Files
MinecraftConsoles/Minecraft.Client/FireworksParticles.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

491 lines
13 KiB
C++

#include "stdafx.h"
#include "..\Minecraft.World\net.minecraft.world.item.h"
#include "FireworksParticles.h"
#include "Tesselator.h"
#include "../Minecraft.World/Level.h"
FireworksParticles::FireworksStarter::FireworksStarter(Level *level, double x, double y, double z, double xd, double yd, double zd, ParticleEngine *engine, CompoundTag *infoTag) : Particle(level, x, y, z, 0, 0, 0)
{
life = 0;
twinkleDelay = false;
this->xd = xd;
this->yd = yd;
this->zd = zd;
this->engine = engine;
lifetime = 8;
if (infoTag != NULL)
{
explosions = (ListTag<CompoundTag> *)infoTag->getList(FireworksItem::TAG_EXPLOSIONS)->copy();
if (explosions->size() == 0)
{
explosions = NULL;
}
else
{
lifetime = explosions->size() * 2 - 1;
// check if any of the explosions has flickering
for (int e = 0; e < explosions->size(); e++)
{
CompoundTag *compoundTag = explosions->get(e);
if (compoundTag->getBoolean(FireworksItem::TAG_E_FLICKER))
{
twinkleDelay = true;
lifetime += 15;
break;
}
}
}
}
else
{
// 4J:
explosions = NULL;
}
}
void FireworksParticles::FireworksStarter::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
{
// Do nothing
}
void FireworksParticles::FireworksStarter::tick()
{
if (life == 0 && explosions != NULL)
{
bool farEffect = isFarAwayFromCamera();
bool largeExplosion = false;
if (explosions->size() >= 3)
{
largeExplosion = true;
}
else
{
for (int e = 0; e < explosions->size(); e++)
{
CompoundTag *compoundTag = explosions->get(e);
if (compoundTag->getByte(FireworksItem::TAG_E_TYPE) == FireworksItem::TYPE_BIG)
{
largeExplosion = true;
break;
}
}
}
eSOUND_TYPE soundId;
if (largeExplosion && farEffect)
{
soundId = eSoundType_FIREWORKS_LARGE_BLAST_FAR;
}
else if (largeExplosion && !farEffect)
{
soundId = eSoundType_FIREWORKS_LARGE_BLAST;
}
else if (!largeExplosion && farEffect)
{
soundId = eSoundType_FIREWORKS_BLAST_FAR;
}
else
{
soundId = eSoundType_FIREWORKS_BLAST;
}
level->playLocalSound(x, y, z, soundId, 20, .95f + random->nextFloat() * .1f, true, 100.0f);
}
if ((life % 2) == 0 && explosions != NULL && (life / 2) < explosions->size())
{
int eIndex = life / 2;
CompoundTag *compoundTag = explosions->get(eIndex);
int type = compoundTag->getByte(FireworksItem::TAG_E_TYPE);
bool trail = compoundTag->getBoolean(FireworksItem::TAG_E_TRAIL);
bool flicker = compoundTag->getBoolean(FireworksItem::TAG_E_FLICKER);
intArray colors = compoundTag->getIntArray(FireworksItem::TAG_E_COLORS);
intArray fadeColors = compoundTag->getIntArray(FireworksItem::TAG_E_FADECOLORS);
if (type == FireworksItem::TYPE_BIG)
{
// large ball
createParticleBall(.5, 4, colors, fadeColors, trail, flicker);
}
else if (type == FireworksItem::TYPE_STAR)
{
double coords[6][2] = {
0.0, 1.0,
0.3455, 0.3090,
0.9511, 0.3090,
93.0 / 245.0, -31.0 / 245.0,
150.0 / 245.0, -197.0 / 245.0,
0.0, -88.0 / 245.0,
};
coords2DArray coordsArray(6, 2);
for(unsigned int i = 0; i < coordsArray.length; ++i)
{
for(unsigned int j = 0; j < coordsArray[i]->length; ++j)
{
coordsArray[i]->data[j] = coords[i][j];
}
}
// star-shape
createParticleShape(.5, coordsArray, colors, fadeColors, trail, flicker, false);
