This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
1444 lines
38 KiB
C++
1444 lines
38 KiB
C++
#include "stdafx.h"
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#include "XUI_SkinSelect.h"
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#include "XUI_Ctrl_MinecraftSkinPreview.h"
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#define SKIN_SELECT_PACK_DEFAULT 0
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#define SKIN_SELECT_PACK_FAVORITES 1
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//#define SKIN_SELECT_PACK_PLAYER_CUSTOM 1
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#define SKIN_SELECT_MAX_DEFAULTS 2
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WCHAR *CScene_SkinSelect::wchDefaultNamesA[]=
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{
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L"USE LOCALISED VERSION", // Server selected
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L"Steve",
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L"Tennis Steve",
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L"Tuxedo Steve",
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L"Athlete Steve",
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L"Scottish Steve",
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L"Prisoner Steve",
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L"Cyclist Steve",
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L"Boxer Steve",
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};
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//----------------------------------------------------------------------------------
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// Performs initialization tasks - retrieves controls.
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//----------------------------------------------------------------------------------
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HRESULT CScene_SkinSelect::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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{
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m_iPad=*(int *)pInitData->pvInitData;
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// if we're not in the game, we need to use basescene 0
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bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
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m_bIgnoreInput=false;
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// 4J Stu - Added this so that we have skins loaded
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// 4J-PB - Need to check for installed DLC
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//if( (!app.DLCInstalled() || app.m_dlcManager.NeedsUpdated()) && !app.DLCInstallPending()) app.StartInstallDLCProcess(m_iPad);
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// StartInstallDLCProcess will check for all conditions within the call
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MapChildControls();
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m_selectedText.SetText( app.GetString( IDS_SELECTED ) );
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updateClipping();
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m_packIndex = SKIN_SELECT_PACK_DEFAULT;
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m_skinIndex = 0;
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m_currentSkinPath = app.GetPlayerSkinName(m_iPad);
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m_originalSkinId = app.GetPlayerSkinId(m_iPad);
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m_currentPack = NULL;
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m_bSlidingSkins = false;
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m_bAnimatingMove = false;
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currentPackCount = 0;
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m_currentNavigation = eSkinNavigation_Skin;
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m_normalTabs.SetShow( TRUE );
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m_selectedTabs.SetShow( FALSE );
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m_packLeft.SetEnable(FALSE);
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m_packRight.SetEnable(FALSE);
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for(BYTE i = 0; i < sidePreviewControls; ++i)
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{
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//m_previewNextControl->SetAutoRotate(true);
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m_previewNextControls[i]->SetFacing(CXuiCtrlMinecraftSkinPreview::e_SkinPreviewFacing_Left);
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//m_previewPreviousControl->SetAutoRotate(true);
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m_previewPreviousControls[i]->SetFacing(CXuiCtrlMinecraftSkinPreview::e_SkinPreviewFacing_Right);
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}
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// block input if we're waiting for DLC to install. The end of dlc mounting custom message will fill the save list
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if(app.StartInstallDLCProcess(m_iPad))
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{
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// DLC mounting in progress, so disable input
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m_bIgnoreInput=true;
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m_timer.SetShow( TRUE );
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m_charactersGroup.SetShow( FALSE );
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m_skinDetails.SetShow( FALSE );
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m_imagePadlock.SetShow( FALSE );
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m_selectedGroup.SetShow( FALSE );
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}
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else
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{
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m_timer.SetShow( FALSE );
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if(app.m_dlcManager.getPackCount(DLCManager::e_DLCType_Skin)>0)
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{
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// Change to display the favorites if there are any. The current skin will be in there (probably) - need to check for it
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m_currentPack = app.m_dlcManager.getPackContainingSkin(m_currentSkinPath);
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bool bFound;
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if(m_currentPack != NULL)
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{
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m_packIndex = app.m_dlcManager.getPackIndex(m_currentPack,bFound,DLCManager::e_DLCType_Skin) + SKIN_SELECT_MAX_DEFAULTS;
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}
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}
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// If we have any favourites, set this to the favourites
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// first validate the favorite skins - we might have uninstalled the DLC needed for them
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app.ValidateFavoriteSkins(m_iPad);
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if(app.GetPlayerFavoriteSkinsCount(m_iPad)>0)
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{
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m_packIndex = SKIN_SELECT_PACK_FAVORITES;
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}
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handlePackIndexChanged();
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updateCurrentFocus();
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}
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// Display the tooltips
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// if we're not in the game, we need to use basescene 0
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if(bNotInGame)
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{
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ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT_SKIN,IDS_TOOLTIPS_CANCEL,-1,-1,-1,-1,-1,-1,IDS_TOOLTIPS_NAVIGATE);
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CXuiSceneBase::ShowBackground( DEFAULT_XUI_MENU_USER, TRUE );
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}
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else
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{
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ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT_SKIN,IDS_TOOLTIPS_CANCEL,-1,-1,-1,-1,-1,-1,IDS_TOOLTIPS_NAVIGATE);
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CXuiSceneBase::ShowBackground( m_iPad, FALSE );
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CXuiSceneBase::ShowDarkOverlay( m_iPad, TRUE );
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}
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if(app.GetLocalPlayerCount()>1)
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{
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app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad, false);
