Files
MinecraftConsoles/Minecraft.Client/LavaSlimeModel.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

72 lines
1.7 KiB
C++

#include "stdafx.h"
#include "..\Minecraft.World\Mth.h"
#include "LavaSlimeModel.h"
#include "ModelPart.h"
#include "..\Minecraft.World\LavaSlime.h"
LavaSlimeModel::LavaSlimeModel()
{
for (int i = 0; i < BODYCUBESLENGTH; i++)
{
int u = 0;
int v = i;
if (i == 2)
{
u = 24;
v = 10;
}
else if (i == 3)
{
u = 24;
v = 19;
}
bodyCubes[i] = new ModelPart(this, u, v);
bodyCubes[i]->addBox(-4.0f, 16.0f + (float)i, -4.0f, 8, 1, 8);
}
insideCube = new ModelPart(this, 0, 16);
insideCube->addBox(-2, 16 + 2, -2, 4, 4, 4);
// 4J added - compile now to avoid random performance hit first time cubes are rendered
insideCube->compile(1.0f/16.0f);
for( int i = 0; i < BODYCUBESLENGTH; i++ )
{
bodyCubes[i]->compile(1.0f/16.0f);
}
}
int LavaSlimeModel::getModelVersion()
{
return 5;
}
void LavaSlimeModel::prepareMobModel(shared_ptr<LivingEntity> mob, float time, float r, float a)
{
shared_ptr<LavaSlime> lavaSlime = dynamic_pointer_cast<LavaSlime>(mob);
float slimeSquish = (lavaSlime->oSquish + (lavaSlime->squish - lavaSlime->oSquish) * a);
if (slimeSquish < 0)
{
slimeSquish = 0.0f;
}
for (int i = 0; i < BODYCUBESLENGTH; i++)
{
bodyCubes[i]->y = -(4 - i) * slimeSquish * 1.7f;
}
}
void LavaSlimeModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
{
setupAnim(time, r, bob, yRot, xRot, scale, entity);
insideCube->render(scale, usecompiled);
for (int i = 0; i < BODYCUBESLENGTH; i++)
{
bodyCubes[i]->render(scale, usecompiled);
}
}