Files
2026-03-02 17:37:16 +07:00

60 lines
2.4 KiB
C++

#pragma once
class Minecraft;
class Level;
class Player;
class ItemInstance;
class Entity;
class Tutorial;
class GameMode
{
protected:
Minecraft *minecraft;
public:
bool instaBuild;
GameMode(Minecraft *minecraft);
virtual ~GameMode() {}
virtual void initLevel(Level *level) ;
virtual void startDestroyBlock(int x, int y, int z, int face) = 0;
virtual bool destroyBlock(int x, int y, int z, int face);
virtual void continueDestroyBlock(int x, int y, int z, int face) = 0;
virtual void stopDestroyBlock() = 0;
virtual void render(float a);
virtual float getPickRange() = 0;
virtual void initPlayer(shared_ptr<Player> player);
virtual void tick();
virtual bool canHurtPlayer() = 0;
virtual void adjustPlayer(shared_ptr<Player> player);
virtual bool useItem(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, bool bTestUseOnly=false);
virtual bool useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, bool bTestUseOnOnly=false, bool *pbUsedItem = NULL) = 0;
virtual shared_ptr<Player> createPlayer(Level *level);
virtual bool interact(shared_ptr<Player> player, shared_ptr<Entity> entity);
virtual void attack(shared_ptr<Player> player, shared_ptr<Entity> entity);
virtual shared_ptr<ItemInstance> handleInventoryMouseClick(int containerId, int slotNum, int buttonNum, bool quickKeyHeld, shared_ptr<Player> player);
virtual void handleCloseInventory(int containerId, shared_ptr<Player> player);
virtual void handleInventoryButtonClick(int containerId, int buttonId);
virtual bool isCutScene();
virtual void releaseUsingItem(shared_ptr<Player> player);
virtual bool hasExperience();
virtual bool hasMissTime();
virtual bool hasInfiniteItems();
virtual bool hasFarPickRange();
virtual void handleCreativeModeItemAdd(shared_ptr<ItemInstance> clicked, int i);
virtual void handleCreativeModeItemDrop(shared_ptr<ItemInstance> clicked);
// 4J Stu - Added so we can send packets for this in the network game
virtual bool handleCraftItem(int recipe, shared_ptr<Player> player);
virtual void handleDebugOptions(unsigned int uiVal, shared_ptr<Player> player);
// 4J Stu - Added for tutorial checks
virtual bool isInputAllowed(int mapping) { return true; }
virtual bool isTutorial() { return false; }
virtual Tutorial *getTutorial() { return NULL; }
};