This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
104 lines
2.6 KiB
C++
104 lines
2.6 KiB
C++
#include "stdafx.h"
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#include "..\Minecraft.World\JavaMath.h"
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#include "DragonBreathParticle.h"
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void DragonBreathParticle::init(Level *level, double x, double y, double z, double xa, double ya, double za, float scale)
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{
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xd *= 0.1f;
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yd *= 0.1f;
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zd *= 0.1f;
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xd = xa; //+= xa;
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yd = ya; //+= ya;
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zd = za; //+= za;
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unsigned int cMin = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_DragonBreathMin ); //0xb700d2
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unsigned int cMax = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_DragonBreathMax ); //0xdf00f9
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double rMin = ( (cMin>>16)&0xFF )/255.0f, gMin = ( (cMin>>8)&0xFF )/255.0, bMin = ( cMin&0xFF )/255.0;
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double rMax = ( (cMax>>16)&0xFF )/255.0f, gMax = ( (cMax>>8)&0xFF )/255.0, bMax = ( cMax&0xFF )/255.0;
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rCol = (rMax - rMin) * Math::random() + rMin; // 184/255 -- 224/255
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gCol = (gMax - gMin) * Math::random() + gMin; // 0,0
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bCol = (bMax - bMin) * Math::random() + bMin; // 210/255 -- 250/255
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size *= 0.75f;
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size *= scale;
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oSize = size;
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lifetime = (int) (20 / (Math::random() * 0.8 + 0.2));
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lifetime = (int) (lifetime * scale);
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noPhysics = false;
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m_bHasHitGround = false;
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}
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DragonBreathParticle::DragonBreathParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level, x, y, z, 0, 0, 0)
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{
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init(level, x, y, z, xa, ya, za, 1);
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}
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DragonBreathParticle::DragonBreathParticle(Level *level, double x, double y, double z, double xa, double ya, double za, float scale) : Particle(level, x, y, z, 0, 0, 0)
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{
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init(level, x, y, z, xa, ya, za, scale);
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}
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void DragonBreathParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
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{
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float l = ((age + a) / lifetime) * 32;
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if (l < 0) l = 0;
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if (l > 1) l = 1;
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size = oSize * l;
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Particle::render(t, a, xa, ya, za, xa2, za2);
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}
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void DragonBreathParticle::tick()
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{
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xo = x;
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yo = y;
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zo = z;
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if (age++ >= lifetime) remove();
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setMiscTex( ( 3 * age / lifetime) + 5 );
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if(onGround)
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{
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yd = 0;
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m_bHasHitGround = true;
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}
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if(m_bHasHitGround) yd += 0.002; //0.004;
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move(xd, yd, zd);
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if (y == yo)
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{
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xd *= 1.1;
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zd *= 1.1;
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}
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xd *= 0.96f;
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zd *= 0.96f;
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if(m_bHasHitGround) yd *= 0.96f;
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// if (onGround)
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//{
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// xd *= 0.7f;
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// zd *= 0.7f;
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// }
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}
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int DragonBreathParticle::getParticleTexture()
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{
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return ParticleEngine::DRAGON_BREATH_TEXTURE;
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}
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float DragonBreathParticle::getBrightness(float a)
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{
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float l = ((age + a) / lifetime) * 32;
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if (l < 0) l = 0;
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if (l > 1) l = 1;
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float brightness = (0.5f / l) + 0.5f;
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return brightness;
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} |