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CXuiSceneBase::ShowLogo( m_iPad, FALSE );
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}
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else
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{
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if(bNotInGame)
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{
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CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, FALSE );
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}
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else
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{
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CXuiSceneBase::ShowLogo( m_iPad, FALSE );
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}
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}
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return S_OK;
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}
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HRESULT CScene_SkinSelect::OnKeyUp(XUIMessageInput* pInputData, BOOL& rfHandled)
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{
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if(m_bIgnoreInput) return S_OK;
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switch(pInputData->dwKeyCode)
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{
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case VK_PAD_RTHUMB_LEFT:
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m_previewControl->m_incYRot = false;
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break;
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case VK_PAD_RTHUMB_RIGHT:
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m_previewControl->m_decYRot = false;
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break;
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case VK_PAD_RTHUMB_UP:
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//m_previewControl->m_incXRot = false;
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break;
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case VK_PAD_RTHUMB_DOWN:
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//m_previewControl->m_decXRot = false;
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break;
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case VK_PAD_RTHUMB_UPLEFT:
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m_previewControl->m_incYRot = false;
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//m_previewControl->m_incXRot = false;
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break;
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case VK_PAD_RTHUMB_UPRIGHT:
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m_previewControl->m_decYRot = false;
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//m_previewControl->m_incXRot = false;
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break;
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case VK_PAD_RTHUMB_DOWNRIGHT:
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m_previewControl->m_decYRot = false;
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//m_previewControl->m_decXRot = false;
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break;
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case VK_PAD_RTHUMB_DOWNLEFT:
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m_previewControl->m_incYRot = false;
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//m_previewControl->m_decXRot = false;
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break;
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}
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return S_OK;
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}
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HRESULT CScene_SkinSelect::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
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{
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if(m_bIgnoreInput) return S_OK;
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// 4J Stu - We don't want the press anim to play for the scrolling unless we are actually scrolling
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//ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
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// ignore any key press if we are animating a move
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//if(m_bAnimatingMove) return S_OK;
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HRESULT hr=S_OK;
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// Explicitly handle B button presses
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switch(pInputData->dwKeyCode)
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{
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case VK_PAD_A:
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ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
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// if the profile data has been changed, then force a profile write
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// It seems we're allowed to break the 5 minute rule if it's the result of a user action
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switch(m_packIndex)
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{
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case SKIN_SELECT_PACK_DEFAULT:
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app.SetPlayerSkin(pInputData->UserIndex, m_skinIndex);
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app.SetPlayerCape(pInputData->UserIndex, 0);
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m_currentSkinPath = app.GetPlayerSkinName(m_iPad);
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m_originalSkinId = app.GetPlayerSkinId(m_iPad);
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m_selectedGroup.SetShow( TRUE );
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CXuiSceneBase::PlayUISFX(eSFX_Press);
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break;
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case SKIN_SELECT_PACK_FAVORITES:
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if(app.GetPlayerFavoriteSkinsCount(m_iPad)>0)
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{
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// get the pack number from the skin id
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wchar_t chars[256];
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swprintf(chars, 256, L"dlcskin%08d.png", app.GetPlayerFavoriteSkin(m_iPad,m_skinIndex));
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DLCPack *Pack=app.m_dlcManager.getPackContainingSkin(chars);
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if(Pack)
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{
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DLCSkinFile *skinFile = Pack->getSkinFile(chars);
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app.SetPlayerSkin(pInputData->UserIndex, skinFile->getPath());
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app.SetPlayerCape(pInputData->UserIndex, skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape));
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m_selectedGroup.SetShow( TRUE );
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m_currentSkinPath = app.GetPlayerSkinName(m_iPad);
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m_originalSkinId = app.GetPlayerSkinId(m_iPad);
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app.SetPlayerFavoriteSkinsPos(m_iPad,m_skinIndex);
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}
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}
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break;
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default:
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if( m_currentPack != NULL )
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{
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DLCSkinFile *skinFile = m_currentPack->getSkinFile(m_skinIndex);
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// Is this a free skin?
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if(!skinFile->getParameterAsBool( DLCManager::e_DLCParamType_Free ))
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{
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// do we have a license?
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if(!m_currentPack->hasPurchasedFile( DLCManager::e_DLCType_Skin, skinFile->getPath() ))
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{
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// no
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UINT uiIDA[1];
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uiIDA[0]=IDS_OK;
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// We need to upsell the full version
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if(ProfileManager.IsGuest(m_iPad))
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{
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// can't buy
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StorageManager.RequestMessageBox(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
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}
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// are we online?
