Files
MinecraftConsoles/Minecraft.Client/HugeExplosionSeedParticle.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

37 lines
1.4 KiB
C++

#include "stdafx.h"
#include "HugeExplosionSeedParticle.h"
#include "..\Minecraft.World\Random.h"
#include "..\Minecraft.World\net.minecraft.world.level.h"
HugeExplosionSeedParticle::HugeExplosionSeedParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level,x,y,z,0,0,0)
{
life = 0;
lifeTime = 8;
}
void HugeExplosionSeedParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
{
}
void HugeExplosionSeedParticle::tick()
{
// Horrible hack to communicate with the level renderer, which is just attached as a listener to this level. This let's the particle
// rendering know to use this level (rather than try to work it out from the current player), and to not bother distance clipping particles
// which would again be based on the current player.
Minecraft::GetInstance()->animateTickLevel = level;
for (int i = 0; i < 6; i++) {
double xx = x + (random->nextDouble() - random->nextDouble()) * 4;
double yy = y + (random->nextDouble() - random->nextDouble()) * 4;
double zz = z + (random->nextDouble() - random->nextDouble()) * 4;
level->addParticle(eParticleType_largeexplode, xx, yy, zz, life / (float) lifeTime, 0, 0);
}
Minecraft::GetInstance()->animateTickLevel = NULL;
life++;
if (life == lifeTime) remove();
}
int HugeExplosionSeedParticle::getParticleTexture()
{
return ParticleEngine::TERRAIN_TEXTURE;
}