Files
MinecraftConsoles/Minecraft.Client/CompassTexture.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

142 lines
3.1 KiB
C++

#include "stdafx.h"
#include "Minecraft.h"
#include "..\Minecraft.World\net.minecraft.world.level.h"
#include "..\Minecraft.World\net.minecraft.world.level.dimension.h"
#include "MultiplayerLocalPlayer.h"
#include "..\Minecraft.World\JavaMath.h"
#include "Texture.h"
#include "CompassTexture.h"
CompassTexture *CompassTexture::instance = NULL;
CompassTexture::CompassTexture() : StitchedTexture(L"compass",L"compass")
{
instance = this;
m_dataTexture = NULL;
m_iPad = XUSER_INDEX_ANY;
rot = rota = 0.0;
}
CompassTexture::CompassTexture(int iPad, CompassTexture *dataTexture) : StitchedTexture(L"compass",L"compass")
{
m_dataTexture = dataTexture;
m_iPad = iPad;
rot = rota = 0.0;
}
void CompassTexture::cycleFrames()
{
Minecraft *mc = Minecraft::GetInstance();
if (m_iPad >= 0 && m_iPad < XUSER_MAX_COUNT && mc->level != NULL && mc->localplayers[m_iPad] != NULL)
{
updateFromPosition(mc->localplayers[m_iPad]->level, mc->localplayers[m_iPad]->x, mc->localplayers[m_iPad]->z, mc->localplayers[m_iPad]->yRot, false, false);
}
else
{
frame = 1;
updateFromPosition(NULL, 0, 0, 0, false, true);
}
}
void CompassTexture::updateFromPosition(Level *level, double x, double z, double yRot, bool noNeedle, bool instant)
{
double rott = 0;
if (level != NULL && !noNeedle)
{
Pos *spawnPos = level->getSharedSpawnPos();
double xa = spawnPos->x - x;
double za = spawnPos->z - z;
delete spawnPos;
yRot = (int)yRot % 360;
rott = -((yRot - 90) * PI / 180 - atan2(za, xa));
if (!level->dimension->isNaturalDimension())
{
rott = Math::random() * PI * 2;
}
}
if (instant)
{
rot = rott;
}
else
{
double rotd = rott - rot;
while (rotd < -PI)
rotd += PI * 2;
while (rotd >= PI)
rotd -= PI * 2;
if (rotd < -1) rotd = -1;
if (rotd > 1) rotd = 1;
rota += rotd * 0.1;
rota *= 0.8;
rot += rota;
}
// 4J Stu - We share data with another texture
if(m_dataTexture != NULL)
{
int newFrame = (int) (((rot / (PI * 2)) + 1.0) * m_dataTexture->frames->size()) % m_dataTexture->frames->size();
while (newFrame < 0)
{
newFrame = (newFrame + m_dataTexture->frames->size()) % m_dataTexture->frames->size();
}
if (newFrame != frame)
{
frame = newFrame;
m_dataTexture->source->blit(this->x, this->y, m_dataTexture->frames->at(this->frame), rotated);
}
}
else
{
int newFrame = (int) (((rot / (PI * 2)) + 1.0) * frames->size()) % frames->size();
while (newFrame < 0)
{
newFrame = (newFrame + frames->size()) % frames->size();
}
if (newFrame != frame)
{
frame = newFrame;
source->blit(this->x, this->y, frames->at(this->frame), rotated);
}
}
}
int CompassTexture::getSourceWidth() const
{
return source->getWidth();
}
int CompassTexture::getSourceHeight() const
{
return source->getHeight();
}
int CompassTexture::getFrames()
{
if(m_dataTexture == NULL)
{
return StitchedTexture::getFrames();
}
else
{
return m_dataTexture->getFrames();
}
}
void CompassTexture::freeFrameTextures()
{
if(m_dataTexture == NULL)
{
StitchedTexture::freeFrameTextures();
}
}
bool CompassTexture::hasOwnData()
{
return m_dataTexture == NULL;
}