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else if(!ProfileManager.IsSignedInLive(pInputData->UserIndex))
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{
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// need to be signed in to live
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StorageManager.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1);
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}
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else
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{
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// upsell
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DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(m_currentPack->getPurchaseOfferId());
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ULONGLONG ullOfferID_Full;
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if(pDLCInfo!=NULL)
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{
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ullOfferID_Full=pDLCInfo->ullOfferID_Full;
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}
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else
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{
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ullOfferID_Full=m_currentPack->getPurchaseOfferId();
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}
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// tell sentient about the upsell of the full version of the skin pack
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TelemetryManager->RecordUpsellPresented(pInputData->UserIndex, eSet_UpsellID_Skin_DLC, ullOfferID_Full & 0xFFFFFFFF);
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UINT uiIDA[2];
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uiIDA[0]=IDS_CONFIRM_OK;
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uiIDA[1]=IDS_CONFIRM_CANCEL;
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StorageManager.RequestMessageBox(IDS_UNLOCK_DLC_TITLE, IDS_UNLOCK_DLC_SKIN, uiIDA, 2, pInputData->UserIndex,&CScene_SkinSelect::UnlockSkinReturned,this,app.GetStringTable());
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}
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}
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else
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{
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app.SetPlayerSkin(pInputData->UserIndex, skinFile->getPath());
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app.SetPlayerCape(pInputData->UserIndex, skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape));
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m_selectedGroup.SetShow( TRUE );
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m_currentSkinPath = app.GetPlayerSkinName(m_iPad);
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m_originalSkinId = app.GetPlayerSkinId(m_iPad);
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// push this onto the favorite list
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AddFavoriteSkin(m_iPad,GET_DLC_SKIN_ID_FROM_BITMASK(m_originalSkinId));
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}
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}
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else
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{
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app.SetPlayerSkin(pInputData->UserIndex, skinFile->getPath());
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app.SetPlayerCape(pInputData->UserIndex, skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape));
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m_selectedGroup.SetShow( TRUE );
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m_currentSkinPath = app.GetPlayerSkinName(m_iPad);
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m_originalSkinId = app.GetPlayerSkinId(m_iPad);
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// push this onto the favorite list
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AddFavoriteSkin(m_iPad,GET_DLC_SKIN_ID_FROM_BITMASK(m_originalSkinId));
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}
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}
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CXuiSceneBase::PlayUISFX(eSFX_Press);
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break;
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}
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break;
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case VK_PAD_B:
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case VK_ESCAPE:
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ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
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app.CheckGameSettingsChanged(true,pInputData->UserIndex);
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app.NavigateBack(pInputData->UserIndex);
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rfHandled = TRUE;
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break;
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#if 0
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case VK_PAD_RSHOULDER:
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{
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DWORD startingIndex = m_packIndex;
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m_packIndex = getNextPackIndex(m_packIndex);
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if(startingIndex != m_packIndex)
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{
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handlePackIndexChanged();
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}
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}
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break;
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case VK_PAD_LSHOULDER:
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{
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DWORD startingIndex = m_packIndex;
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m_packIndex = getPreviousPackIndex(m_packIndex);
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if(startingIndex != m_packIndex)
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{
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handlePackIndexChanged();
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}
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}
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break;
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#endif
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case VK_PAD_DPAD_UP:
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case VK_PAD_LTHUMB_UP:
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case VK_PAD_DPAD_DOWN:
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case VK_PAD_LTHUMB_DOWN:
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{
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if(m_packIndex==SKIN_SELECT_PACK_FAVORITES)
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{
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if(app.GetPlayerFavoriteSkinsCount(m_iPad)==0)
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{
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// ignore this, since there are no skins being displayed
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break;
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}
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}
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ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
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CXuiSceneBase::PlayUISFX(eSFX_Scroll);
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switch(m_currentNavigation)
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{
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case eSkinNavigation_Pack:
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m_currentNavigation = eSkinNavigation_Skin;
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break;
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case eSkinNavigation_Skin:
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m_currentNavigation = eSkinNavigation_Pack;
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break;
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};
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updateCurrentFocus();
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}
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break;
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case VK_PAD_DPAD_LEFT:
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case VK_PAD_LTHUMB_LEFT:
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{
