This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
183 lines
4.9 KiB
C++
183 lines
4.9 KiB
C++
#include "stdafx.h"
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#include "CreateWorldScreen.h"
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#include "EditBox.h"
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#include "Button.h"
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#include "SurvivalMode.h"
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#include "..\Minecraft.World\net.minecraft.locale.h"
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#include "..\Minecraft.World\StringHelpers.h"
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#include "..\Minecraft.World\net.minecraft.world.level.h"
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#include "..\Minecraft.World\net.minecraft.world.level.storage.h"
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#include "..\Minecraft.World\SharedConstants.h"
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#include "..\Minecraft.World\Random.h"
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CreateWorldScreen::CreateWorldScreen(Screen *lastScreen)
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{
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done = false; // 4J added
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this->lastScreen = lastScreen;
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}
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void CreateWorldScreen::tick()
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{
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nameEdit->tick();
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seedEdit->tick();
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// 4J - debug code - to be removed
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static int count = 0;
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if(count++ == 100 ) buttonClicked(buttons[0]);
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}
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void CreateWorldScreen::init()
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{
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Language *language = Language::getInstance();
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Keyboard::enableRepeatEvents(true);
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buttons.clear();
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buttons.push_back(new Button(0, width / 2 - 100, height / 4 + 24 * 4 + 12, language->getElement(L"selectWorld.create")));
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buttons.push_back(new Button(1, width / 2 - 100, height / 4 + 24 * 5 + 12, language->getElement(L"gui.cancel")));
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nameEdit = new EditBox(this, font, width / 2 - 100, 60, 200, 20, language->getElement(L"testWorld")); // 4J - test - should be L"selectWorld.newWorld"
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nameEdit->inFocus = true;
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nameEdit->setMaxLength(32);
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seedEdit = new EditBox(this, font, width / 2 - 100, 116, 200, 20, L"");
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updateResultFolder();
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}
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void CreateWorldScreen::updateResultFolder()
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{
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resultFolder = trimString(nameEdit->getValue());
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for( int i = 0; i < SharedConstants::ILLEGAL_FILE_CHARACTERS_LENGTH; i++ )
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{
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size_t pos;
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while( (pos = resultFolder.find(SharedConstants::ILLEGAL_FILE_CHARACTERS[i])) != wstring::npos)
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{
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resultFolder[pos] = L'_';
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}
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}
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if (resultFolder.length()==0)
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{
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resultFolder = L"World";
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}
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resultFolder = CreateWorldScreen::findAvailableFolderName(minecraft->getLevelSource(), resultFolder);
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}
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wstring CreateWorldScreen::findAvailableFolderName(LevelStorageSource *levelSource, const wstring& folder)
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{
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wstring folder2 = folder; // 4J - copy input as it is const
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#if 0
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while (levelSource->getDataTagFor(folder2) != NULL)
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{
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folder2 = folder2 + L"-";
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}
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#endif
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return folder2;
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}
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void CreateWorldScreen::removed()
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{
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Keyboard::enableRepeatEvents(false);
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}
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void CreateWorldScreen::buttonClicked(Button *button)
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{
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if (!button->active) return;
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if (button->id == 1)
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{
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minecraft->setScreen(lastScreen);
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}
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else if (button->id == 0)
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{
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// note: code copied from SelectWorldScreen
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minecraft->setScreen(NULL);
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if (done) return;
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done = true;
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int64_t seedValue = (new Random())->nextLong();
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wstring seedString = seedEdit->getValue();
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if (seedString.length() != 0)
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{
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// try to convert it to a long first
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// try { // 4J - removed try/catch
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int64_t value = _fromString<int64_t>(seedString);
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if (value != 0)
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{
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seedValue = value;
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}
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// } catch (NumberFormatException e) {
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// // not a number, fetch hash value
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// seedValue = seedString.hashCode();
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// }
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}
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// 4J Stu - This screen is not used, so removing this to stop the build failing
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#if 0
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minecraft->gameMode = new SurvivalMode(minecraft);
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minecraft->selectLevel(resultFolder, nameEdit->getValue(), seedValue);
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minecraft->setScreen(NULL);
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#endif
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}
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}
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void CreateWorldScreen::keyPressed(wchar_t ch, int eventKey)
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{
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if (nameEdit->inFocus) nameEdit->keyPressed(ch, eventKey);
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else seedEdit->keyPressed(ch, eventKey);
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if (ch == 13)
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{
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buttonClicked(buttons[0]);
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}
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buttons[0]->active = nameEdit->getValue().length() > 0;
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updateResultFolder();
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}
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void CreateWorldScreen::mouseClicked(int x, int y, int buttonNum)
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{
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Screen::mouseClicked(x, y, buttonNum);
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nameEdit->mouseClicked(x, y, buttonNum);
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seedEdit->mouseClicked(x, y, buttonNum);
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}
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void CreateWorldScreen::render(int xm, int ym, float a)
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{
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Language *language = Language::getInstance();
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// fill(0, 0, width, height, 0x40000000);
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renderBackground();
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drawCenteredString(font, language->getElement(L"selectWorld.create"), width / 2, height / 4 - 60 + 20, 0xffffff);
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drawString(font, language->getElement(L"selectWorld.enterName"), width / 2 - 100, 47, 0xa0a0a0);
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drawString(font, language->getElement(L"selectWorld.resultFolder") + L" " + resultFolder, width / 2 - 100, 85, 0xa0a0a0);
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drawString(font, language->getElement(L"selectWorld.enterSeed"), width / 2 - 100, 104, 0xa0a0a0);
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drawString(font, language->getElement(L"selectWorld.seedInfo"), width / 2 - 100, 140, 0xa0a0a0);
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nameEdit->render();
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seedEdit->render();
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Screen::render(xm, ym, a);
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}
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void CreateWorldScreen::tabPressed()
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{
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if (nameEdit->inFocus)
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{
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nameEdit->focus(false);
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seedEdit->focus(true);
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}
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else
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{
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nameEdit->focus(true);
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seedEdit->focus(false);
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}
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} |