25 lines
601 B
C++
25 lines
601 B
C++
#pragma once
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#include "StitchedTexture.h"
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class CompassTexture : public StitchedTexture
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{
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private:
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int m_iPad;
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CompassTexture* m_dataTexture;
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public:
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static CompassTexture *instance;
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double rot, rota;
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CompassTexture();
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CompassTexture(int iPad, CompassTexture *dataTexture);
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void cycleFrames();
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void updateFromPosition(Level *level, double x, double z, double yRot, bool noNeedle, bool instant);
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virtual int getSourceWidth() const;
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virtual int getSourceHeight() const;
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virtual int getFrames();
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virtual void freeFrameTextures(); // 4J added
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virtual bool hasOwnData(); // 4J Added
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}; |