This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
#pragma once
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#include "AbstractTexturePack.h"
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class DLCPack;
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class StringTable;
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class DLCTexturePack : public AbstractTexturePack
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{
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private:
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DLCPack *m_dlcInfoPack; // Description, icon etc
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DLCPack *m_dlcDataPack; // Actual textures
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StringTable *m_stringTable;
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bool bUILoaded;
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bool m_bLoadingData, m_bHasLoadedData;
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bool m_bUsingDefaultColourTable;
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//bool m_bHasAudio;
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ArchiveFile *m_archiveFile;
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public:
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using AbstractTexturePack::getResource;
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DLCTexturePack(DWORD id, DLCPack *pack, TexturePack *fallback);
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~DLCTexturePack();
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virtual wstring getResource(const wstring& name);
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virtual DLCPack * getDLCPack();
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virtual wstring getDesc1() {return m_stringTable->getString(L"IDS_TP_DESCRIPTION");}
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virtual wstring getName() {return m_stringTable->getString(L"IDS_DISPLAY_NAME");}
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virtual wstring getWorldName() { return m_stringTable->getString(L"IDS_WORLD_NAME");}
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// Added for sound banks with MashUp packs
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#ifdef _XBOX
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IXACT3WaveBank *m_pStreamedWaveBank;
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IXACT3SoundBank *m_pSoundBank;
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#endif
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protected:
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//@Override
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void loadIcon();
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void loadComparison();
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void loadName();
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void loadDescription();
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InputStream *getResourceImplementation(const wstring &name); //throws IOException
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public:
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//@Override
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bool hasFile(const wstring &name);
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bool isTerrainUpdateCompatible();
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// 4J Added
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virtual wstring getPath(bool bTitleUpdateTexture = false, const char *pchBDPatchFilename=NULL);
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virtual wstring getAnimationString(const wstring &textureName, const wstring &path);
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virtual BufferedImage *getImageResource(const wstring& File, bool filenameHasExtension = false, bool bTitleUpdateTexture=false, const wstring &drive =L"");
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virtual void loadColourTable();
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virtual bool hasData() { return m_bHasLoadedData; }
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virtual bool isLoadingData() { return m_bLoadingData; }
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private:
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static wstring getRootPath(DWORD packId, bool allowOverride, bool bAddDataFolder);
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static wstring getFilePath(DWORD packId, wstring filename, bool bAddDataFolder=true);
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public:
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static int packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicenceMask);
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virtual void loadData();
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virtual void loadUI();
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virtual void unloadUI();
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virtual wstring getXuiRootPath();
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virtual ArchiveFile *getArchiveFile() { return m_archiveFile; }
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virtual unsigned int getDLCParentPackId();
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virtual DLCPack *getDLCInfoParentPack();
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virtual unsigned char getDLCSubPackId();
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XCONTENTDEVICEID GetDLCDeviceID();
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};
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