This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
188 lines
5.7 KiB
C++
188 lines
5.7 KiB
C++
#include "stdafx.h"
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#include "ItemRenderer.h"
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#include "tileRenderer.h"
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#include "entityRenderDispatcher.h"
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//#include "ItemFrame"
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#include "ItemFrameRenderer.h"
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#include "TextureAtlas.h"
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#include "..\Minecraft.World\JavaMath.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.Item.h"
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#include "..\Minecraft.World\net.minecraft.world.Item.h"
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#include "..\Minecraft.World\net.minecraft.world.Item.alchemy.h"
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#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
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#include "..\Minecraft.World\StringHelpers.h"
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#include "Minecraft.h"
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#include "..\Minecraft.World\Item.h"
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#include "..\Minecraft.World\net.minecraft.world.h"
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#include "..\Minecraft.World\net.minecraft.h"
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#include "CompassTexture.h"
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#include "Minimap.h"
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ResourceLocation ItemFrameRenderer::MAP_BACKGROUND_LOCATION = ResourceLocation(TN_MISC_MAPBG);
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void ItemFrameRenderer::registerTerrainTextures(IconRegister *iconRegister)
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{
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backTexture = iconRegister->registerIcon(L"itemframe_back");
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}
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void ItemFrameRenderer::render(shared_ptr<Entity> _itemframe, double x, double y, double z, float rot, float a)
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{
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// 4J - original version used generics and thus had an input parameter of type EnderCrystal rather than shared_ptr<Entity> we have here -
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// do some casting around instead
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shared_ptr<ItemFrame> itemFrame = dynamic_pointer_cast<ItemFrame>(_itemframe);
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glPushMatrix();
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float xOffs = (float) (itemFrame->x - x) - 0.5f;
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float yOffs = (float) (itemFrame->y - y) - 0.5f;
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float zOffs = (float) (itemFrame->z - z) - 0.5f;
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int xt = itemFrame->xTile + Direction::STEP_X[itemFrame->dir];
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int yt = itemFrame->yTile;
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int zt = itemFrame->zTile + Direction::STEP_Z[itemFrame->dir];
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glTranslatef((float) xt - xOffs, (float) yt - yOffs, (float) zt - zOffs);
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drawFrame(itemFrame);
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drawItem(itemFrame);
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glPopMatrix();
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}
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void ItemFrameRenderer::drawFrame(shared_ptr<ItemFrame> itemFrame)
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{
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Minecraft *pMinecraft=Minecraft::GetInstance();
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glPushMatrix();
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entityRenderDispatcher->textures->bindTexture(&TextureAtlas::LOCATION_BLOCKS);
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glRotatef(itemFrame->yRot, 0, 1, 0);
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Tile *wood = Tile::wood;
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float depth = 1.0f / 16.0f;
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float width = 12.0f / 16.0f;
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float widthHalf = width / 2.0f;
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// Back
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glPushMatrix();
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tileRenderer->setFixedShape(0, 0.5f - widthHalf + 1.0f / 16.0f, 0.5f - widthHalf + 1.0f / 16.0f, depth * .5f, 0.5f + widthHalf - 1.0f / 16.0f, 0.5f + widthHalf - 1.0f / 16.0f);
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tileRenderer->setFixedTexture(backTexture);
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tileRenderer->renderTile(wood, 0, 1);
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tileRenderer->clearFixedTexture();
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tileRenderer->clearFixedShape();
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glPopMatrix();
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tileRenderer->setFixedTexture(Tile::wood->getTexture(Facing::UP, TreeTile::BIRCH_TRUNK));
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// Bottom
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glPushMatrix();
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tileRenderer->setFixedShape(0, 0.5f - widthHalf, 0.5f - widthHalf, depth + 0.0001f, depth + 0.5f - widthHalf, 0.5f + widthHalf);
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tileRenderer->renderTile(wood, 0, 1);
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glPopMatrix();
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// Top
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glPushMatrix();
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tileRenderer->setFixedShape(0, 0.5f + widthHalf - depth, 0.5f - widthHalf, depth + 0.0001f, 0.5f + widthHalf, 0.5f + widthHalf);
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tileRenderer->renderTile(wood, 0, 1);
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glPopMatrix();
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// Right
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glPushMatrix();
