0; i < BODYCUBESLENGTH; i++)
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{
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bodyCubes[i]->y = -(4 - i) * slimeSquish * 1.7f;
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}
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}
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void LavaSlimeModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
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{
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setupAnim(time, r, bob, yRot, xRot, scale, entity);
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insideCube->render(scale, usecompiled);
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for (int i = 0; i < BODYCUBESLENGTH; i++)
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{
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bodyCubes[i]->render(scale, usecompiled);
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}
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}
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