Files
MinecraftConsoles/Minecraft.Client/DLCTexturePack.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

624 lines
19 KiB
C++

#include "stdafx.h"
#include "Common\DLC\DLCGameRulesFile.h"
#include "Common\DLC\DLCGameRulesHeader.h"
#include "Common\DLC\DLCGameRules.h"
#include "DLCTexturePack.h"
#include "Common\DLC\DLCColourTableFile.h"
#include "Common\DLC\DLCUIDataFile.h"
#include "Common\DLC\DLCTextureFile.h"
#include "Common\DLC\DLCLocalisationFile.h"
#include "..\Minecraft.World\StringHelpers.h"
#include "StringTable.h"
#include "Common\DLC\DLCAudioFile.h"
#if defined _XBOX || defined _WINDOWS64
#include "Xbox\XML\ATGXmlParser.h"
#include "Xbox\XML\xmlFilesCallback.h"
#endif
DLCTexturePack::DLCTexturePack(DWORD id, DLCPack *pack, TexturePack *fallback) : AbstractTexturePack(id, NULL, pack->getName(), fallback)
{
m_dlcInfoPack = pack;
m_dlcDataPack = NULL;
bUILoaded = false;
m_bLoadingData = false;
m_bHasLoadedData = false;
m_archiveFile = NULL;
if (app.getLevelGenerationOptions()) app.getLevelGenerationOptions()->setLoadedData();
m_bUsingDefaultColourTable = true;
m_stringTable = NULL;
#ifdef _XBOX
m_pStreamedWaveBank=NULL;
m_pSoundBank=NULL;
#endif
if(m_dlcInfoPack->doesPackContainFile(DLCManager::e_DLCType_LocalisationData, L"languages.loc"))
{
DLCLocalisationFile *localisationFile = (DLCLocalisationFile *)m_dlcInfoPack->getFile(DLCManager::e_DLCType_LocalisationData, L"languages.loc");
m_stringTable = localisationFile->getStringTable();
}
// 4J Stu - These calls need to be in the most derived version of the class
loadIcon();
loadName();
loadDescription();
//loadDefaultHTMLColourTable();
}
void DLCTexturePack::loadIcon()
{
if(m_dlcInfoPack->doesPackContainFile(DLCManager::e_DLCType_Texture, L"icon.png"))
{
DLCTextureFile *textureFile = (DLCTextureFile *)m_dlcInfoPack->getFile(DLCManager::e_DLCType_Texture, L"icon.png");
m_iconData = textureFile->getData(m_iconSize);
}
else
{
AbstractTexturePack::loadIcon();
}
}
void DLCTexturePack::loadComparison()
{
if(m_dlcInfoPack->doesPackContainFile(DLCManager::e_DLCType_Texture, L"comparison.png"))
{
DLCTextureFile *textureFile = (DLCTextureFile *)m_dlcInfoPack->getFile(DLCManager::e_DLCType_Texture, L"comparison.png");
m_comparisonData = textureFile->getData(m_comparisonSize);
}
}
void DLCTexturePack::loadName()
{
texname = L"";
if(m_dlcInfoPack->GetPackID()&1024)
{
if(m_stringTable != NULL)
{
texname = m_stringTable->getString(L"IDS_DISPLAY_NAME");
m_wsWorldName=m_stringTable->getString(L"IDS_WORLD_NAME");
}
}
else
{
if(m_stringTable != NULL)
{
texname = m_stringTable->getString(L"IDS_DISPLAY_NAME");
}
}
}
void DLCTexturePack::loadDescription()
{
desc1 = L"";
if(m_stringTable != NULL)
{
desc1 = m_stringTable->getString(L"IDS_TP_DESCRIPTION");
}
}
wstring DLCTexturePack::getResource(const wstring& name)
{
// 4J Stu - We should never call this function
#ifndef __CONTENT_PACKAGE
__debugbreak();
#endif
return L"";
}
InputStream *DLCTexturePack::getResourceImplementation(const wstring &name) //throws IOException
{
// 4J Stu - We should never call this function
#ifndef _CONTENT_PACKAGE
__debugbreak();
if(hasFile(name)) return NULL;
#endif
return NULL; //resource;
}
bool DLCTexturePack::hasFile(const wstring &name)
{
bool hasFile = false;
if(m_dlcDataPack != NULL) hasFile = m_dlcDataPack->doesPackContainFile(DLCManager::e_DLCType_Texture, name);
return hasFile;
}
bool DLCTexturePack::isTerrainUpdateCompatible()
{
return true;
}
wstring DLCTexturePack::getPath(bool bTitleUpdateTexture /*= false*/, const char *pchBDPatchFilename)