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if( m_currentNavigation == eSkinNavigation_Skin )
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{
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if(!m_bAnimatingMove)
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{
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ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
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CXuiSceneBase::PlayUISFX(eSFX_Scroll);
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m_skinIndex = getPreviousSkinIndex(m_skinIndex);
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//handleSkinIndexChanged();
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m_bSlidingSkins = true;
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m_bAnimatingMove = true;
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m_previewControl->SetFacing(CXuiCtrlMinecraftSkinPreview::e_SkinPreviewFacing_Left, true);
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m_previewPreviousControls[0]->SetFacing(CXuiCtrlMinecraftSkinPreview::e_SkinPreviewFacing_Forward, true);
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int startFrame, endFrame;
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HRESULT hr = m_charactersGroup.FindNamedFrame(L"CycleRight", &startFrame);
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hr = m_charactersGroup.FindNamedFrame( L"EndCycleRight", &endFrame);
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hr = m_charactersGroup.PlayTimeline(startFrame, startFrame,endFrame,FALSE,FALSE);
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}
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}
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else if( m_currentNavigation == eSkinNavigation_Pack )
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{
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ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
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CXuiSceneBase::PlayUISFX(eSFX_Scroll);
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DWORD startingIndex = m_packIndex;
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m_packIndex = getPreviousPackIndex(m_packIndex);
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if(startingIndex != m_packIndex)
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{
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handlePackIndexChanged();
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}
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}
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}
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break;
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case VK_PAD_DPAD_RIGHT:
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case VK_PAD_LTHUMB_RIGHT:
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{
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if( m_currentNavigation == eSkinNavigation_Skin )
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{
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if(!m_bAnimatingMove)
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{
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ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
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CXuiSceneBase::PlayUISFX(eSFX_Scroll);
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m_skinIndex = getNextSkinIndex(m_skinIndex);
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//handleSkinIndexChanged();
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m_bSlidingSkins = true;
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m_bAnimatingMove = true;
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m_previewControl->SetFacing(CXuiCtrlMinecraftSkinPreview::e_SkinPreviewFacing_Right, true);
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m_previewNextControls[0]->SetFacing(CXuiCtrlMinecraftSkinPreview::e_SkinPreviewFacing_Forward, true);
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int startFrame, endFrame;
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HRESULT hr = m_charactersGroup.FindNamedFrame(L"CycleLeft", &startFrame);
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hr = m_charactersGroup.FindNamedFrame( L"EndCycleLeft", &endFrame);
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hr = m_charactersGroup.PlayTimeline(startFrame, startFrame,endFrame,FALSE,FALSE);
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}
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}
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else if( m_currentNavigation == eSkinNavigation_Pack )
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{
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ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
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CXuiSceneBase::PlayUISFX(eSFX_Scroll);
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DWORD startingIndex = m_packIndex;
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m_packIndex = getNextPackIndex(m_packIndex);
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if(startingIndex != m_packIndex)
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{
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handlePackIndexChanged();
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}
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}
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}
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break;
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case VK_PAD_RTHUMB_PRESS:
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CXuiSceneBase::PlayUISFX(eSFX_Press);
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if( m_currentNavigation == eSkinNavigation_Skin )
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{
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m_previewControl->ResetRotation();
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}
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break;
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case VK_PAD_RTHUMB_LEFT:
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if( m_currentNavigation == eSkinNavigation_Skin )
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{
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m_previewControl->m_incYRot = true;
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}
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else
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{
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CXuiSceneBase::PlayUISFX(eSFX_Scroll);
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}
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break;
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case VK_PAD_RTHUMB_RIGHT:
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if( m_currentNavigation == eSkinNavigation_Skin )
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{
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m_previewControl->m_decYRot = true;
|
|
}
|
|
else
|
|
{
|
|
CXuiSceneBase::PlayUISFX(eSFX_Scroll);
|
|
}
|
|
break;
|
|
case VK_PAD_RTHUMB_UP:
|
|
if( m_currentNavigation == eSkinNavigation_Skin )
|
|
{
|
|
//m_previewControl->m_incXRot = true;
|
|
m_previewControl->CyclePreviousAnimation();
|
|
}
|
|
else
|
|
{
|
|
CXuiSceneBase::PlayUISFX(eSFX_Scroll);
|
|
}
|
|
break;
|
|
case VK_PAD_RTHUMB_DOWN:
|
|
if( m_currentNavigation == eSkinNavigation_Skin )
|
|
{
|
|
//m_previewControl->m_decXRot = true;
|
|
m_previewControl->CycleNextAnimation();
|
|
}
|
|
else
|
|
{
|
|
CXuiSceneBase::PlayUISFX(eSFX_Scroll);
|
|
}
|
|
break;
|
|
case VK_PAD_RTHUMB_UPLEFT:
|
|
if( m_currentNavigation == eSkinNavigation_Skin )
|
|
{
|
|
m_previewControl->m_incYRot = true;
|
|
//m_previewControl->m_incXRot = true;
|
|
}
|
|
else
|
|
{
|
|
CXuiSceneBase::PlayUISFX(eSFX_Scroll);
|
|
}
|
|
break;
|
|
case VK_PAD_RTHUMB_UPRIGHT:
|
|
if( m_currentNavigation == eSkinNavigation_Skin )
|
|
{
|
|
m_previewControl->m_decYRot = true;
|
|
//m_previewControl->m_incXRot = true;
|
|
}
|
|
else
|
|
{
|
|
CXuiSceneBase::PlayUISFX(eSFX_Scroll);
|
|
}
|
|
break;
|
|
case VK_PAD_RTHUMB_DOWNRIGHT:
|
|
if( m_currentNavigation == eSkinNavigation_Skin )
|
|
{
|
|
m_previewControl->m_decYRot = true;
|
|
//m_previewControl->m_decXRot = true;
|
|
}
|
|
else
|
|
{
|
|
CXuiSceneBase::PlayUISFX(eSFX_Scroll);
|
|
}
|
|
break;
|
|
case VK_PAD_RTHUMB_DOWNLEFT:
|
|
if( m_currentNavigation == eSkinNavigation_Skin )
|
|
{
|
|
m_previewControl->m_incYRot = true;
|
|
//m_previewControl->m_decXRot = true;
|
|
}
|
|
else
|
|
{
|
|
CXuiSceneBase::PlayUISFX(eSFX_Scroll);
|
|
}
|
|
break;
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Handler for the button press message.
