This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
142 lines
3.1 KiB
C++
142 lines
3.1 KiB
C++
#include "stdafx.h"
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#include "Minecraft.h"
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#include "..\Minecraft.World\net.minecraft.world.level.h"
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#include "..\Minecraft.World\net.minecraft.world.level.dimension.h"
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#include "MultiplayerLocalPlayer.h"
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#include "..\Minecraft.World\JavaMath.h"
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#include "Texture.h"
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#include "CompassTexture.h"
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CompassTexture *CompassTexture::instance = NULL;
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CompassTexture::CompassTexture() : StitchedTexture(L"compass",L"compass")
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{
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instance = this;
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m_dataTexture = NULL;
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m_iPad = XUSER_INDEX_ANY;
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rot = rota = 0.0;
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}
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CompassTexture::CompassTexture(int iPad, CompassTexture *dataTexture) : StitchedTexture(L"compass",L"compass")
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{
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m_dataTexture = dataTexture;
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m_iPad = iPad;
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rot = rota = 0.0;
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}
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void CompassTexture::cycleFrames()
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{
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Minecraft *mc = Minecraft::GetInstance();
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if (m_iPad >= 0 && m_iPad < XUSER_MAX_COUNT && mc->level != NULL && mc->localplayers[m_iPad] != NULL)
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{
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updateFromPosition(mc->localplayers[m_iPad]->level, mc->localplayers[m_iPad]->x, mc->localplayers[m_iPad]->z, mc->localplayers[m_iPad]->yRot, false, false);
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}
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else
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{
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frame = 1;
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updateFromPosition(NULL, 0, 0, 0, false, true);
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}
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}
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void CompassTexture::updateFromPosition(Level *level, double x, double z, double yRot, bool noNeedle, bool instant)
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{
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double rott = 0;
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if (level != NULL && !noNeedle)
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{
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Pos *spawnPos = level->getSharedSpawnPos();
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double xa = spawnPos->x - x;
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double za = spawnPos->z - z;
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delete spawnPos;
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yRot = (int)yRot % 360;
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rott = -((yRot - 90) * PI / 180 - atan2(za, xa));
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if (!level->dimension->isNaturalDimension())
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{
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rott = Math::random() * PI * 2;
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}
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}
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if (instant)
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{
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rot = rott;
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}
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else
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{
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double rotd = rott - rot;
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while (rotd < -PI)
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rotd += PI * 2;
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while (rotd >= PI)
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rotd -= PI * 2;
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if (rotd < -1) rotd = -1;
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if (rotd > 1) rotd = 1;
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rota += rotd * 0.1;
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rota *= 0.8;
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rot += rota;
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}
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// 4J Stu - We share data with another texture
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if(m_dataTexture != NULL)
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{
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int newFrame = (int) (((rot / (PI * 2)) + 1.0) * m_dataTexture->frames->size()) % m_dataTexture->frames->size();
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while (newFrame < 0)
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{
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newFrame = (newFrame + m_dataTexture->frames->size()) % m_dataTexture->frames->size();
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}
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if (newFrame != frame)
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{
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frame = newFrame;
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m_dataTexture->source->blit(this->x, this->y, m_dataTexture->frames->at(this->frame), rotated);
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}
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}
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else
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{
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int newFrame = (int) (((rot / (PI * 2)) + 1.0) * frames->size()) % frames->size();
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while (newFrame < 0)
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{
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newFrame = (newFrame + frames->size()) % frames->size();
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}
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if (newFrame != frame)
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{
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frame = newFrame;
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source->blit(this->x, this->y, frames->at(this->frame), rotated);
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}
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}
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}
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int CompassTexture::getSourceWidth() const
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{
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return source->getWidth();
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}
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int CompassTexture::getSourceHeight() const
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{
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return source->getHeight();
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}
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int CompassTexture::getFrames()
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{
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if(m_dataTexture == NULL)
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{
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return StitchedTexture::getFrames();
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}
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else
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{
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return m_dataTexture->getFrames();
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}
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}
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void CompassTexture::freeFrameTextures()
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{
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if(m_dataTexture == NULL)
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{
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StitchedTexture::freeFrameTextures();
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}
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}
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bool CompassTexture::hasOwnData()
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{
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return m_dataTexture == NULL;
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} |