Files
MinecraftConsoles/Minecraft.Client/DispenserBootstrap.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

29 lines
1.4 KiB
C++

#pragma once
#include "../Minecraft.World/net.minecraft.world.item.h"
#include "../Minecraft.World/DispenserTile.h"
#include "../Minecraft.World/net.minecraft.core.h"
#include "../Minecraft.World/LevelEvent.h"
class DispenserBootstrap
{
public:
static void bootStrap()
{
DispenserTile::REGISTRY.add(Item::arrow, new ArrowDispenseBehavior());
DispenserTile::REGISTRY.add(Item::egg, new EggDispenseBehavior());
DispenserTile::REGISTRY.add(Item::snowBall, new SnowballDispenseBehavior());
DispenserTile::REGISTRY.add(Item::expBottle, new ExpBottleDispenseBehavior());
DispenserTile::REGISTRY.add(Item::potion, new PotionDispenseBehavior());
DispenserTile::REGISTRY.add(Item::spawnEgg, new SpawnEggDispenseBehavior());
DispenserTile::REGISTRY.add(Item::fireworks, new FireworksDispenseBehavior());
DispenserTile::REGISTRY.add(Item::fireball, new FireballDispenseBehavior());
DispenserTile::REGISTRY.add(Item::boat, new BoatDispenseBehavior());
DispenserTile::REGISTRY.add(Item::bucket_lava, new FilledBucketDispenseBehavior());
DispenserTile::REGISTRY.add(Item::bucket_water, new FilledBucketDispenseBehavior());
DispenserTile::REGISTRY.add(Item::bucket_empty, new EmptyBucketDispenseBehavior());
DispenserTile::REGISTRY.add(Item::flintAndSteel, new FlintAndSteelDispenseBehavior());
DispenserTile::REGISTRY.add(Item::dye_powder, new DyeDispenseBehavior());
DispenserTile::REGISTRY.add(Item::items[Tile::tnt_Id], new TntDispenseBehavior());
}
};