25 lines
638 B
C++
25 lines
638 B
C++
#pragma once
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#include "Particle.h"
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class Entity;
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class CritParticle : public Particle
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{
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private:
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shared_ptr<Entity> entity;
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int life;
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int lifeTime;
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ePARTICLE_TYPE particleName;
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void _init(Level *level, shared_ptr<Entity> entity, ePARTICLE_TYPE type);
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public:
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virtual eINSTANCEOF GetType() { return eType_CRITPARTICLE; }
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CritParticle(Level *level, shared_ptr<Entity> entity);
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CritParticle(Level *level, shared_ptr<Entity> entity, ePARTICLE_TYPE type);
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void CritParticlePostConstructor(void);
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void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
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void tick();
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int getParticleTexture();
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}; |