40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#include "stdafx.h"
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#include "ContainerScreen.h"
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#include "Textures.h"
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#include "..\Minecraft.World\net.minecraft.world.inventory.h"
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ContainerScreen::ContainerScreen(shared_ptr<Container> inventory, shared_ptr<Container> container) : AbstractContainerScreen(new ContainerMenu(inventory, container))
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{
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this->inventory = inventory;
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this->container = container;
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this->passEvents = false;
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int defaultHeight = 222;
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int noRowHeight = defaultHeight - 6 * 18;
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containerRows = container->getContainerSize() / 9;
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imageHeight = noRowHeight + containerRows * 18;
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}
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void ContainerScreen::renderLabels()
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{
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#if 0
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font->draw(container->getName(), 8, 2 + 2 + 2, 0x404040);
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font->draw(inventory->getName(), 8, imageHeight - 96 + 2, 0x404040);
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#endif
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}
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void ContainerScreen::renderBg(float a)
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{
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// 4J Unused
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#if 0
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int tex = minecraft->textures->loadTexture(L"/gui/container.png");
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glColor4f(1, 1, 1, 1);
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minecraft->textures->bind(tex);
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int xo = (width - imageWidth) / 2;
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int yo = (height - imageHeight) / 2;
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this->blit(xo, yo, 0, 0, imageWidth, containerRows * 18 + 17);
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this->blit(xo, yo + containerRows * 18 + 17, 0, 222 - 96, imageWidth, 96);
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#endif
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} |