11 lines
368 B
C++
11 lines
368 B
C++
#pragma once
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#include "Particle.h"
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class ExplodeParticle : public Particle
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{
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public:
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virtual eINSTANCEOF GetType() { return eType_EXPLODEPARTICLE; }
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ExplodeParticle(Level *level, double x, double y, double z, double xa, double ya, double za);
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virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
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virtual void tick();
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}; |