|
|
//----------------------------------------------------------------------------------
|
|
HRESULT CScene_SkinSelect::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled)
|
|
{
|
|
if(m_bIgnoreInput) return S_OK;
|
|
|
|
// This assumes all buttons can only be pressed with the A button
|
|
ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT CScene_SkinSelect::OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled )
|
|
{
|
|
if(pTransition->dwTransAction==XUI_TRANSITION_ACTION_DESTROY ) return S_OK;
|
|
|
|
if(pTransition->dwTransType == XUI_TRANSITION_TO || pTransition->dwTransType == XUI_TRANSITION_BACKTO)
|
|
{
|
|
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT CScene_SkinSelect::OnTimelineEnd(HXUIOBJ hObjSource, BOOL& bHandled)
|
|
{
|
|
if( hObjSource == m_charactersGroup )
|
|
{
|
|
if(m_bSlidingSkins)
|
|
{
|
|
m_bSlidingSkins = false;
|
|
|
|
int startFrame, endFrame;
|
|
HRESULT hr = m_charactersGroup.FindNamedFrame(L"Normal", &startFrame);
|
|
hr = m_charactersGroup.FindNamedFrame( L"Normal", &endFrame);
|
|
hr = m_charactersGroup.PlayTimeline(startFrame, startFrame,endFrame,FALSE,FALSE);
|
|
}
|
|
else
|
|
{
|
|
m_previewControl->SetFacing(CXuiCtrlMinecraftSkinPreview::e_SkinPreviewFacing_Forward, false);
|
|
m_previewNextControls[0]->SetFacing(CXuiCtrlMinecraftSkinPreview::e_SkinPreviewFacing_Left, false);
|
|
m_previewPreviousControls[0]->SetFacing(CXuiCtrlMinecraftSkinPreview::e_SkinPreviewFacing_Right, false);
|
|
|
|
handleSkinIndexChanged();
|
|
|
|
m_bAnimatingMove = false;
|
|
|
|
bHandled = TRUE;
|
|
}
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT CScene_SkinSelect::OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled)
|
|
{
|
|
bHandled=true;
|
|
return app.AdjustSplitscreenScene_PlayerChanged(m_hObj,&m_OriginalPosition,m_iPad,bJoining,false);
|
|
}
|
|
|
|
|
|
|
|
|
|
HRESULT CScene_SkinSelect::OnBasePositionChanged()
|
|
{
|
|
updateClipping();
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
void CScene_SkinSelect::handleSkinIndexChanged()
|
|
{
|
|
BOOL showPrevious = FALSE, showNext = FALSE;
|
|
DWORD previousIndex = 0, nextIndex = 0;
|
|
wstring skinName = L"";
|
|
wstring skinOrigin = L"";
|
|
bool bSkinIsFree=false;
|
|
bool bLicensed=false;
|
|
DLCSkinFile *skinFile=NULL;
|
|
DLCPack *Pack=NULL;
|
|
BYTE sidePreviewControlsL,sidePreviewControlsR;
|
|
bool bNoSkinsToShow=false;
|
|
|
|
TEXTURE_NAME backupTexture = TN_MOB_CHAR;
|
|
m_selectedGroup.SetShow( FALSE );
|
|
m_skinDetails.SetShow( FALSE );
|
|
|
|
if( m_currentPack != NULL )
|
|
{
|
|
skinFile = m_currentPack->getSkinFile(m_skinIndex);
|
|
m_selectedSkinPath = skinFile->getPath();
|
|
m_selectedCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
|
|
m_vAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
|
|
|
|
skinName = skinFile->getParameterAsString( DLCManager::e_DLCParamType_DisplayName );
|
|
skinOrigin = skinFile->getParameterAsString( DLCManager::e_DLCParamType_ThemeName );
|
|
|
|
if( m_selectedSkinPath.compare( m_currentSkinPath ) == 0 )
|
|
{
|
|
m_selectedGroup.SetShow( TRUE );
|
|
}
|
|
else
|
|
{
|
|
m_selectedGroup.SetShow( FALSE );
|
|
}
|
|
|
|
bSkinIsFree = skinFile->getParameterAsBool( DLCManager::e_DLCParamType_Free );
|
|
bLicensed = m_currentPack->hasPurchasedFile( DLCManager::e_DLCType_Skin, m_selectedSkinPath );
|
|
|
|
m_imagePadlock.SetShow( (bSkinIsFree || bLicensed) ?FALSE:TRUE );
|
|
m_previewControl->SetShow(TRUE);
|
|
m_skinDetails.SetShow( TRUE );
|
|
}
|
|
else
|
|
{
|
|
m_selectedSkinPath = L"";
|
|
m_selectedCapePath = L"";
|
|
m_vAdditionalSkinBoxes = NULL;
|
|
|
|
switch(m_packIndex)
|
|
{
|
|
case SKIN_SELECT_PACK_DEFAULT:
|
|
backupTexture = getTextureId(m_skinIndex);
|
|
|
|
if( m_skinIndex == eDefaultSkins_ServerSelected )
|
|
{
|
|
skinName = app.GetString(IDS_DEFAULT_SKINS);
|
|
}
|
|
else
|
|
{
|
|
skinName = wchDefaultNamesA[m_skinIndex];
|
|
}
|
|
|
|
if( m_originalSkinId == m_skinIndex )
|
|
{
|
|