{
return L"";
}
wstring DLCTexturePack::getAnimationString(const wstring &textureName, const wstring &path)
{
wstring result = L"";
wstring fullpath = L"res/" + path + textureName + L".png";
if(hasFile(fullpath))
{
result = m_dlcDataPack->getFile(DLCManager::e_DLCType_Texture, fullpath)->getParameterAsString(DLCManager::e_DLCParamType_Anim);
}
return result;
}
BufferedImage *DLCTexturePack::getImageResource(const wstring& File, bool filenameHasExtension /*= false*/, bool bTitleUpdateTexture /*=false*/, const wstring &drive /*=L""*/)
{
if(m_dlcDataPack) return new BufferedImage(m_dlcDataPack, L"/" + File, filenameHasExtension);
else return fallback->getImageResource(File, filenameHasExtension, bTitleUpdateTexture, drive);
}
DLCPack * DLCTexturePack::getDLCPack()
{
return m_dlcDataPack;
}
void DLCTexturePack::loadColourTable()
{
// Load the game colours
if(m_dlcDataPack != NULL && m_dlcDataPack->doesPackContainFile(DLCManager::e_DLCType_ColourTable, L"colours.col"))
{
DLCColourTableFile *colourFile = (DLCColourTableFile *)m_dlcDataPack->getFile(DLCManager::e_DLCType_ColourTable, L"colours.col");
m_colourTable = colourFile->getColourTable();
m_bUsingDefaultColourTable = false;
}
else
{
// 4J Stu - We can delete the default colour table, but not the one from the DLCColourTableFile
if(!m_bUsingDefaultColourTable) m_colourTable = NULL;
loadDefaultColourTable();
m_bUsingDefaultColourTable = true;
}
// Load the text colours
#ifdef _XBOX
if(m_dlcDataPack != NULL && m_dlcDataPack->doesPackContainFile(DLCManager::e_DLCType_UIData, L"TexturePack.xzp"))
{
DLCUIDataFile *dataFile = (DLCUIDataFile *)m_dlcDataPack->getFile(DLCManager::e_DLCType_UIData, L"TexturePack.xzp");
DWORD dwSize = 0;
PBYTE pbData = dataFile->getData(dwSize);
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
// Try and load the HTMLColours.col based off the common XML first, before the deprecated xuiscene_colourtable
swprintf(szResourceLocator, LOCATOR_SIZE,L"memory://%08X,%04X#HTMLColours.col",pbData, dwSize);
BYTE *data;
UINT dataLength;
if(XuiResourceLoadAll(szResourceLocator, &data, &dataLength) == S_OK)
{
m_colourTable->loadColoursFromData(data,dataLength);
XuiFree(data);
}
else
{
swprintf(szResourceLocator, LOCATOR_SIZE,L"memory://%08X,%04X#xuiscene_colourtable.xur",pbData, dwSize);
HXUIOBJ hScene;
HRESULT hr = XuiSceneCreate(szResourceLocator,szResourceLocator, NULL, &hScene);
if(HRESULT_SUCCEEDED(hr))
{
loadHTMLColourTableFromXuiScene(hScene);
}
else
{
loadDefaultHTMLColourTable();
}
}
}
else
{
loadDefaultHTMLColourTable();
}
#else
if(app.hasArchiveFile(L"HTMLColours.col"))
{
byteArray textColours = app.getArchiveFile(L"HTMLColours.col");
m_colourTable->loadColoursFromData(textColours.data,textColours.length);
delete [] textColours.data;
}
#endif
}
void DLCTexturePack::loadData()
{
int mountIndex = m_dlcInfoPack->GetDLCMountIndex();
if(mountIndex > -1)
{
#ifdef _DURANGO
if(StorageManager.MountInstalledDLC(ProfileManager.GetPrimaryPad(),mountIndex,&DLCTexturePack::packMounted,this,L"TPACK")!=ERROR_IO_PENDING)
#else
if(StorageManager.MountInstalledDLC(ProfileManager.GetPrimaryPad(),mountIndex,&DLCTexturePack::packMounted,this,"TPACK")!=ERROR_IO_PENDING)
#endif
{
// corrupt DLC
m_bHasLoadedData = true;
if (app.getLevelGenerationOptions()) app.getLevelGenerationOptions()->setLoadedData();
app.DebugPrintf("Failed to mount texture pack DLC %d for pad %d\n",mountIndex,ProfileManager.GetPrimaryPad());
}
else
{
m_bLoadingData = true;
app.DebugPrintf("Attempted to mount DLC data for texture pack %d\n", mountIndex);
