21 lines
729 B
C++
21 lines
729 B
C++
#pragma once
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#include "Particle.h"
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// 4J Stu - This class was originally "PortalParticle" but I have split the two uses of the particle
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// End creatures/items (e.g. EnderMan, EyeOfEnder, etc) use this particle
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class EnderParticle : public Particle
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{
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public:
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virtual eINSTANCEOF GetType() { return eType_ENDERPARTICLE; }
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private:
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float oSize;
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double xStart, yStart, zStart;
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public:
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EnderParticle(Level *level, double x, double y, double z, double xd, double yd, double zd);
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virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
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virtual int getLightColor(float a); // 4J - brought forward from 1.8.2
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virtual float getBrightness(float a);
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virtual void tick();
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}; |