Files
MinecraftConsoles/Minecraft.Client/EnderCrystalRenderer.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

40 lines
1.3 KiB
C++

#include "stdafx.h"
#include "EnderCrystalModel.h"
#include "..\Minecraft.World\net.minecraft.world.entity.boss.enderdragon.h"
#include "EnderCrystalRenderer.h"
ResourceLocation EnderCrystalRenderer::ENDER_CRYSTAL_LOCATION = ResourceLocation(TN_MOB_ENDERDRAGON_ENDERCRYSTAL);
EnderCrystalRenderer::EnderCrystalRenderer()
{
currentModel = -1;
this->shadowRadius = 0.5f;
}
void EnderCrystalRenderer::render(shared_ptr<Entity> _crystal, double x, double y, double z, float rot, float a)
{
// 4J - original version used generics and thus had an input parameter of type EnderCrystal rather than shared_ptr<Entity> we have here -
// do some casting around instead
shared_ptr<EnderCrystal> crystal = dynamic_pointer_cast<EnderCrystal>(_crystal);
if (currentModel != EnderCrystalModel::MODEL_ID)
{
model = new EnderCrystalModel(0);
currentModel = EnderCrystalModel::MODEL_ID;
}
float tt = crystal->time + a;
glPushMatrix();
glTranslatef((float) x, (float) y, (float) z);
bindTexture(&ENDER_CRYSTAL_LOCATION);
float hh = sin(tt * 0.2f) / 2 + 0.5f;
hh = hh * hh + hh;
model->render(crystal, 0, tt * 3, hh * 0.2f, 0, 0, 1 / 16.0f, true);
glPopMatrix();
}
ResourceLocation *EnderCrystalRenderer::getTextureLocation(shared_ptr<Entity> mob)
{
return &ENDER_CRYSTAL_LOCATION;
}