* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
55 lines
2.5 KiB
C++
55 lines
2.5 KiB
C++
#pragma once
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#include "EntityRenderer.h"
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class Textures;
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class ItemInstance;
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class Random;
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class ItemEntity;
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class ItemRenderer : public EntityRenderer
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{
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private:
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// TileRenderer *tileRenderer; // 4J - removed - this is shadowing the tilerenderer from entityrenderer
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Random *random;
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bool m_bItemFrame;
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public:
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bool setColor;
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float blitOffset;
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ItemRenderer();
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virtual ~ItemRenderer();
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virtual void render(shared_ptr<Entity> _itemEntity, double x, double y, double z, float rot, float a);
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virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> entity);
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virtual ResourceLocation *getTextureLocation(int iconType);
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private:
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virtual void renderItemBillboard(shared_ptr<ItemEntity> entity, Icon *icon, int count, float a, float red, float green, float blue);
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public:
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// 4J - original 2 interface variants
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void renderGuiItem(Font *font, Textures *textures, shared_ptr<ItemInstance> item, int x, int y);
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void renderAndDecorateItem(Font *font, Textures *textures, const shared_ptr<ItemInstance> item, int x, int y);
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// 4J - new interfaces added
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void renderGuiItem(Font *font, Textures *textures, shared_ptr<ItemInstance> item, float x, float y, float fScale, float fAlpha);
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void renderGuiItem(Font *font, Textures *textures, shared_ptr<ItemInstance> item, float x, float y, float fScaleX,float fScaleY, float fAlpha, bool useCompiled); // 4J Added useCompiled
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void renderAndDecorateItem(Font *font, Textures *textures, const shared_ptr<ItemInstance> item, float x, float y, float fScale, float fAlpha, bool isFoil);
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void renderAndDecorateItem(Font *font, Textures *textures, const shared_ptr<ItemInstance> item, float x, float y, float fScaleX, float fScaleY, float fAlpha, bool isFoil, bool isConstantBlended, bool useCompiled = true); // 4J - added isConstantBlended and useCompiled
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// 4J Added
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virtual void SetItemFrame(bool bSet) {m_bItemFrame=bSet;}
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static const int m_iPotionStrengthBarWidth[4];
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private:
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void blitGlint(int id, float x, float y, float w, float h); // 4J - changed x,y,w,h to floats
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public:
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void renderGuiItemDecorations(Font *font, Textures *textures, shared_ptr<ItemInstance> item, int x, int y, float fAlpha = 1.0f);
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void renderGuiItemDecorations(Font *font, Textures *textures, shared_ptr<ItemInstance> item, int x, int y, const wstring &countText, float fAlpha = 1.0f);
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private:
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void fillRect(Tesselator *t, int x, int y, int w, int h, int c);
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public:
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void blit(float x, float y, int sx, int sy, float w, float h); // 4J - changed x,y,w,h to floats
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void blit(float x, float y, Icon *tex, float w, float h);
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};
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