for(unsigned int i = 0; i < coordsArray.length; ++i)
{
delete [] coordsArray[i]->data;
}
delete [] coordsArray.data;
}
else if (type == FireworksItem::TYPE_CREEPER)
{
double coords[12][2] = {
0.0, 0.2,
0.2, 0.2,
0.2, 0.6,
0.6, 0.6,
0.6, 0.2,
0.2, 0.2,
0.2, 0.0,
0.4, 0.0,
0.4, -0.6,
0.2, -0.6,
0.2, -0.4,
0.0, -0.4,
};
coords2DArray coordsArray(12, 2);
for(unsigned int i = 0; i < coordsArray.length; ++i)
{
for(unsigned int j = 0; j < coordsArray[i]->length; ++j)
{
coordsArray[i]->data[j] = coords[i][j];
}
}
// creeper-shape
createParticleShape(.5, coordsArray, colors, fadeColors, trail, flicker, true);
for(unsigned int i = 0; i < coordsArray.length; ++i)
{
delete [] coordsArray[i]->data;
}
delete [] coordsArray.data;
}
else if (type == FireworksItem::TYPE_BURST)
{
createParticleBurst(colors, fadeColors, trail, flicker);
}
else
{
// small ball
createParticleBall(.25, 2, colors, fadeColors, trail, flicker);
}
{
int rgb = colors[0];
float r = (float) ((rgb & 0xff0000) >> 16) / 255.0f;
float g = (float) ((rgb & 0x00ff00) >> 8) / 255.0f;
float b = (float) ((rgb & 0x0000ff) >> 0) / 255.0f;
shared_ptr<FireworksOverlayParticle> fireworksOverlayParticle = shared_ptr<FireworksOverlayParticle>(new FireworksParticles::FireworksOverlayParticle(level, x, y, z));
fireworksOverlayParticle->setColor(r, g, b);
fireworksOverlayParticle->setAlpha(0.99f); // 4J added
engine->add(fireworksOverlayParticle);
}
}
life++;
if (life > lifetime)
{
if (twinkleDelay)
{
bool farEffect = isFarAwayFromCamera();
eSOUND_TYPE soundId = farEffect ? eSoundType_FIREWORKS_TWINKLE_FAR : eSoundType_FIREWORKS_TWINKLE;
level->playLocalSound(x, y, z, soundId, 20, .90f + random->nextFloat() * .15f, true, 100.0f);
}
remove();
}
}
bool FireworksParticles::FireworksStarter::isFarAwayFromCamera()
{
Minecraft *instance = Minecraft::GetInstance();
if (instance != NULL && instance->cameraTargetPlayer != NULL)
{
if (instance->cameraTargetPlayer->distanceToSqr(x, y, z) < 16 * 16)
{
return false;
}
}
return true;
}
void FireworksParticles::FireworksStarter::createParticle(double x, double y, double z, double xa, double ya, double za, intArray rgbColors, intArray fadeColors, bool trail, bool flicker)
{
shared_ptr<FireworksSparkParticle> fireworksSparkParticle = shared_ptr<FireworksSparkParticle>(new FireworksSparkParticle(level, x, y, z, xa, ya, za, engine));
fireworksSparkParticle->setAlpha(0.99f);
fireworksSparkParticle->setTrail(trail);
fireworksSparkParticle->setFlicker(flicker);
int color = random->nextInt(rgbColors.length);
fireworksSparkParticle->setColor(rgbColors[color]);
if (/*fadeColors != NULL &&*/ fadeColors.length > 0)
{
fireworksSparkParticle->setFadeColor(fadeColors[random->nextInt(fadeColors.length)]);
}
engine->add(fireworksSparkParticle);
}
void FireworksParticles::FireworksStarter::createParticleBall(double baseSpeed, int steps, intArray rgbColors, intArray fadeColors, bool trail, bool flicker) {
double xx = x;
double yy = y;
double zz = z;
for (int yStep = -steps; yStep <= steps; yStep++) {
for (int xStep = -steps; xStep <= steps; xStep++) {
for (int zStep = -steps; zStep <= steps; zStep++) {
double xa = xStep + (random->nextDouble() - random->nextDouble()) * .5;
