128 lines
2.9 KiB
C++
128 lines
2.9 KiB
C++
#include "stdafx.h"
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#include "CreativeMode.h"
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#include "User.h"
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#include "LocalPlayer.h"
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#include "..\Minecraft.World\\net.minecraft.world.entity.player.h"
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#include "..\Minecraft.World\net.minecraft.world.item.h"
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#include "..\Minecraft.World\net.minecraft.world.inventory.h"
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#include "..\Minecraft.World\net.minecraft.world.level.h"
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#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
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CreativeMode::CreativeMode(Minecraft *minecraft) : GameMode(minecraft)
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{
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destroyDelay = 0;
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instaBuild = true;
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}
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void CreativeMode::init()
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{
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// initPlayer();
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}
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void CreativeMode::enableCreativeForPlayer(shared_ptr<Player> player)
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{
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// please check ServerPlayerGameMode.java if you change these
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player->abilities.mayfly = true;
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player->abilities.instabuild = true;
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player->abilities.invulnerable = true;
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}
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void CreativeMode::disableCreativeForPlayer(shared_ptr<Player> player)
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{
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player->abilities.mayfly = false;
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player->abilities.flying = false;
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player->abilities.instabuild = false;
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player->abilities.invulnerable = false;
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}
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void CreativeMode::adjustPlayer(shared_ptr<Player> player)
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{
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enableCreativeForPlayer(player);
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for (int i = 0; i < 9; i++)
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{
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if (player->inventory->items[i] == NULL)
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{
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player->inventory->items[i] = shared_ptr<ItemInstance>( new ItemInstance(User::allowedTiles[i]) );
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}
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else
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{
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// 4J-PB - this line is commented out in 1.0.1
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//player->inventory->items[i]->count = 1;
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}
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}
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}
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void CreativeMode::creativeDestroyBlock(Minecraft *minecraft, GameMode *gameMode, int x, int y, int z, int face)
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{
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if(!minecraft->level->extinguishFire(minecraft->player, x, y, z, face))
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{
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gameMode->destroyBlock(x, y, z, face);
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}
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}
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bool CreativeMode::useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, bool bTestUseOnOnly, bool *pbUsedItem)
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{
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int t = level->getTile(x, y, z);
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if (t > 0)
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{
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if (Tile::tiles[t]->use(level, x, y, z, player)) return true;
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}
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if (item == NULL) return false;
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int aux = item->getAuxValue();
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int count = item->count;
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bool success = item->useOn(player, level, x, y, z, face);
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item->setAuxValue(aux);
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item->count = count;
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return success;
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}
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void CreativeMode::startDestroyBlock(int x, int y, int z, int face)
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{
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creativeDestroyBlock(minecraft, this, x, y, z, face);
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destroyDelay = 5;
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}
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void CreativeMode::continueDestroyBlock(int x, int y, int z, int face)
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{
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destroyDelay--;
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if (destroyDelay <= 0)
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{
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destroyDelay = 5;
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creativeDestroyBlock(minecraft, this, x, y, z, face);
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}
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}
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void CreativeMode::stopDestroyBlock()
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{
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}
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bool CreativeMode::canHurtPlayer()
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{
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return false;
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}
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void CreativeMode::initLevel(Level *level)
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{
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GameMode::initLevel(level);
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}
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float CreativeMode::getPickRange()
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{
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return 5.0f;
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}
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bool CreativeMode::hasMissTime()
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{
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return false;
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}
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bool CreativeMode::hasInfiniteItems()
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{
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return true;
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}
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bool CreativeMode::hasFarPickRange()
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{
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return true;
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} |