Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

73 lines
2.1 KiB
C++

#pragma once
#include "ResourceLocation.h"
#include "GuiComponent.h"
#include "GuiMessage.h"
#include "ResourceLocation.h"
class Random;
class Minecraft;
class ItemRenderer;
class Gui : public GuiComponent
{
private:
static ResourceLocation PUMPKIN_BLUR_LOCATION;
// 4J-PB - this doesn't account for the safe zone, and the indent applied to messages
//static const int MAX_MESSAGE_WIDTH = 320;
static const int m_iMaxMessageWidth = 280;
static ItemRenderer *itemRenderer;
vector<GuiMessage> guiMessages[XUSER_MAX_COUNT];
Random *random;
Minecraft *minecraft;
public:
wstring selectedName;
private:
int tickCount;
wstring overlayMessageString;
int overlayMessageTime;
bool animateOverlayMessageColor;
// 4J Added
float lastTickA;
float fAlphaIncrementPerCent;
public:
static float currentGuiBlendFactor; // 4J added
static float currentGuiScaleFactor; // 4J added
float progress;
// private DecimalFormat df = new DecimalFormat("##.00");
public:
Gui(Minecraft *minecraft);
void render(float a, bool mouseFree, int xMouse, int yMouse);
float tbr;
private:
//void renderBossHealth(void);
void renderPumpkin(int w, int h);
void renderVignette(float br, int w, int h);
void renderTp(float br, int w, int h);
void renderSlot(int slot, int x, int y, float a);
public:
void tick();
void clearMessages(int iPad=-1);
void addMessage(const wstring& string, int iPad,bool bIsDeathMessage=false);
void setNowPlaying(const wstring& string);
void displayClientMessage(int messageId, int iPad);
// 4J Added
DWORD getMessagesCount(int iPad) { return (int)guiMessages[iPad].size(); }
wstring getMessage(int iPad, DWORD index) { return guiMessages[iPad].at(index).string; }
float getOpacity(int iPad, DWORD index);
wstring getJukeboxMessage(int iPad) { return overlayMessageString; }
float getJukeboxOpacity(int iPad);
// 4J Added
void renderGraph(int dataLength, int dataPos, int64_t *dataA, float dataAScale, int dataAWarning, int64_t *dataB, float dataBScale, int dataBWarning);
void renderStackedGraph(int dataPos, int dataLength, int dataSources, int64_t (*func)(unsigned int dataPos, unsigned int dataSource) );
};