m_selectedGroup.SetShow( TRUE );
|
|
}
|
|
else
|
|
{
|
|
m_selectedGroup.SetShow( FALSE );
|
|
}
|
|
m_imagePadlock.SetShow( FALSE );
|
|
m_previewControl->SetShow(TRUE);
|
|
m_skinDetails.SetShow( TRUE );
|
|
|
|
break;
|
|
case SKIN_SELECT_PACK_FAVORITES:
|
|
|
|
if(app.GetPlayerFavoriteSkinsCount(m_iPad)>0)
|
|
{
|
|
// get the pack number from the skin id
|
|
wchar_t chars[256];
|
|
swprintf(chars, 256, L"dlcskin%08d.png", app.GetPlayerFavoriteSkin(m_iPad,m_skinIndex));
|
|
|
|
Pack=app.m_dlcManager.getPackContainingSkin(chars);
|
|
if(Pack)
|
|
{
|
|
skinFile = Pack->getSkinFile(chars);
|
|
|
|
m_selectedSkinPath = skinFile->getPath();
|
|
m_selectedCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
|
|
m_vAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
|
|
|
|
skinName = skinFile->getParameterAsString( DLCManager::e_DLCParamType_DisplayName );
|
|
skinOrigin = skinFile->getParameterAsString( DLCManager::e_DLCParamType_ThemeName );
|
|
|
|
if( m_selectedSkinPath.compare( m_currentSkinPath ) == 0 )
|
|
{
|
|
m_selectedGroup.SetShow( TRUE );
|
|
}
|
|
else
|
|
{
|
|
m_selectedGroup.SetShow( FALSE );
|
|
}
|
|
|
|
bSkinIsFree = skinFile->getParameterAsBool( DLCManager::e_DLCParamType_Free );
|
|
bLicensed = Pack->hasPurchasedFile( DLCManager::e_DLCType_Skin, m_selectedSkinPath );
|
|
|
|
m_imagePadlock.SetShow( (bSkinIsFree || bLicensed) ?FALSE:TRUE );
|
|
m_skinDetails.SetShow( TRUE );
|
|
}
|
|
else
|
|
{
|
|
m_selectedGroup.SetShow( FALSE );
|
|
m_imagePadlock.SetShow( FALSE );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//disable the display
|
|
m_previewControl->SetShow(FALSE);
|
|
// change the tooltips
|
|
bNoSkinsToShow=true;
|
|
}
|
|
break;
|
|
|
|
}
|
|
}
|
|
m_text.SetText(skinName.c_str());
|
|
m_originText.SetText(skinOrigin.c_str());
|
|
|
|
if(m_vAdditionalSkinBoxes && m_vAdditionalSkinBoxes->size()!=0)
|
|
{
|
|
// add the boxes to the humanoid model, but only if we've not done this already
|
|
vector<ModelPart *> *pAdditionalModelParts = app.GetAdditionalModelParts(skinFile->getSkinID());
|
|
if(pAdditionalModelParts==NULL)
|
|
{
|
|
pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),m_vAdditionalSkinBoxes);
|
|
}
|
|
}
|
|
|
|
if(skinFile!=NULL)
|
|
{
|
|
app.SetAnimOverrideBitmask(skinFile->getSkinID(),skinFile->getAnimOverrideBitmask());
|
|
}
|
|
|
|
m_previewControl->SetTexture(m_selectedSkinPath, backupTexture);
|
|
m_previewControl->SetCapeTexture(m_selectedCapePath);
|
|
|
|
showNext = TRUE;
|
|
showPrevious = TRUE;
|
|
nextIndex = getNextSkinIndex(m_skinIndex);
|
|
previousIndex = getPreviousSkinIndex(m_skinIndex);
|
|
|
|
wstring otherSkinPath = L"";
|
|
wstring otherCapePath = L"";
|
|
vector<SKIN_BOX *> *othervAdditionalSkinBoxes=NULL;
|
|
wchar_t chars[256];
|
|
|
|
// turn off all displays
|
|
for(BYTE i = 0; i < sidePreviewControls; ++i)
|
|
{
|
|
m_previewNextControls[i]->SetShow(FALSE);
|
|
m_previewPreviousControls[i]->SetShow(FALSE);
|
|
}
|
|
|
|
unsigned int uiCurrentFavoriteC=app.GetPlayerFavoriteSkinsCount(m_iPad);
|
|
|
|
if(m_packIndex==SKIN_SELECT_PACK_FAVORITES)
|
|
{
|
|
// might not be enough to cycle through
|
|
if(uiCurrentFavoriteC<((sidePreviewControls*2)+1))
|
|
{
|
|
if(uiCurrentFavoriteC==0)
|
|
{
|
|
sidePreviewControlsL=sidePreviewControlsR=0;
|
|
}
|
|
// might be an odd number
|
|
else if((uiCurrentFavoriteC-1)%2==1)
|
|
{
|
|
sidePreviewControlsL=1+(uiCurrentFavoriteC-1)/2;
|
|
sidePreviewControlsR=(uiCurrentFavoriteC-1)/2;
|
|
}
|
|
else
|
|
{
|
|
sidePreviewControlsL=sidePreviewControlsR=(uiCurrentFavoriteC-1)/2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sidePreviewControlsL=sidePreviewControlsR=sidePreviewControls;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sidePreviewControlsL=sidePreviewControlsR=sidePreviewControls;
|
|
}
|
|
|
|
for(BYTE i = 0; i < sidePreviewControlsR; ++i)
|
|
{
|
|
if(showNext)
|
|
{
|
|
skinFile=NULL;
|
|
m_previewNextControls[i]->SetShow(TRUE);
|
|
|
|
if( m_currentPack != NULL )
