Files
MinecraftConsoles/Minecraft.Client/FireworksParticles.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

77 lines
2.4 KiB
C++

#pragma once
#include "Particle.h"
#include "..\Minecraft.World\CompoundTag.h"
class ParticleEngine;
class FireworksParticles
{
public:
class FireworksStarter : public Particle
{
public:
virtual eINSTANCEOF GetType() { return eType_FIREWORKSSTARTERPARTICLE; }
private:
int life;
ParticleEngine *engine;
ListTag<CompoundTag> *explosions;
bool twinkleDelay;
public:
FireworksStarter(Level *level, double x, double y, double z, double xd, double yd, double zd, ParticleEngine *engine, CompoundTag *infoTag);
virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
virtual void tick();
bool isFarAwayFromCamera();
void createParticle(double x, double y, double z, double xa, double ya, double za, intArray rgbColors, intArray fadeColors, bool trail, bool flicker);
void createParticleBall(double baseSpeed, int steps, intArray rgbColors, intArray fadeColors, bool trail, bool flicker);
void createParticleShape(double baseSpeed, coords2DArray coords, intArray rgbColors, intArray fadeColors, bool trail, bool flicker, bool flat);
void createParticleBurst(intArray rgbColors, intArray fadeColors, bool trail, bool flicker);
public:
int getParticleTexture();
};
class FireworksSparkParticle : public Particle
{
public:
virtual eINSTANCEOF GetType() { return eType_FIREWORKSSPARKPARTICLE; }
private:
int baseTex;
bool trail;
bool flicker;
ParticleEngine *engine;
float fadeR;
float fadeG;
float fadeB;
bool hasFade;
public:
FireworksSparkParticle(Level *level, double x, double y, double z, double xa, double ya, double za, ParticleEngine *engine);
void setTrail(bool trail);
void setFlicker(bool flicker);
using Particle::setColor;
void setColor(int rgb);
void setFadeColor(int rgb);
virtual AABB *getCollideBox();
virtual bool isPushable();
virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
virtual void tick();
virtual void setBaseTex(int baseTex);
virtual int getLightColor(float a);
virtual float getBrightness(float a);
};
class FireworksOverlayParticle : public Particle
{
public:
virtual eINSTANCEOF GetType() { return eType_FIREWORKSOVERLAYPARTICLE; }
FireworksOverlayParticle(Level *level, double x, double y, double z);
void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
};
};