* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
31 lines
1.0 KiB
C++
31 lines
1.0 KiB
C++
#pragma once
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#include "MobRenderer.h"
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#include "ResourceLocation.h"
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class EntityHorse;
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class PathfinderMob;
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class HorseRenderer : public MobRenderer
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{
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private:
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static std::map<wstring, ResourceLocation *> LAYERED_LOCATION_CACHE;
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static ResourceLocation HORSE_LOCATION;
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static ResourceLocation HORSE_MULE_LOCATION;
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static ResourceLocation HORSE_DONKEY_LOCATION;
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static ResourceLocation HORSE_ZOMBIE_LOCATION;
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static ResourceLocation HORSE_SKELETON_LOCATION;
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public:
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HorseRenderer(Model *model, float f);
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protected:
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void adjustHeight(shared_ptr<PathfinderMob> mob, float FHeight);
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virtual void scale(shared_ptr<LivingEntity> entityliving, float f);
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virtual void renderModel(shared_ptr<LivingEntity> mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale);
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virtual void bindTexture(ResourceLocation *location);
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virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> entity);
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private:
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ResourceLocation *getOrCreateLayeredTextureLocation(shared_ptr<EntityHorse> horse);
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}; |