}
}
else
{
m_bHasLoadedData = true;
if (app.getLevelGenerationOptions()) app.getLevelGenerationOptions()->setLoadedData();
app.SetAction(ProfileManager.GetPrimaryPad(), eAppAction_ReloadTexturePack);
}
}
wstring DLCTexturePack::getFilePath(DWORD packId, wstring filename, bool bAddDataFolder)
{
return app.getFilePath(packId,filename,bAddDataFolder);
}
int DLCTexturePack::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicenceMask)
{
DLCTexturePack *texturePack = (DLCTexturePack *)pParam;
texturePack->m_bLoadingData = false;
if(dwErr!=ERROR_SUCCESS)
{
// corrupt DLC
app.DebugPrintf("Failed to mount DLC for pad %d: %d\n",iPad,dwErr);
}
else
{
app.DebugPrintf("Mounted DLC for texture pack, attempting to load data\n");
texturePack->m_dlcDataPack = new DLCPack(texturePack->m_dlcInfoPack->getName(), dwLicenceMask);
texturePack->setHasAudio(false);
DWORD dwFilesProcessed = 0;
// Load the DLC textures
wstring dataFilePath = texturePack->m_dlcInfoPack->getFullDataPath();
if(!dataFilePath.empty())
{
if(!app.m_dlcManager.readDLCDataFile(dwFilesProcessed, getFilePath(texturePack->m_dlcInfoPack->GetPackID(), dataFilePath),texturePack->m_dlcDataPack))
{
delete texturePack->m_dlcDataPack;
texturePack->m_dlcDataPack = NULL;
}
// Load the UI data
if(texturePack->m_dlcDataPack != NULL)
{
#ifdef _XBOX
File xzpPath(getFilePath(texturePack->m_dlcInfoPack->GetPackID(), wstring(L"TexturePack.xzp") ) );
if(xzpPath.exists())
{
const char *pchFilename=wstringtofilename(xzpPath.getPath());
HANDLE fileHandle = CreateFile(
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
);
if( fileHandle != INVALID_HANDLE_VALUE )
{
DWORD dwFileSize = xzpPath.length();
DWORD bytesRead;
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
BOOL success = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,NULL);
CloseHandle(fileHandle);
if(success)
{
DLCUIDataFile *uiDLCFile = (DLCUIDataFile *)texturePack->m_dlcDataPack->addFile(DLCManager::e_DLCType_UIData,L"TexturePack.xzp");
uiDLCFile->addData(pbData,bytesRead,true);
}
}
}
#else
File archivePath(getFilePath(texturePack->m_dlcInfoPack->GetPackID(), wstring(L"media.arc") ) );
if(archivePath.exists()) texturePack->m_archiveFile = new ArchiveFile(archivePath);
#endif
/**
4J-JEV:
For all the GameRuleHeader files we find
*/
DLCPack *pack = texturePack->m_dlcInfoPack->GetParentPack();
LevelGenerationOptions *levelGen = app.getLevelGenerationOptions();
if (levelGen != NULL && !levelGen->hasLoadedData())
{
int gameRulesCount = pack->getDLCItemsCount(DLCManager::e_DLCType_GameRulesHeader);
for(int i = 0; i < gameRulesCount; ++i)
{
DLCGameRulesHeader *dlcFile = (DLCGameRulesHeader *) pack->getFile(DLCManager::e_DLCType_GameRulesHeader, i);
if (!dlcFile->getGrfPath().empty())
{
File grf( getFilePath(texturePack->m_dlcInfoPack->GetPackID(), dlcFile->getGrfPath() ) );
if (grf.exists())
{
#ifdef _UNICODE
wstring path = grf.getPath();
const WCHAR *pchFilename=path.c_str();
HANDLE fileHandle = CreateFile(
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
);
#else
const char *pchFilename=wstringtofilename(grf.getPath());
HANDLE fileHandle = CreateFile(
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
);
#endif
if( fileHandle != INVALID_HANDLE_VALUE )
{
DWORD dwFileSize = grf.length();
DWORD bytesRead;
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,NULL);
if(bSuccess==FALSE)
{
app.FatalLoadError();
}
CloseHandle(fileHandle);
// 4J-PB - is it possible that we can get here after a read fail and it's not an error?
