Files
MinecraftConsoles/Minecraft.Client/ItemInHandRenderer.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

47 lines
1.3 KiB
C++

#pragma once
class Minecraft;
class ItemInstance;
class Minimap;
class LivingEntity;
class TileRenderer;
class Tesselator;
class ItemInHandRenderer
{
public:
// 4J - made these public
static ResourceLocation ENCHANT_GLINT_LOCATION;
static ResourceLocation MAP_BACKGROUND_LOCATION;
static ResourceLocation UNDERWATER_LOCATION;
private:
Minecraft *minecraft;
shared_ptr<ItemInstance> selectedItem;
float height;
float oHeight;
TileRenderer *tileRenderer;
static int listItem, listGlint, listTerrain;
public:
// 4J Stu - Made public so we can use it from ItemFramRenderer
Minimap *minimap;
public:
ItemInHandRenderer(Minecraft *mc, bool optimisedMinimap = true); // 4J Added optimisedMinimap param
void renderItem(shared_ptr<LivingEntity> mob, shared_ptr<ItemInstance> item, int layer, bool setColor = true); // 4J added setColor parameter
static void renderItem3D(Tesselator *t, float u0, float v0, float u1, float v1, int width, int height, float depth, bool isGlint, bool isTerrain); // 4J added isGlint and isTerrain parameter
public:
void render(float a);
void renderScreenEffect(float a);
private:
void renderTex(float a, Icon *slot);
void renderWater(float a);
void renderFire(float a);
int lastSlot;
public:
void tick();
void itemPlaced();
void itemUsed();
};