This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
70 lines
1.5 KiB
C++
70 lines
1.5 KiB
C++
#include "stdafx.h"
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#include "LavaParticle.h"
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#include "..\Minecraft.World\JavaMath.h"
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#include "..\Minecraft.World\Random.h"
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#include "..\Minecraft.World\net.minecraft.world.level.h"
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LavaParticle::LavaParticle(Level *level, double x, double y, double z) : Particle(level, x, y, z, 0, 0, 0)
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{
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xd *= 0.8f;
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yd *= 0.8f;
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zd *= 0.8f;
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yd = random->nextFloat() * 0.4f + 0.05f;
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rCol = gCol = bCol = 1;
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size *= (random->nextFloat() * 2 + 0.2f);
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oSize = size;
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lifetime = (int) (16 / (Math::random() * 0.8 + 0.2));
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noPhysics = false;
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setMiscTex(49);
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}
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// 4J - brought forward from 1.8.2
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int LavaParticle::getLightColor(float a)
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{
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float l = (age + a) / lifetime;
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if (l < 0) l = 0;
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if (l > 1) l = 1;
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int br = Particle::getLightColor(a);
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int br1 = 15 * 16;
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int br2 = (br >> 16) & 0xff;
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return br1 | br2 << 16;
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}
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float LavaParticle::getBrightness(float a)
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{
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return 1;
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}
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void LavaParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
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{
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float s = (age + a) / (float) lifetime;
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size = oSize * (1 - s*s);
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Particle::render(t, a, xa, ya, za, xa2, za2);
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}
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void LavaParticle::tick()
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{
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xo = x;
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yo = y;
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zo = z;
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if (age++ >= lifetime) remove();
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float odds = age / (float) lifetime;
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if (random->nextFloat() > odds) level->addParticle(eParticleType_smoke, x, y, z, xd, yd, zd);
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yd -= 0.03;
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move(xd, yd, zd);
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xd *= 0.999f;
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yd *= 0.999f;
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zd *= 0.999f;
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if (onGround)
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{
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xd *= 0.7f;
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zd *= 0.7f;
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}
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}
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