|
|
{
|
|
skinFile = m_currentPack->getSkinFile(nextIndex);
|
|
otherSkinPath = skinFile->getPath();
|
|
otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
|
|
othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
|
|
backupTexture = TN_MOB_CHAR;
|
|
}
|
|
else
|
|
{
|
|
otherSkinPath = L"";
|
|
otherCapePath = L"";
|
|
othervAdditionalSkinBoxes=NULL;
|
|
switch(m_packIndex)
|
|
{
|
|
case SKIN_SELECT_PACK_DEFAULT:
|
|
backupTexture = getTextureId(nextIndex);
|
|
break;
|
|
case SKIN_SELECT_PACK_FAVORITES:
|
|
if(uiCurrentFavoriteC>0)
|
|
{
|
|
// get the pack number from the skin id
|
|
swprintf(chars, 256, L"dlcskin%08d.png", app.GetPlayerFavoriteSkin(m_iPad,nextIndex));
|
|
|
|
Pack=app.m_dlcManager.getPackContainingSkin(chars);
|
|
if(Pack)
|
|
{
|
|
skinFile = Pack->getSkinFile(chars);
|
|
|
|
otherSkinPath = skinFile->getPath();
|
|
otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
|
|
othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
|
|
backupTexture = TN_MOB_CHAR;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
}
|
|
if(othervAdditionalSkinBoxes && othervAdditionalSkinBoxes->size()!=0)
|
|
{
|
|
vector<ModelPart *> *pAdditionalModelParts = app.GetAdditionalModelParts(skinFile->getSkinID());
|
|
if(pAdditionalModelParts==NULL)
|
|
{
|
|
pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),othervAdditionalSkinBoxes);
|
|
}
|
|
}
|
|
// 4J-PB - anim override needs set before SetTexture
|
|
if(skinFile!=NULL)
|
|
{
|
|
app.SetAnimOverrideBitmask(skinFile->getSkinID(),skinFile->getAnimOverrideBitmask());
|
|
}
|
|
m_previewNextControls[i]->SetTexture(otherSkinPath, backupTexture);
|
|
m_previewNextControls[i]->SetCapeTexture(otherCapePath);
|
|
|
|
|
|
}
|
|
|
|
nextIndex = getNextSkinIndex(nextIndex);
|
|
}
|
|
|
|
|
|
|
|
for(BYTE i = 0; i < sidePreviewControlsL; ++i)
|
|
{
|
|
if(showPrevious)
|
|
{
|
|
skinFile=NULL;
|
|
m_previewPreviousControls[i]->SetShow(TRUE);
|
|
|
|
if( m_currentPack != NULL )
|
|
{
|
|
skinFile = m_currentPack->getSkinFile(previousIndex);
|
|
otherSkinPath = skinFile->getPath();
|
|
otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
|
|
othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
|
|
backupTexture = TN_MOB_CHAR;
|
|
}
|
|
else
|
|
{
|
|
otherSkinPath = L"";
|
|
otherCapePath = L"";
|
|
othervAdditionalSkinBoxes=NULL;
|
|
switch(m_packIndex)
|
|
{
|
|
case SKIN_SELECT_PACK_DEFAULT:
|
|
backupTexture = getTextureId(previousIndex);
|
|
break;
|
|
case SKIN_SELECT_PACK_FAVORITES:
|
|
if(uiCurrentFavoriteC>0)
|
|
{
|
|
// get the pack number from the skin id
|
|
swprintf(chars, 256, L"dlcskin%08d.png", app.GetPlayerFavoriteSkin(m_iPad,previousIndex));
|
|
|
|
Pack=app.m_dlcManager.getPackContainingSkin(chars);
|
|
if(Pack)
|
|
{
|
|
skinFile = Pack->getSkinFile(chars);
|
|
|
|
otherSkinPath = skinFile->getPath();
|
|
otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
|
|
othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
|
|
backupTexture = TN_MOB_CHAR;
|
|
}
|
|
}
|
|
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
if(othervAdditionalSkinBoxes && othervAdditionalSkinBoxes->size()!=0)
|
|
{
|
|
vector<ModelPart *> *pAdditionalModelParts = app.GetAdditionalModelParts(skinFile->getSkinID());
|
|
if(pAdditionalModelParts==NULL)
|
|
{
|
|
pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),othervAdditionalSkinBoxes);
|
|
}
|
|
}
|
|
// 4J-PB - anim override needs set before SetTexture
|
|
if(skinFile)
|
|
{
|
|
app.SetAnimOverrideBitmask(skinFile->getSkinID(),skinFile->getAnimOverrideBitmask());
|
|
}
|
|
m_previewPreviousControls[i]->SetTexture(otherSkinPath, backupTexture);
|
|
m_previewPreviousControls[i]->SetCapeTexture(otherCapePath);
|
|
}
|
|
|
|
previousIndex = getPreviousSkinIndex(previousIndex);
|
|
}
|
|
|
|
// update the tooltips
|
|
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
|
|
|
|
if(bNoSkinsToShow)
|
|
{
|
|
if(bNotInGame)
|
|
{
|
|
