Files
MinecraftConsoles/Minecraft.Client/ItemFrameRenderer.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

188 lines
5.7 KiB
C++

#include "stdafx.h"
#include "ItemRenderer.h"
#include "tileRenderer.h"
#include "entityRenderDispatcher.h"
//#include "ItemFrame"
#include "ItemFrameRenderer.h"
#include "TextureAtlas.h"
#include "..\Minecraft.World\JavaMath.h"
#include "..\Minecraft.World\net.minecraft.world.entity.Item.h"
#include "..\Minecraft.World\net.minecraft.world.Item.h"
#include "..\Minecraft.World\net.minecraft.world.Item.alchemy.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
#include "..\Minecraft.World\StringHelpers.h"
#include "Minecraft.h"
#include "..\Minecraft.World\Item.h"
#include "..\Minecraft.World\net.minecraft.world.h"
#include "..\Minecraft.World\net.minecraft.h"
#include "CompassTexture.h"
#include "Minimap.h"
ResourceLocation ItemFrameRenderer::MAP_BACKGROUND_LOCATION = ResourceLocation(TN_MISC_MAPBG);
void ItemFrameRenderer::registerTerrainTextures(IconRegister *iconRegister)
{
backTexture = iconRegister->registerIcon(L"itemframe_back");
}
void ItemFrameRenderer::render(shared_ptr<Entity> _itemframe, double x, double y, double z, float rot, float a)
{
// 4J - original version used generics and thus had an input parameter of type EnderCrystal rather than shared_ptr<Entity> we have here -
// do some casting around instead
shared_ptr<ItemFrame> itemFrame = dynamic_pointer_cast<ItemFrame>(_itemframe);
glPushMatrix();
float xOffs = (float) (itemFrame->x - x) - 0.5f;
float yOffs = (float) (itemFrame->y - y) - 0.5f;
float zOffs = (float) (itemFrame->z - z) - 0.5f;
int xt = itemFrame->xTile + Direction::STEP_X[itemFrame->dir];
int yt = itemFrame->yTile;
int zt = itemFrame->zTile + Direction::STEP_Z[itemFrame->dir];
glTranslatef((float) xt - xOffs, (float) yt - yOffs, (float) zt - zOffs);
drawFrame(itemFrame);
drawItem(itemFrame);
glPopMatrix();
}
void ItemFrameRenderer::drawFrame(shared_ptr<ItemFrame> itemFrame)
{
Minecraft *pMinecraft=Minecraft::GetInstance();
glPushMatrix();
entityRenderDispatcher->textures->bindTexture(&TextureAtlas::LOCATION_BLOCKS);
glRotatef(itemFrame->yRot, 0, 1, 0);
Tile *wood = Tile::wood;
float depth = 1.0f / 16.0f;
float width = 12.0f / 16.0f;
float widthHalf = width / 2.0f;
// Back
glPushMatrix();
tileRenderer->setFixedShape(0, 0.5f - widthHalf + 1.0f / 16.0f, 0.5f - widthHalf + 1.0f / 16.0f, depth * .5f, 0.5f + widthHalf - 1.0f / 16.0f, 0.5f + widthHalf - 1.0f / 16.0f);
tileRenderer->setFixedTexture(backTexture);
tileRenderer->renderTile(wood, 0, 1);
tileRenderer->clearFixedTexture();
tileRenderer->clearFixedShape();
glPopMatrix();
tileRenderer->setFixedTexture(Tile::wood->getTexture(Facing::UP, TreeTile::BIRCH_TRUNK));
// Bottom
glPushMatrix();
tileRenderer->setFixedShape(0, 0.5f - widthHalf, 0.5f - widthHalf, depth + 0.0001f, depth + 0.5f - widthHalf, 0.5f + widthHalf);
