34 lines
993 B
C++
34 lines
993 B
C++
#include "stdafx.h"
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#include "CraftingScreen.h"
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#include "Textures.h"
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#include "MultiplayerLocalPlayer.h"
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#include "..\Minecraft.World\net.minecraft.world.inventory.h"
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CraftingScreen::CraftingScreen(shared_ptr<Inventory> inventory, Level *level, int x, int y, int z) : AbstractContainerScreen(new CraftingMenu(inventory, level, x, y, z))
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{
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}
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void CraftingScreen::removed()
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{
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AbstractContainerScreen::removed();
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menu->removed(dynamic_pointer_cast<Player>(minecraft->player));
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}
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void CraftingScreen::renderLabels()
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{
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font->draw(L"Crafting", 8 + 16 + 4, 2 + 2 + 2, 0x404040);
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font->draw(L"Inventory", 8, imageHeight - 96 + 2, 0x404040);
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}
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void CraftingScreen::renderBg(float a)
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{
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// 4J Unused
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#if 0
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int tex = minecraft->textures->loadTexture(L"/gui/crafting.png");
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glColor4f(1, 1, 1, 1);
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minecraft->textures->bind(tex);
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int xo = (width - imageWidth) / 2;
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int yo = (height - imageHeight) / 2;
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this->blit(xo, yo, 0, 0, imageWidth, imageHeight);
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#endif
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} |