double ya = yStep + (random->nextDouble() - random->nextDouble()) * .5;
double za = zStep + (random->nextDouble() - random->nextDouble()) * .5;
double len = sqrt(xa * xa + ya * ya + za * za) / baseSpeed + random->nextGaussian() * .05;
createParticle(xx, yy, zz, xa / len, ya / len, za / len, rgbColors, fadeColors, trail, flicker);
if (yStep != -steps && yStep != steps && xStep != -steps && xStep != steps) {
zStep += steps * 2 - 1;
}
}
}
}
}
void FireworksParticles::FireworksStarter::createParticleShape(double baseSpeed, coords2DArray coords, intArray rgbColors, intArray fadeColors, bool trail, bool flicker, bool flat)
{
double sx = coords[0]->data[0];
double sy = coords[0]->data[1];
{
createParticle(x, y, z, sx * baseSpeed, sy * baseSpeed, 0, rgbColors, fadeColors, trail, flicker);
}
float baseAngle = random->nextFloat() * PI;
double angleMod = (flat ? .034 : .34);
for (int angleStep = 0; angleStep < 3; angleStep++)
{
double angle = baseAngle + angleStep * PI * angleMod;
double ox = sx;
double oy = sy;
for (int c = 1; c < coords.length; c++)
{
double tx = coords[c]->data[0];
double ty = coords[c]->data[1];
for (double subStep = .25; subStep <= 1.0; subStep += .25)
{
double xa = (ox + (tx - ox) * subStep) * baseSpeed;
double ya = (oy + (ty - oy) * subStep) * baseSpeed;
double za = xa * sin(angle);
xa = xa * cos(angle);
for (double flip = -1; flip <= 1; flip += 2)
{
createParticle(x, y, z, xa * flip, ya, za * flip, rgbColors, fadeColors, trail, flicker);
}
}
ox = tx;
oy = ty;
}
}
}
void FireworksParticles::FireworksStarter::createParticleBurst(intArray rgbColors, intArray fadeColors, bool trail, bool flicker)
{
double baseOffX = random->nextGaussian() * .05;
double baseOffZ = random->nextGaussian() * .05;
for (int i = 0; i < 70; i++) {
double xa = xd * .5 + random->nextGaussian() * .15 + baseOffX;
double za = zd * .5 + random->nextGaussian() * .15 + baseOffZ;
double ya = yd * .5 + random->nextDouble() * .5;
createParticle(x, y, z, xa, ya, za, rgbColors, fadeColors, trail, flicker);
}
}
int FireworksParticles::FireworksStarter::getParticleTexture()
{
return ParticleEngine::MISC_TEXTURE;
}
FireworksParticles::FireworksSparkParticle::FireworksSparkParticle(Level *level, double x, double y, double z, double xa, double ya, double za, ParticleEngine *engine) : Particle(level, x, y, z)
{
baseTex = 10 * 16;
xd = xa;
yd = ya;
zd = za;
this->engine = engine;
size *= 0.75f;
lifetime = 48 + random->nextInt(12);
#ifdef __PSVITA__
noPhysics = true; // 4J - optimisation, these are just too slow on Vita to be running with physics on
#else
noPhysics = false;
#endif
trail = false;
flicker = false;
fadeR = 0.0f;
fadeG = 0.0f;
fadeB = 0.0f;
hasFade = false;
}
void FireworksParticles::FireworksSparkParticle::setTrail(bool trail)
{
this->trail = trail;
}
void FireworksParticles::FireworksSparkParticle::setFlicker(bool flicker)
{
this->flicker = flicker;
}
void FireworksParticles::FireworksSparkParticle::setColor(int rgb)
{
float r = (float) ((rgb & 0xff0000) >> 16) / 255.0f;
float g = (float) ((rgb & 0x00ff00) >> 8) / 255.0f;
float b = (float) ((rgb & 0x0000ff) >> 0) / 255.0f;
float scale = 1.0f;
Particle::setColor(r * scale, g * scale, b * scale);
