Files
MinecraftConsoles/Minecraft.Client/DisconnectedScreen.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

56 lines
1.3 KiB
C++

#include "stdafx.h"
#include "DisconnectedScreen.h"
#include "TitleScreen.h"
#include "Button.h"
#include "..\Minecraft.World\net.minecraft.locale.h"
DisconnectedScreen::DisconnectedScreen(const wstring& title, const wstring reason, void *reasonObjects, ...)
{
Language *language = Language::getInstance();
this->title = language->getElement(title);
if (reasonObjects != NULL)
{
this->reason = language->getElement(reason, reasonObjects);
}
else
{
this->reason = language->getElement(reason);
}
}
void DisconnectedScreen::tick()
{
}
void DisconnectedScreen::keyPressed(char eventCharacter, int eventKey)
{
}
void DisconnectedScreen::init()
{
Language *language = Language::getInstance();
buttons.clear();
buttons.push_back(new Button(0, width / 2 - 100, height / 4 + 24 * 5 + 12, language->getElement(L"gui.toMenu")));
}
void DisconnectedScreen::buttonClicked(Button *button)
{
if (button->id == 0)
{
minecraft->setScreen(new TitleScreen());
}
}
void DisconnectedScreen::render(int xm, int ym, float a)
{
renderBackground();
drawCenteredString(font, title, width / 2, height / 2 - 50, 0xffffff);
drawCenteredString(font, reason, width / 2, height / 2 - 10, 0xffffff);
Screen::render(xm, ym, a);
}