dlcFile->setGrfData(pbData, dwFileSize, texturePack->m_stringTable);
delete [] pbData;
app.m_gameRules.setLevelGenerationOptions( dlcFile->lgo );
}
}
}
}
if(levelGen->requiresBaseSave() && !levelGen->getBaseSavePath().empty() )
{
File grf(getFilePath(texturePack->m_dlcInfoPack->GetPackID(), levelGen->getBaseSavePath() ));
if (grf.exists())
{
#ifdef _UNICODE
wstring path = grf.getPath();
const WCHAR *pchFilename=path.c_str();
HANDLE fileHandle = CreateFile(
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
);
#else
const char *pchFilename=wstringtofilename(grf.getPath());
HANDLE fileHandle = CreateFile(
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
);
#endif
if( fileHandle != INVALID_HANDLE_VALUE )
{
DWORD bytesRead,dwFileSize = GetFileSize(fileHandle,NULL);
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,NULL);
if(bSuccess==FALSE)
{
app.FatalLoadError();
}
CloseHandle(fileHandle);
// 4J-PB - is it possible that we can get here after a read fail and it's not an error?
levelGen->setBaseSaveData(pbData, dwFileSize);
}
}
}
}
// any audio data?
#ifdef _XBOX
File audioXSBPath(getFilePath(texturePack->m_dlcInfoPack->GetPackID(), wstring(L"MashUp.xsb") ) );
File audioXWBPath(getFilePath(texturePack->m_dlcInfoPack->GetPackID(), wstring(L"MashUp.xwb") ) );
if(audioXSBPath.exists() && audioXWBPath.exists())
{
texturePack->setHasAudio(true);
const char *pchXWBFilename=wstringtofilename(audioXWBPath.getPath());
Minecraft::GetInstance()->soundEngine->CreateStreamingWavebank(pchXWBFilename,&texturePack->m_pStreamedWaveBank);
const char *pchXSBFilename=wstringtofilename(audioXSBPath.getPath());
Minecraft::GetInstance()->soundEngine->CreateSoundbank(pchXSBFilename,&texturePack->m_pSoundBank);
}
#else
//DLCPack *pack = texturePack->m_dlcInfoPack->GetParentPack();
if(pack->getDLCItemsCount(DLCManager::e_DLCType_Audio)>0)
{
DLCAudioFile *dlcFile = (DLCAudioFile *) pack->getFile(DLCManager::e_DLCType_Audio, 0);
texturePack->setHasAudio(true);
// init the streaming sound ids for this texture pack
int iOverworldStart, iNetherStart, iEndStart;
int iOverworldC, iNetherC, iEndC;
iOverworldStart=0;
iOverworldC=dlcFile->GetCountofType(DLCAudioFile::e_AudioType_Overworld);
iNetherStart=iOverworldC;
iNetherC=dlcFile->GetCountofType(DLCAudioFile::e_AudioType_Nether);
iEndStart=iOverworldC+iNetherC;
iEndC=dlcFile->GetCountofType(DLCAudioFile::e_AudioType_End);
Minecraft::GetInstance()->soundEngine->SetStreamingSounds(iOverworldStart,iOverworldStart+iOverworldC-1,
iNetherStart,iNetherStart+iNetherC-1,iEndStart,iEndStart+iEndC-1,iEndStart+iEndC); // push the CD start to after
}
#endif
}
texturePack->loadColourTable();
}
// 4J-PB - we need to leave the texture pack mounted if it contained streaming audio
if(texturePack->hasAudio()==false)
{
#ifdef _XBOX
StorageManager.UnmountInstalledDLC("TPACK");
#endif
}
}
