Files
MinecraftConsoles/Minecraft.Client/DeathScreen.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

67 lines
1.6 KiB
C++

#include "stdafx.h"
#include "..\Minecraft.World\StringHelpers.h"
#include "DeathScreen.h"
#include "Button.h"
#include "MultiplayerLocalPlayer.h"
#include "TitleScreen.h"
void DeathScreen::init()
{
buttons.clear();
buttons.push_back(new Button(1, width / 2 - 100, height / 4 + 24 * 3, L"Respawn"));
buttons.push_back(new Button(2, width / 2 - 100, height / 4 + 24 * 4, L"Title menu"));
if (minecraft->user == NULL)
{
buttons[1]->active = false;
}
}
void DeathScreen::keyPressed(char eventCharacter, int eventKey)
{
}
void DeathScreen::buttonClicked(Button *button)
{
if (button->id == 0)
{
// minecraft.setScreen(new OptionsScreen(this, minecraft.options));
}
if (button->id == 1)
{
minecraft->player->respawn();
minecraft->setScreen(NULL);
// minecraft.setScreen(new NewLevelScreen(this));
}
if (button->id == 2)
{
minecraft->setLevel(NULL);
minecraft->setScreen(new TitleScreen());
}
}
void DeathScreen::render(int xm, int ym, float a)
{
fillGradient(0, 0, width, height, 0x60500000, 0xa0803030);
glPushMatrix();
glScalef(2, 2, 2);
drawCenteredString(font, L"Game over!", width / 2 / 2, 60 / 2, 0xffffff);
glPopMatrix();
drawCenteredString(font, L"Score: &e" + std::to_wstring( minecraft->player->getScore() ), width / 2, 100, 0xffffff);
Screen::render(xm, ym, a);
// 4J - debug code - remove
static int count = 0;
if( count++ == 100 )
{
count = 0;
buttonClicked(buttons[0]);
}
}
bool DeathScreen::isPauseScreen()
{
return false;
}