This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
29 lines
982 B
C++
29 lines
982 B
C++
#include "stdafx.h"
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#include "DerivedServerLevel.h"
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#include "..\Minecraft.World\SavedDataStorage.h"
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#include "..\Minecraft.World\DerivedLevelData.h"
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DerivedServerLevel::DerivedServerLevel(MinecraftServer *server, shared_ptr<LevelStorage> levelStorage, const wstring& levelName, int dimension, LevelSettings *levelSettings, ServerLevel *wrapped)
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: ServerLevel(server, levelStorage, levelName, dimension, levelSettings)
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{
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// 4J-PB - we're going to override the savedDataStorage, so we need to delete the current one
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if(this->savedDataStorage)
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{
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delete this->savedDataStorage;
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this->savedDataStorage=NULL;
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}
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this->savedDataStorage = wrapped->savedDataStorage;
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levelData = new DerivedLevelData(wrapped->getLevelData());
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}
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DerivedServerLevel::~DerivedServerLevel()
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{
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// we didn't allocate savedDataStorage here, so we don't want the level destructor to delete it
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this->savedDataStorage=NULL;
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}
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void DerivedServerLevel::saveLevelData()
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{
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// Do nothing?
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// Do nothing!
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} |