This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
86 lines
1.6 KiB
C++
86 lines
1.6 KiB
C++
#include "stdafx.h"
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#include "FileTexturePack.h"
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FileTexturePack::FileTexturePack(DWORD id, File *file, TexturePack *fallback) : AbstractTexturePack(id, file, file->getName(), fallback)
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{
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// 4J Stu - These calls need to be in the most derived version of the class
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loadIcon();
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loadName();
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loadDescription();
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}
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void FileTexturePack::unload(Textures *textures)
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{
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#if 0
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super.unload(textures);
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try {
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if (zipFile != null) zipFile.close();
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}
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catch (IOException ignored)
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{
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}
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zipFile = null;
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#endif
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}
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InputStream *FileTexturePack::getResourceImplementation(const wstring &name) //throws IOException
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{
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#if 0
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loadZipFile();
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ZipEntry entry = zipFile.getEntry(name.substring(1));
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if (entry == null) {
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throw new FileNotFoundException(name);
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}
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return zipFile.getInputStream(entry);
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#endif
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return NULL;
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}
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bool FileTexturePack::hasFile(const wstring &name)
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{
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#if 0
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try {
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loadZipFile();
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return zipFile.getEntry(name.substring(1)) != null;
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} catch (Exception e) {
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return false;
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}
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#endif
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return false;
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}
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void FileTexturePack::loadZipFile() //throws IOException
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{
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#if 0
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if (zipFile != null) {
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return;
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}
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zipFile = new ZipFile(file);
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#endif
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}
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bool FileTexturePack::isTerrainUpdateCompatible()
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{
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#if 0
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try {
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loadZipFile();
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Enumeration<? extends ZipEntry> entries = zipFile.entries();
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while (entries.hasMoreElements()) {
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ZipEntry entry = entries.nextElement();
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if (entry.getName().startsWith("textures/")) {
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return true;
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}
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}
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} catch (Exception ignored) {
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}
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boolean hasOldFiles = hasFile("terrain.png") || hasFile("gui/items.png");
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return !hasOldFiles;
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#endif
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return false;
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} |