20 lines
653 B
C++
20 lines
653 B
C++
#pragma once
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#include "Particle.h"
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class CritParticle2 : public Particle
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{
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public:
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float oSize;
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bool m_bAgeUniformly; // 4J added for Halo texture pack
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virtual eINSTANCEOF GetType() { return eType_CRITPARTICLE2; }
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void _init(double xa, double ya, double za, float scale);
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CritParticle2(Level *level, double x, double y, double z, double xa, double ya, double za);
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CritParticle2(Level *level, double x, double y, double z, double xa, double ya, double za, float scale);
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void CritParticle2PostConstructor(void);
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void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
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void tick();
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void SetAgeUniformly();
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};
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