Files
MinecraftConsoles/Minecraft.Client/InventoryScreen.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

97 lines
2.6 KiB
C++

#include "stdafx.h"
#include "InventoryScreen.h"
#include "MultiplayerLocalPlayer.h"
#include "Font.h"
#include "EntityRenderDispatcher.h"
#include "Lighting.h"
#include "Textures.h"
#include "Button.h"
#include "AchievementScreen.h"
#include "StatsScreen.h"
#include "..\Minecraft.World\net.minecraft.stats.h"
InventoryScreen::InventoryScreen(shared_ptr<Player> player) : AbstractContainerScreen(player->inventoryMenu)
{
xMouse = yMouse = 0.0f; // 4J added
this->passEvents = true;
player->awardStat(GenericStats::openInventory(), GenericStats::param_noArgs());
}
void InventoryScreen::init()
{
buttons.clear();
}
void InventoryScreen::renderLabels()
{
font->draw(L"Crafting", 84 + 2, 8 * 2, 0x404040);
}
void InventoryScreen::render(int xm, int ym, float a)
{
AbstractContainerScreen::render(xm, ym, a);
this->xMouse = (float)xm;
this->yMouse = (float)ym;
}
void InventoryScreen::renderBg(float a)
{
// 4J Unused
#if 0
int tex = minecraft->textures->loadTexture(L"/gui/inventory.png");
glColor4f(1, 1, 1, 1);
minecraft->textures->bind(tex);
int xo = (width - imageWidth) / 2;
int yo = (height - imageHeight) / 2;
this->blit(xo, yo, 0, 0, imageWidth, imageHeight);
glEnable(GL_RESCALE_NORMAL);
glEnable(GL_COLOR_MATERIAL);
glPushMatrix();
glTranslatef((float)xo + 51, (float)yo + 75, 50);
float ss = 30;
glScalef(-ss, ss, ss);
glRotatef(180, 0, 0, 1);
float oybr = minecraft->player->yBodyRot;
float oyr = minecraft->player->yRot;
float oxr = minecraft->player->xRot;
float xd = (xo + 51) - xMouse;
float yd = (yo + 75 - 50) - yMouse;
glRotatef(45 + 90, 0, 1, 0);
Lighting::turnOn();
glRotatef(-45 - 90, 0, 1, 0);
glRotatef(-(float) atan(yd / 40.0f) * 20, 1, 0, 0);
minecraft->player->yBodyRot = (float) atan(xd / 40.0f) * 20;
minecraft->player->yRot = (float) atan(xd / 40.0f) * 40;
minecraft->player->xRot = -(float) atan(yd / 40.0f) * 20;
glTranslatef(0, minecraft->player->heightOffset, 0);
EntityRenderDispatcher::instance->playerRotY = 180;
EntityRenderDispatcher::instance->render(minecraft->player, 0, 0, 0, 0, 1);
minecraft->player->yBodyRot = oybr;
minecraft->player->yRot = oyr;
minecraft->player->xRot = oxr;
glPopMatrix();
Lighting::turnOff();
glDisable(GL_RESCALE_NORMAL);
#endif
}
void InventoryScreen::buttonClicked(Button *button)
{
if (button->id == 0)
{
minecraft->setScreen(new AchievementScreen(minecraft->stats[minecraft->player->GetXboxPad()]));
}
if (button->id == 1)
{
minecraft->setScreen(new StatsScreen(this, minecraft->stats[minecraft->player->GetXboxPad()]));
}
}