* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
#pragma once
|
|
#include "EntityRenderer.h"
|
|
#include "..\Minecraft.World\Entity.h"
|
|
#include "..\Minecraft.World\JavaIntHash.h"
|
|
class font;
|
|
using namespace std;
|
|
|
|
class EntityRenderDispatcher
|
|
{
|
|
public:
|
|
static void staticCtor(); // 4J added
|
|
private:
|
|
typedef unordered_map<eINSTANCEOF, EntityRenderer *, eINSTANCEOFKeyHash, eINSTANCEOFKeyEq> classToRendererMap;
|
|
classToRendererMap renderers;
|
|
// 4J - was:
|
|
// Map<Class<? extends Entity>, EntityRenderer<? extends Entity>> renderers = new HashMap<Class<? extends Entity>, EntityRenderer<? extends Entity>>();
|
|
|
|
public:
|
|
static EntityRenderDispatcher *instance;
|
|
private:
|
|
Font *font;
|
|
|
|
public:
|
|
static double xOff, yOff, zOff;
|
|
|
|
Textures *textures;
|
|
ItemInHandRenderer *itemInHandRenderer;
|
|
Level *level;
|
|
shared_ptr<LivingEntity> cameraEntity;
|
|
shared_ptr<LivingEntity> crosshairPickMob;
|
|
float playerRotY;
|
|
float playerRotX;
|
|
Options *options;
|
|
bool isGuiRender; // 4J added
|
|
|
|
double xPlayer, yPlayer, zPlayer;
|
|
|
|
private:
|
|
EntityRenderDispatcher();
|
|
|
|
public:
|
|
EntityRenderer *getRenderer(eINSTANCEOF e);
|
|
EntityRenderer *getRenderer(shared_ptr<Entity> e);
|
|
void prepare(Level *level, Textures *textures, Font *font, shared_ptr<LivingEntity> player, shared_ptr<LivingEntity> crosshairPickMob, Options *options, float a);
|
|
void render(shared_ptr<Entity> entity, float a);
|
|
void render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a, bool bItemFrame = false, bool bRenderPlayerShadow = true);
|
|
void setLevel(Level *level);
|
|
double distanceToSqr(double x, double y, double z);
|
|
Font *getFont();
|
|
void registerTerrainTextures(IconRegister *iconRegister);
|
|
|
|
private:
|
|
void renderHitbox(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a);
|
|
|
|
};
|