Files
2026-03-01 12:16:08 +08:00

23 lines
351 B
C++

#pragma once
class GameProgress
{
private:
static GameProgress *instance;
public:
static const long long UPDATE_FREQUENCY = 64 * 1000;
static void Tick();
static void Flush(int iPad);
protected:
GameProgress();
int m_nextPad;
long long m_lastUpdate;
void updatePlayer(int iPad);
float calcGameProgress(int achievementsUnlocked);
};