* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
#pragma once
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#include "Particle.h"
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#include "..\Minecraft.World\CompoundTag.h"
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class ParticleEngine;
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class FireworksParticles
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{
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public:
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class FireworksStarter : public Particle
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{
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public:
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virtual eINSTANCEOF GetType() { return eType_FIREWORKSSTARTERPARTICLE; }
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private:
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int life;
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ParticleEngine *engine;
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ListTag<CompoundTag> *explosions;
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bool twinkleDelay;
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public:
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FireworksStarter(Level *level, double x, double y, double z, double xd, double yd, double zd, ParticleEngine *engine, CompoundTag *infoTag);
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virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
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virtual void tick();
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bool isFarAwayFromCamera();
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void createParticle(double x, double y, double z, double xa, double ya, double za, intArray rgbColors, intArray fadeColors, bool trail, bool flicker);
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void createParticleBall(double baseSpeed, int steps, intArray rgbColors, intArray fadeColors, bool trail, bool flicker);
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void createParticleShape(double baseSpeed, coords2DArray coords, intArray rgbColors, intArray fadeColors, bool trail, bool flicker, bool flat);
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void createParticleBurst(intArray rgbColors, intArray fadeColors, bool trail, bool flicker);
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public:
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int getParticleTexture();
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};
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class FireworksSparkParticle : public Particle
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{
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public:
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virtual eINSTANCEOF GetType() { return eType_FIREWORKSSPARKPARTICLE; }
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private:
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int baseTex;
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bool trail;
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bool flicker;
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ParticleEngine *engine;
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float fadeR;
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float fadeG;
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float fadeB;
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bool hasFade;
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public:
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FireworksSparkParticle(Level *level, double x, double y, double z, double xa, double ya, double za, ParticleEngine *engine);
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void setTrail(bool trail);
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void setFlicker(bool flicker);
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using Particle::setColor;
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void setColor(int rgb);
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void setFadeColor(int rgb);
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virtual AABB *getCollideBox();
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virtual bool isPushable();
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virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
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virtual void tick();
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virtual void setBaseTex(int baseTex);
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virtual int getLightColor(float a);
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virtual float getBrightness(float a);
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};
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class FireworksOverlayParticle : public Particle
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{
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public:
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virtual eINSTANCEOF GetType() { return eType_FIREWORKSOVERLAYPARTICLE; }
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FireworksOverlayParticle(Level *level, double x, double y, double z);
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void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
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};
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}; |