Files
MinecraftConsoles/Minecraft.Client/FlameParticle.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

73 lines
1.7 KiB
C++

#include "stdafx.h"
#include "..\Minecraft.World\JavaMath.h"
#include "..\Minecraft.World\Random.h"
#include "FlameParticle.h"
FlameParticle::FlameParticle(Level *level, double x, double y, double z, double xd, double yd, double zd) : Particle(level, x, y, z, xd, yd, zd)
{
this->xd=this->xd*0.01f+xd;
this->yd=this->yd*0.01f+yd;
this->zd=this->zd*0.01f+zd;
x+=(random->nextFloat()-random->nextFloat())*0.05f;
y+=(random->nextFloat()-random->nextFloat())*0.05f;
z+=(random->nextFloat()-random->nextFloat())*0.05f;
oSize = size;
rCol = gCol = bCol = 1.0f;
lifetime = (int)(8/(Math::random()*0.8+0.2))+4;
noPhysics = true;
setMiscTex(48);
}
void FlameParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
{
float s = (age + a) / (float) lifetime;
size = oSize * (1 - s*s*0.5f);
Particle::render(t, a, xa, ya, za, xa2, za2);
}
// 4J - brought forward from 1.8.2
int FlameParticle::getLightColor(float a)
{
float l = (age + a) / lifetime;
if (l < 0) l = 0;
if (l > 1) l = 1;
int br = Particle::getLightColor(a);
int br1 = (br) & 0xff;
int br2 = (br >> 16) & 0xff;
br1 += (int) (l * 15 * 16);
if (br1 > 15 * 16) br1 = 15 * 16;
return br1 | br2 << 16;
}
float FlameParticle::getBrightness(float a)
{
float l = (age+a)/lifetime;
if (l<0) l = 0;
if (l>1) l = 1;
float br = Particle::getBrightness(a);
return br*l+(1-l);
}
void FlameParticle::tick()
{
xo = x;
yo = y;
zo = z;
if (age++ >= lifetime) remove();
move(xd, yd, zd);
xd *= 0.96f;
yd *= 0.96f;
zd *= 0.96f;
if (onGround)
{
xd *= 0.7f;
zd *= 0.7f;
}
}