This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
#include "stdafx.h"
|
|
#include "..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
|
|
#include "ModelPart.h"
|
|
#include "EnderChestRenderer.h"
|
|
|
|
ResourceLocation EnderChestRenderer::ENDER_CHEST_LOCATION = ResourceLocation(TN_TILE_ENDER_CHEST);
|
|
|
|
void EnderChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled)
|
|
{
|
|
// 4J Convert as we aren't using a templated class
|
|
shared_ptr<EnderChestTileEntity> chest = dynamic_pointer_cast<EnderChestTileEntity>(_chest);
|
|
|
|
int data = 0;
|
|
|
|
if (chest->hasLevel())
|
|
{
|
|
data = chest->getData();
|
|
}
|
|
|
|
bindTexture(&ENDER_CHEST_LOCATION);
|
|
|
|
glPushMatrix();
|
|
glEnable(GL_RESCALE_NORMAL);
|
|
//glColor4f(1, 1, 1, 1);
|
|
if( setColor ) glColor4f(1, 1, 1, alpha);
|
|
glTranslatef((float) x, (float) y + 1, (float) z + 1);
|
|
glScalef(1, -1, -1);
|
|
|
|
glTranslatef(0.5f, 0.5f, 0.5f);
|
|
int rot = 0;
|
|
if (data == 2) rot = 180;
|
|
if (data == 3) rot = 0;
|
|
if (data == 4) rot = 90;
|
|
if (data == 5) rot = -90;
|
|
|
|
glRotatef(rot, 0, 1, 0);
|
|
glTranslatef(-0.5f, -0.5f, -0.5f);
|
|
|
|
float open = chest->oOpenness + (chest->openness - chest->oOpenness) * a;
|
|
open = 1 - open;
|
|
open = 1 - open * open * open;
|
|
|
|
chestModel.lid->xRot = -(open * PI / 2);
|
|
chestModel.render(useCompiled);
|
|
glDisable(GL_RESCALE_NORMAL);
|
|
glPopMatrix();
|
|
if( setColor ) glColor4f(1, 1, 1, 1);
|
|
}
|