This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
73 lines
1.7 KiB
C++
73 lines
1.7 KiB
C++
#include "stdafx.h"
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#include "..\Minecraft.World\JavaMath.h"
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#include "..\Minecraft.World\Random.h"
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#include "FlameParticle.h"
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FlameParticle::FlameParticle(Level *level, double x, double y, double z, double xd, double yd, double zd) : Particle(level, x, y, z, xd, yd, zd)
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{
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this->xd=this->xd*0.01f+xd;
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this->yd=this->yd*0.01f+yd;
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this->zd=this->zd*0.01f+zd;
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x+=(random->nextFloat()-random->nextFloat())*0.05f;
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y+=(random->nextFloat()-random->nextFloat())*0.05f;
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z+=(random->nextFloat()-random->nextFloat())*0.05f;
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oSize = size;
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rCol = gCol = bCol = 1.0f;
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lifetime = (int)(8/(Math::random()*0.8+0.2))+4;
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noPhysics = true;
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setMiscTex(48);
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}
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void FlameParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
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{
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float s = (age + a) / (float) lifetime;
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size = oSize * (1 - s*s*0.5f);
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Particle::render(t, a, xa, ya, za, xa2, za2);
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}
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// 4J - brought forward from 1.8.2
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int FlameParticle::getLightColor(float a)
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{
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float l = (age + a) / lifetime;
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if (l < 0) l = 0;
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if (l > 1) l = 1;
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int br = Particle::getLightColor(a);
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int br1 = (br) & 0xff;
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int br2 = (br >> 16) & 0xff;
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br1 += (int) (l * 15 * 16);
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if (br1 > 15 * 16) br1 = 15 * 16;
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return br1 | br2 << 16;
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}
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float FlameParticle::getBrightness(float a)
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{
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float l = (age+a)/lifetime;
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if (l<0) l = 0;
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if (l>1) l = 1;
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float br = Particle::getBrightness(a);
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return br*l+(1-l);
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}
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void FlameParticle::tick()
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{
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xo = x;
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yo = y;
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zo = z;
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if (age++ >= lifetime) remove();
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move(xd, yd, zd);
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xd *= 0.96f;
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yd *= 0.96f;
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zd *= 0.96f;
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if (onGround)
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{
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xd *= 0.7f;
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zd *= 0.7f;
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}
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} |