Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

35 lines
720 B
C++

#pragma once
#include "Model.h"
#include "ModelPart.h"
class DragonModel : public Model
{
public:
static const int MODEL_ID = 4;
private:
ModelPart *head;
ModelPart *neck;
ModelPart *jaw;
ModelPart *body;
ModelPart *rearLeg;
ModelPart *frontLeg;
ModelPart *rearLegTip;
ModelPart *frontLegTip;
ModelPart *rearFoot;
ModelPart *frontFoot;
ModelPart *wing;
ModelPart *wingTip;
float a;
public:
ModelPart *cubes[5];
DragonModel(float g);
void prepareMobModel(shared_ptr<LivingEntity> mob, float time, float r, float a);
virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
private:
float rotWrap(double d);
};