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tileRenderer->setFixedShape(0, 0.5f - widthHalf, 0.5f - widthHalf, depth, 0.5f + widthHalf, depth + 0.5f - widthHalf);
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tileRenderer->renderTile(wood, 0, 1);
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glPopMatrix();
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// Left
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glPushMatrix();
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tileRenderer->setFixedShape(0, 0.5f - widthHalf, 0.5f + widthHalf - depth, depth, 0.5f + widthHalf, 0.5f + widthHalf);
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tileRenderer->renderTile(wood, 0, 1);
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glPopMatrix();
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tileRenderer->clearFixedShape();
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tileRenderer->clearFixedTexture();
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glPopMatrix();
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}
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void ItemFrameRenderer::drawItem(shared_ptr<ItemFrame> entity)
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{
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Minecraft *pMinecraft=Minecraft::GetInstance();
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shared_ptr<ItemInstance> instance = entity->getItem();
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if (instance == NULL) return;
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shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(entity->level, 0, 0, 0, instance));
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itemEntity->getItem()->count = 1;
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itemEntity->bobOffs = 0;
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glPushMatrix();
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glTranslatef((-7.25f / 16.0f) * Direction::STEP_X[entity->dir], -0.18f, (-7.25f / 16.0f) * Direction::STEP_Z[entity->dir]);
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glRotatef(180 + entity->yRot, 0, 1, 0);
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glRotatef(-90 * entity->getRotation(), 0, 0, 1);
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switch (entity->getRotation())
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{
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case 1:
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glTranslatef(-0.16f, -0.16f, 0);
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break;
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case 2:
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glTranslatef(0, -0.32f, 0);
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break;
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case 3:
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glTranslatef(0.16f, -0.16f, 0);
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break;
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}
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if (itemEntity->getItem()->getItem() == Item::map)
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{
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entityRenderDispatcher->textures->bindTexture(&MAP_BACKGROUND_LOCATION);
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Tesselator *t = Tesselator::getInstance();
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glRotatef(180, 0, 1, 0);
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glRotatef(180, 0, 0, 1);
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glScalef(1.0f / 256.0f, 1.0f / 256.0f, 1.0f / 256.0f);
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glTranslatef(-65, -107, -3);
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glNormal3f(0, 0, -1);
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t->begin();
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int vo = 7;
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t->vertexUV(0 - vo, 128 + vo, 0, 0, 1);
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t->vertexUV(128 + vo, 128 + vo, 0, 1, 1);
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t->vertexUV(128 + vo, 0 - vo, 0, 1, 0);
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t->vertexUV(0 - vo, 0 - vo, 0, 0, 0);
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t->end();
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shared_ptr<MapItemSavedData> data = Item::map->getSavedData(itemEntity->getItem(), entity->level);
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if (data != NULL)
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{
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entityRenderDispatcher->itemInHandRenderer->minimap->render(nullptr, entityRenderDispatcher->textures, data, entity->entityId);
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}
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}
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else
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{
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if (itemEntity->getItem()->getItem() == Item::compass)
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{
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CompassTexture *ct = CompassTexture::instance;
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double compassRot = ct->rot;
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double compassRotA = ct->rota;
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ct->rot = 0;
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ct->rota = 0;
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ct->updateFromPosition(entity->level, entity->x, entity->z, Mth::wrapDegrees( (float)(180 + entity->dir * 90) ), false, true);
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ct->rot = compassRot;
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ct->rota = compassRotA;
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}
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EntityRenderDispatcher::instance->render(itemEntity, 0, 0, 0, 0, 0, true);
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if (itemEntity->getItem()->getItem() == Item::compass)
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{
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CompassTexture *ct = CompassTexture::instance;
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ct->cycleFrames();
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}
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}
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glPopMatrix();
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}
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