}
void FireworksParticles::FireworksSparkParticle::setFadeColor(int rgb)
{
fadeR = (float) ((rgb & 0xff0000) >> 16) / 255.0f;
fadeG = (float) ((rgb & 0x00ff00) >> 8) / 255.0f;
fadeB = (float) ((rgb & 0x0000ff) >> 0) / 255.0f;
hasFade = true;
}
AABB *FireworksParticles::FireworksSparkParticle::getCollideBox()
{
return NULL;
}
bool FireworksParticles::FireworksSparkParticle::isPushable()
{
return false;
}
void FireworksParticles::FireworksSparkParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
{
if (!flicker || age < (lifetime / 3) || (((age + lifetime) / 3) % 2) == 0)
{
Particle::render(t, a, xa, ya, za, xa2, za2);
}
}
void FireworksParticles::FireworksSparkParticle::tick()
{
xo = x;
yo = y;
zo = z;
if (age++ >= lifetime) remove();
if (age > lifetime / 2)
{
setAlpha(1.0f - (((float) age - lifetime / 2) / (float) lifetime));
if (hasFade)
{
rCol = rCol + (fadeR - rCol) * .2f;
gCol = gCol + (fadeG - gCol) * .2f;
bCol = bCol + (fadeB - bCol) * .2f;
}
}
setMiscTex(baseTex + (7 - age * 8 / lifetime));
yd -= 0.004;
move(xd, yd, zd, true); // 4J - changed so these don't attempt to collide with entities
xd *= 0.91f;
yd *= 0.91f;
zd *= 0.91f;
if (onGround)
{
xd *= 0.7f;
zd *= 0.7f;
}
if (trail && (age < lifetime / 2) && ((age + lifetime) % 2) == 0)
{
shared_ptr<FireworksSparkParticle> fireworksSparkParticle = shared_ptr<FireworksSparkParticle>(new FireworksParticles::FireworksSparkParticle(level, x, y, z, 0, 0, 0, engine));
fireworksSparkParticle->setAlpha(0.99f);
fireworksSparkParticle->setColor(rCol, gCol, bCol);
fireworksSparkParticle->age = fireworksSparkParticle->lifetime / 2;
if (hasFade)
{
fireworksSparkParticle->hasFade = true;
fireworksSparkParticle->fadeR = fadeR;
fireworksSparkParticle->fadeG = fadeG;
fireworksSparkParticle->fadeB = fadeB;
}
fireworksSparkParticle->flicker = flicker;
engine->add(fireworksSparkParticle);
}
}
void FireworksParticles::FireworksSparkParticle::setBaseTex(int baseTex)
{
this->baseTex = baseTex;
}
int FireworksParticles::FireworksSparkParticle::getLightColor(float a)
{
return SharedConstants::FULLBRIGHT_LIGHTVALUE;
}
float FireworksParticles::FireworksSparkParticle::getBrightness(float a)
{
return 1;
}
FireworksParticles::FireworksOverlayParticle::FireworksOverlayParticle(Level *level, double x, double y, double z) : Particle(level, x, y, z)
{
lifetime = 4;
}
void FireworksParticles::FireworksOverlayParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
{
float u0 = 32.0f / 128.0f;
float u1 = u0 + 32.0f / 128.0f;
float v0 = 16.0f / 128.0f;
float v1 = v0 + 32.0f / 128.0f;
float r = 7.1f * sin(((float) age + a - 1.0f) * .25f * PI);
alpha = 0.6f - ((float) age + a - 1.0f) * .25f * .5f;
float x = (float) (xo + (this->x - xo) * a - xOff);
float y = (float) (yo + (this->y - yo) * a - yOff);
float z = (float) (zo + (this->z - zo) * a - zOff);
t->color(rCol, gCol, bCol, alpha);
t->vertexUV(x - xa * r - xa2 * r, y - ya * r, z - za * r - za2 * r, u1, v1);
t->vertexUV(x - xa * r + xa2 * r, y + ya * r, z - za * r + za2 * r, u1, v0);
t->vertexUV(x + xa * r + xa2 * r, y + ya * r, z + za * r + za2 * r, u0, v0);
t->vertexUV(x + xa * r - xa2 * r, y - ya * r, z + za * r - za2 * r, u0, v1);
}