This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
67 lines
1.6 KiB
C++
67 lines
1.6 KiB
C++
#include "stdafx.h"
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#include "..\Minecraft.World\StringHelpers.h"
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#include "DeathScreen.h"
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#include "Button.h"
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#include "MultiplayerLocalPlayer.h"
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#include "TitleScreen.h"
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void DeathScreen::init()
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{
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buttons.clear();
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buttons.push_back(new Button(1, width / 2 - 100, height / 4 + 24 * 3, L"Respawn"));
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buttons.push_back(new Button(2, width / 2 - 100, height / 4 + 24 * 4, L"Title menu"));
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if (minecraft->user == NULL)
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{
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buttons[1]->active = false;
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}
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}
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void DeathScreen::keyPressed(char eventCharacter, int eventKey)
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{
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}
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void DeathScreen::buttonClicked(Button *button)
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{
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if (button->id == 0)
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{
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// minecraft.setScreen(new OptionsScreen(this, minecraft.options));
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}
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if (button->id == 1)
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{
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minecraft->player->respawn();
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minecraft->setScreen(NULL);
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// minecraft.setScreen(new NewLevelScreen(this));
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}
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if (button->id == 2)
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{
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minecraft->setLevel(NULL);
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minecraft->setScreen(new TitleScreen());
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}
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}
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void DeathScreen::render(int xm, int ym, float a)
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{
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fillGradient(0, 0, width, height, 0x60500000, 0xa0803030);
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glPushMatrix();
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glScalef(2, 2, 2);
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drawCenteredString(font, L"Game over!", width / 2 / 2, 60 / 2, 0xffffff);
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glPopMatrix();
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drawCenteredString(font, L"Score: &e" + std::to_wstring( minecraft->player->getScore() ), width / 2, 100, 0xffffff);
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Screen::render(xm, ym, a);
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// 4J - debug code - remove
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static int count = 0;
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if( count++ == 100 )
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{
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count = 0;
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buttonClicked(buttons[0]);
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}
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}
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bool DeathScreen::isPauseScreen()
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{
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return false;
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} |