Files
MinecraftConsoles/Minecraft.Client/DripParticle.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

133 lines
3.3 KiB
C++

#include "stdafx.h"
#include "..\Minecraft.World\net.minecraft.world.level.h"
#include "..\Minecraft.World\net.minecraft.world.level.material.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
#include "..\Minecraft.World\JavaMath.h"
#include "..\Minecraft.World\Mth.h"
#include "DripParticle.h"
DripParticle::DripParticle(Level *level, double x, double y, double z, Material *material) : Particle(level, x, y, z, 0, 0, 0)
{
xd = yd = zd = 0;
unsigned int clr;
if (material == Material::water)
{
clr = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_DripWater);
}
else
{
clr = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_DripLavaStart );
}
rCol = ( (clr>>16)&0xFF )/255.0f;
gCol = ( (clr>>8)&0xFF )/255.0;
bCol = ( clr&0xFF )/255.0;
setMiscTex(16 * 7 + 1);
this->setSize(0.01f, 0.01f);
gravity = 0.06f;
this->material = material;
stuckTime = 40;
lifetime = (int) (64 / (Math::random() * 0.8 + 0.2));
xd = yd = zd = 0;
}
int DripParticle::getLightColor(float a)
{
if (material == Material::water) return Particle::getLightColor(a);
// 4J-JEV: Looks like this value was never used on the java version,
// but it is on ours, so I've changed this to be bright manualy.
int s = 0x0f;
int b = 0x0f;
return s << 20 | b << 4; // MGH changed this to a proper value as PS3 wasn't clamping the values.
}
float DripParticle::getBrightness(float a)
{
if (material == Material::water) return Particle::getBrightness(a);
else return 1.0f;
}
void DripParticle::tick()
{
xo = x;
yo = y;
zo = z;
if (material == Material::water)
{
//rCol = 0.2f;
//gCol = 0.3f;
//bCol = 1.0f;
unsigned int clr = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_DripWater);
rCol = ( (clr>>16)&0xFF )/255.0f;
gCol = ( (clr>>8)&0xFF )/255.0;
bCol = ( clr&0xFF )/255.0;
}
else
{
//rCol = 1.0f;
//gCol = 16.0f / (40 - stuckTime + 16);
//bCol = 4.0f / (40 - stuckTime + 8);
unsigned int cStart = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_DripLavaStart );
unsigned int cEnd = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_DripLavaEnd );
double rStart = ( (cStart>>16)&0xFF )/255.0f, gStart = ( (cStart>>8)&0xFF )/255.0, bStart = ( cStart&0xFF )/255.0;
double rEnd = ( (cEnd>>16)&0xFF )/255.0f, gEnd = ( (cEnd>>8)&0xFF )/255.0, bEnd = ( cEnd&0xFF )/255.0;
float variance = (40 - stuckTime);
rCol = rStart - ((rStart - rEnd)/40) * variance;
gCol = gStart - ((gStart - gEnd)/40) * variance;
bCol = bStart - ((bStart - bEnd)/40) * variance;
}
yd -= gravity;
if (stuckTime-- > 0)
{
xd *= 0.02;
yd *= 0.02;
zd *= 0.02;
setMiscTex(16 * 7 + 1);
}
else
{
setMiscTex(16 * 7 + 0);
}
move(xd, yd, zd);
xd *= 0.98f;
yd *= 0.98f;
zd *= 0.98f;
if (lifetime-- <= 0) remove();
if (onGround)
{
if (material == Material::water)
{
remove();
level->addParticle(eParticleType_splash, x, y, z, 0, 0, 0);
}
else
{
setMiscTex(16 * 7 + 2);
}
xd *= 0.7f;
zd *= 0.7f;
}
Material *m = level->getMaterial(Mth::floor(x), Mth::floor(y), Mth::floor(z));
if (m->isLiquid() || m->isSolid())
{
double y0 = Mth::floor(y) + 1 - LiquidTile::getHeight(level->getData(Mth::floor(x), Mth::floor(y), Mth::floor(z)));
if (y < y0)
{
remove();
}
}
}