This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
133 lines
3.3 KiB
C++
133 lines
3.3 KiB
C++
#include "stdafx.h"
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#include "..\Minecraft.World\net.minecraft.world.level.h"
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#include "..\Minecraft.World\net.minecraft.world.level.material.h"
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#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
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#include "..\Minecraft.World\JavaMath.h"
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#include "..\Minecraft.World\Mth.h"
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#include "DripParticle.h"
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DripParticle::DripParticle(Level *level, double x, double y, double z, Material *material) : Particle(level, x, y, z, 0, 0, 0)
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{
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xd = yd = zd = 0;
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unsigned int clr;
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if (material == Material::water)
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{
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clr = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_DripWater);
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}
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else
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{
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clr = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_DripLavaStart );
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}
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rCol = ( (clr>>16)&0xFF )/255.0f;
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gCol = ( (clr>>8)&0xFF )/255.0;
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bCol = ( clr&0xFF )/255.0;
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setMiscTex(16 * 7 + 1);
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this->setSize(0.01f, 0.01f);
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gravity = 0.06f;
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this->material = material;
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stuckTime = 40;
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lifetime = (int) (64 / (Math::random() * 0.8 + 0.2));
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xd = yd = zd = 0;
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}
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int DripParticle::getLightColor(float a)
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{
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if (material == Material::water) return Particle::getLightColor(a);
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// 4J-JEV: Looks like this value was never used on the java version,
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// but it is on ours, so I've changed this to be bright manualy.
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int s = 0x0f;
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int b = 0x0f;
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return s << 20 | b << 4; // MGH changed this to a proper value as PS3 wasn't clamping the values.
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}
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float DripParticle::getBrightness(float a)
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{
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if (material == Material::water) return Particle::getBrightness(a);
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else return 1.0f;
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}
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void DripParticle::tick()
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{
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xo = x;
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yo = y;
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zo = z;
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if (material == Material::water)
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{
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//rCol = 0.2f;
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//gCol = 0.3f;
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//bCol = 1.0f;
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unsigned int clr = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_DripWater);
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rCol = ( (clr>>16)&0xFF )/255.0f;
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gCol = ( (clr>>8)&0xFF )/255.0;
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bCol = ( clr&0xFF )/255.0;
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}
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else
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{
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//rCol = 1.0f;
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//gCol = 16.0f / (40 - stuckTime + 16);
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//bCol = 4.0f / (40 - stuckTime + 8);
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unsigned int cStart = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_DripLavaStart );
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unsigned int cEnd = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_DripLavaEnd );
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double rStart = ( (cStart>>16)&0xFF )/255.0f, gStart = ( (cStart>>8)&0xFF )/255.0, bStart = ( cStart&0xFF )/255.0;
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double rEnd = ( (cEnd>>16)&0xFF )/255.0f, gEnd = ( (cEnd>>8)&0xFF )/255.0, bEnd = ( cEnd&0xFF )/255.0;
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float variance = (40 - stuckTime);
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rCol = rStart - ((rStart - rEnd)/40) * variance;
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gCol = gStart - ((gStart - gEnd)/40) * variance;
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bCol = bStart - ((bStart - bEnd)/40) * variance;
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}
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yd -= gravity;
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if (stuckTime-- > 0)
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{
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xd *= 0.02;
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yd *= 0.02;
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zd *= 0.02;
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setMiscTex(16 * 7 + 1);
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}
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else
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{
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setMiscTex(16 * 7 + 0);
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}
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move(xd, yd, zd);
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xd *= 0.98f;
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yd *= 0.98f;
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zd *= 0.98f;
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if (lifetime-- <= 0) remove();
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if (onGround)
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{
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if (material == Material::water)
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{
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remove();
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level->addParticle(eParticleType_splash, x, y, z, 0, 0, 0);
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}
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else
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{
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setMiscTex(16 * 7 + 2);
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}
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xd *= 0.7f;
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zd *= 0.7f;
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}
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Material *m = level->getMaterial(Mth::floor(x), Mth::floor(y), Mth::floor(z));
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if (m->isLiquid() || m->isSolid())
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{
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double y0 = Mth::floor(y) + 1 - LiquidTile::getHeight(level->getData(Mth::floor(x), Mth::floor(y), Mth::floor(z)));
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if (y < y0)
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{
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remove();
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}
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}
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}
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