texturePack->m_bHasLoadedData = true;
if (app.getLevelGenerationOptions()) app.getLevelGenerationOptions()->setLoadedData();
app.SetAction(ProfileManager.GetPrimaryPad(), eAppAction_ReloadTexturePack);
return 0;
}
void DLCTexturePack::loadUI()
{
#ifdef _XBOX
//Syntax: "memory://" + Address + "," + Size + "#" + File
//L"memory://0123ABCD,21A3#skin_default.xur"
// Load new skin
if(m_dlcDataPack != NULL && m_dlcDataPack->doesPackContainFile(DLCManager::e_DLCType_UIData, L"TexturePack.xzp"))
{
DLCUIDataFile *dataFile = (DLCUIDataFile *)m_dlcDataPack->getFile(DLCManager::e_DLCType_UIData, L"TexturePack.xzp");
DWORD dwSize = 0;
PBYTE pbData = dataFile->getData(dwSize);
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
swprintf(szResourceLocator, LOCATOR_SIZE,L"memory://%08X,%04X#skin_Minecraft.xur",pbData, dwSize);
XuiFreeVisuals(L"");
HRESULT hr = app.LoadSkin(szResourceLocator,NULL);//L"TexturePack");
if(HRESULT_SUCCEEDED(hr))
{
bUILoaded = true;
//CXuiSceneBase::GetInstance()->SetVisualPrefix(L"TexturePack");
//CXuiSceneBase::GetInstance()->SkinChanged(CXuiSceneBase::GetInstance()->m_hObj);
}
}
#else
if(m_archiveFile && m_archiveFile->hasFile(L"skin.swf"))
{
ui.ReloadSkin();
bUILoaded = true;
}
#endif
else
{
loadDefaultUI();
bUILoaded = true;
}
AbstractTexturePack::loadUI();
#ifndef _XBOX
if(hasAudio()==false && !ui.IsReloadingSkin())
{
#ifdef _DURANGO
StorageManager.UnmountInstalledDLC(L"TPACK");
#else
StorageManager.UnmountInstalledDLC("TPACK");
#endif
}
#endif
}
void DLCTexturePack::unloadUI()
{
// Unload skin
if(bUILoaded)
{
#ifdef _XBOX
XuiFreeVisuals(L"TexturePack");
XuiFreeVisuals(L"");
CXuiSceneBase::GetInstance()->SetVisualPrefix(L"");
CXuiSceneBase::GetInstance()->SkinChanged(CXuiSceneBase::GetInstance()->m_hObj);
#endif
setHasAudio(false);
}
AbstractTexturePack::unloadUI();
app.m_dlcManager.removePack(m_dlcDataPack);
m_dlcDataPack = NULL;
delete m_archiveFile;
m_bHasLoadedData = false;
bUILoaded = false;
}
wstring DLCTexturePack::getXuiRootPath()
{
wstring path = L"";
if(m_dlcDataPack != NULL && m_dlcDataPack->doesPackContainFile(DLCManager::e_DLCType_UIData, L"TexturePack.xzp"))
{
DLCUIDataFile *dataFile = (DLCUIDataFile *)m_dlcDataPack->getFile(DLCManager::e_DLCType_UIData, L"TexturePack.xzp");
DWORD dwSize = 0;
PBYTE pbData = dataFile->getData(dwSize);
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
swprintf(szResourceLocator, LOCATOR_SIZE,L"memory://%08X,%04X#",pbData, dwSize);
path = szResourceLocator;
}
return path;
}
unsigned int DLCTexturePack::getDLCParentPackId()
{
return m_dlcInfoPack->GetParentPackId();
}
unsigned char DLCTexturePack::getDLCSubPackId()
{
return (m_dlcInfoPack->GetPackId()>>24)&0xFF;
}
DLCPack * DLCTexturePack::getDLCInfoParentPack()
{
return m_dlcInfoPack->GetParentPack();
}
XCONTENTDEVICEID DLCTexturePack::GetDLCDeviceID()
{
return m_dlcInfoPack->GetDLCDeviceID();
}