This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
#include "stdafx.h"
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#include "EnderCrystalModel.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.boss.enderdragon.h"
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#include "EnderCrystalRenderer.h"
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ResourceLocation EnderCrystalRenderer::ENDER_CRYSTAL_LOCATION = ResourceLocation(TN_MOB_ENDERDRAGON_ENDERCRYSTAL);
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EnderCrystalRenderer::EnderCrystalRenderer()
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{
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currentModel = -1;
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this->shadowRadius = 0.5f;
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}
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void EnderCrystalRenderer::render(shared_ptr<Entity> _crystal, double x, double y, double z, float rot, float a)
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{
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// 4J - original version used generics and thus had an input parameter of type EnderCrystal rather than shared_ptr<Entity> we have here -
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// do some casting around instead
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shared_ptr<EnderCrystal> crystal = dynamic_pointer_cast<EnderCrystal>(_crystal);
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if (currentModel != EnderCrystalModel::MODEL_ID)
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{
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model = new EnderCrystalModel(0);
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currentModel = EnderCrystalModel::MODEL_ID;
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}
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float tt = crystal->time + a;
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glPushMatrix();
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glTranslatef((float) x, (float) y, (float) z);
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bindTexture(&ENDER_CRYSTAL_LOCATION);
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float hh = sin(tt * 0.2f) / 2 + 0.5f;
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hh = hh * hh + hh;
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model->render(crystal, 0, tt * 3, hh * 0.2f, 0, 0, 1 / 16.0f, true);
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glPopMatrix();
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}
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ResourceLocation *EnderCrystalRenderer::getTextureLocation(shared_ptr<Entity> mob)
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{
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return &ENDER_CRYSTAL_LOCATION;
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} |