tileRenderer->renderTile(wood, 0, 1);
glPopMatrix();
// Top
glPushMatrix();
tileRenderer->setFixedShape(0, 0.5f + widthHalf - depth, 0.5f - widthHalf, depth + 0.0001f, 0.5f + widthHalf, 0.5f + widthHalf);
tileRenderer->renderTile(wood, 0, 1);
glPopMatrix();
// Right
glPushMatrix();
tileRenderer->setFixedShape(0, 0.5f - widthHalf, 0.5f - widthHalf, depth, 0.5f + widthHalf, depth + 0.5f - widthHalf);
tileRenderer->renderTile(wood, 0, 1);
glPopMatrix();
// Left
glPushMatrix();
tileRenderer->setFixedShape(0, 0.5f - widthHalf, 0.5f + widthHalf - depth, depth, 0.5f + widthHalf, 0.5f + widthHalf);
tileRenderer->renderTile(wood, 0, 1);
glPopMatrix();
tileRenderer->clearFixedShape();
tileRenderer->clearFixedTexture();
glPopMatrix();
}
void ItemFrameRenderer::drawItem(shared_ptr<ItemFrame> entity)
{
Minecraft *pMinecraft=Minecraft::GetInstance();
shared_ptr<ItemInstance> instance = entity->getItem();
if (instance == NULL) return;
shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(entity->level, 0, 0, 0, instance));
itemEntity->getItem()->count = 1;
itemEntity->bobOffs = 0;
glPushMatrix();
glTranslatef((-7.25f / 16.0f) * Direction::STEP_X[entity->dir], -0.18f, (-7.25f / 16.0f) * Direction::STEP_Z[entity->dir]);
glRotatef(180 + entity->yRot, 0, 1, 0);
glRotatef(-90 * entity->getRotation(), 0, 0, 1);
switch (entity->getRotation())
{
case 1:
glTranslatef(-0.16f, -0.16f, 0);
break;
case 2:
glTranslatef(0, -0.32f, 0);
break;
case 3:
glTranslatef(0.16f, -0.16f, 0);
break;
}
if (itemEntity->getItem()->getItem() == Item::map)
{
entityRenderDispatcher->textures->bindTexture(&MAP_BACKGROUND_LOCATION);
Tesselator *t = Tesselator::getInstance();
glRotatef(180, 0, 1, 0);
glRotatef(180, 0, 0, 1);
glScalef(1.0f / 256.0f, 1.0f / 256.0f, 1.0f / 256.0f);
glTranslatef(-65, -107, -3);
glNormal3f(0, 0, -1);
t->begin();
int vo = 7;
t->vertexUV(0 - vo, 128 + vo, 0, 0, 1);
t->vertexUV(128 + vo, 128 + vo, 0, 1, 1);
t->vertexUV(128 + vo, 0 - vo, 0, 1, 0);
t->vertexUV(0 - vo, 0 - vo, 0, 0, 0);
t->end();
shared_ptr<MapItemSavedData> data = Item::map->getSavedData(itemEntity->getItem(), entity->level);
if (data != NULL)
{
entityRenderDispatcher->itemInHandRenderer->minimap->render(nullptr, entityRenderDispatcher->textures, data, entity->entityId);
}
}
else
{
if (itemEntity->getItem()->getItem() == Item::compass)
{
CompassTexture *ct = CompassTexture::instance;
double compassRot = ct->rot;
double compassRotA = ct->rota;
ct->rot = 0;
ct->rota = 0;
ct->updateFromPosition(entity->level, entity->x, entity->z, Mth::wrapDegrees( (float)(180 + entity->dir * 90) ), false, true);
ct->rot = compassRot;
ct->rota = compassRotA;
}
EntityRenderDispatcher::instance->render(itemEntity, 0, 0, 0, 0, 0, true);
if (itemEntity->getItem()->getItem() == Item::compass)
{
CompassTexture *ct = CompassTexture::instance;
ct->cycleFrames();
}
}
glPopMatrix();
}