ui.SetTooltips( DEFAULT_XUI_MENU_USER, -1,IDS_TOOLTIPS_CANCEL,-1,-1,-1,-1,-1,-1,IDS_TOOLTIPS_NAVIGATE);
|
|
CXuiSceneBase::ShowBackground( DEFAULT_XUI_MENU_USER, TRUE );
|
|
}
|
|
else
|
|
{
|
|
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT_SKIN,IDS_TOOLTIPS_CANCEL,-1,-1,-1,-1,-1,-1,IDS_TOOLTIPS_NAVIGATE);
|
|
CXuiSceneBase::ShowBackground( m_iPad, FALSE );
|
|
CXuiSceneBase::ShowDarkOverlay( m_iPad, TRUE );
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
if(bNotInGame)
|
|
{
|
|
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT_SKIN,IDS_TOOLTIPS_CANCEL,-1,-1,-1,-1,-1,-1,IDS_TOOLTIPS_NAVIGATE);
|
|
CXuiSceneBase::ShowBackground( DEFAULT_XUI_MENU_USER, TRUE );
|
|
}
|
|
else
|
|
{
|
|
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT_SKIN,IDS_TOOLTIPS_CANCEL,-1,-1,-1,-1,-1,-1,IDS_TOOLTIPS_NAVIGATE);
|
|
CXuiSceneBase::ShowBackground( m_iPad, FALSE );
|
|
CXuiSceneBase::ShowDarkOverlay( m_iPad, TRUE );
|
|
}
|
|
|
|
}
|
|
|
|
updateCurrentFocus();
|
|
}
|
|
|
|
void CScene_SkinSelect::handlePackIndexChanged()
|
|
{
|
|
if(m_packIndex >= SKIN_SELECT_MAX_DEFAULTS)
|
|
{
|
|
m_currentPack = app.m_dlcManager.getPack(m_packIndex - SKIN_SELECT_MAX_DEFAULTS, DLCManager::e_DLCType_Skin);
|
|
}
|
|
else
|
|
{
|
|
m_currentPack = NULL;
|
|
}
|
|
m_skinIndex = 0;
|
|
if(m_currentPack != NULL)
|
|
{
|
|
bool found;
|
|
DWORD currentSkinIndex = m_currentPack->getSkinIndexAt(m_currentSkinPath, found);
|
|
if(found) m_skinIndex = currentSkinIndex;
|
|
}
|
|
else
|
|
{
|
|
switch(m_packIndex)
|
|
{
|
|
case SKIN_SELECT_PACK_DEFAULT:
|
|
if( !GET_IS_DLC_SKIN_FROM_BITMASK(m_originalSkinId) )
|
|
{
|
|
DWORD ugcSkinIndex = GET_UGC_SKIN_ID_FROM_BITMASK(m_originalSkinId);
|
|
DWORD defaultSkinIndex = GET_DEFAULT_SKIN_ID_FROM_BITMASK(m_originalSkinId);
|
|
if( ugcSkinIndex == 0 )
|
|
{
|
|
m_skinIndex = (EDefaultSkins) defaultSkinIndex;
|
|
}
|
|
}
|
|
break;
|
|
case SKIN_SELECT_PACK_FAVORITES:
|
|
if(app.GetPlayerFavoriteSkinsCount(m_iPad)>0)
|
|
{
|
|
bool found;
|
|
wchar_t chars[256];
|
|
// get the pack number from the skin id
|
|
swprintf(chars, 256, L"dlcskin%08d.png", app.GetPlayerFavoriteSkin(m_iPad,app.GetPlayerFavoriteSkinsPos(m_iPad)));
|
|
|
|
DLCPack *Pack=app.m_dlcManager.getPackContainingSkin(chars);
|
|
if(Pack)
|
|
{
|
|
DWORD currentSkinIndex = Pack->getSkinIndexAt(m_currentSkinPath, found);
|
|
if(found) m_skinIndex = app.GetPlayerFavoriteSkinsPos(m_iPad);
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
handleSkinIndexChanged();
|
|
updatePackDisplay();
|
|
}
|
|
|
|
void CScene_SkinSelect::updatePackDisplay()
|
|
{
|
|
currentPackCount = app.m_dlcManager.getPackCount(DLCManager::e_DLCType_Skin) + SKIN_SELECT_MAX_DEFAULTS;
|
|
|
|
m_packLeft.SetShow(TRUE);
|
|
m_packRight.SetShow(TRUE);
|
|
|
|
if(m_packIndex >= SKIN_SELECT_MAX_DEFAULTS)
|
|
{
|
|
DLCPack *thisPack = app.m_dlcManager.getPack(m_packIndex - SKIN_SELECT_MAX_DEFAULTS, DLCManager::e_DLCType_Skin);
|
|
m_packCenter.SetText(thisPack->getName().c_str());
|
|
}
|
|
else
|
|
{
|
|
switch(m_packIndex)
|
|
{
|
|
case SKIN_SELECT_PACK_DEFAULT:
|
|
m_packCenter.SetText(app.GetString(IDS_NO_SKIN_PACK));
|
|
break;
|
|
case SKIN_SELECT_PACK_FAVORITES:
|
|
m_packCenter.SetText(app.GetString(IDS_FAVORITES_SKIN_PACK));
|
|
break;
|
|
}
|
|
}
|
|
|
|
int nextPackIndex = getNextPackIndex(m_packIndex);
|
|
if(nextPackIndex >= SKIN_SELECT_MAX_DEFAULTS)
|
|
{
|
|
DLCPack *thisPack = app.m_dlcManager.getPack(nextPackIndex - SKIN_SELECT_MAX_DEFAULTS, DLCManager::e_DLCType_Skin);
|
|
m_packRight.SetText(thisPack->getName().c_str());
|
|
}
|
|
else
|
|
{
|
|
switch(nextPackIndex)
|
|
{
|
|
case SKIN_SELECT_PACK_DEFAULT:
|
|
m_packRight.SetText(app.GetString(IDS_NO_SKIN_PACK));
|
|
break;
|
|
case SKIN_SELECT_PACK_FAVORITES:
|
|
m_packRight.SetText(app.GetString(IDS_FAVORITES_SKIN_PACK));
|
|
break;
|
|
}
|
|
}
|
|
|
|
int previousPackIndex = getPreviousPackIndex(m_packIndex);
|
|
if(previousPackIndex >= SKIN_SELECT_MAX_DEFAULTS)
|
|
{
|
|
DLCPack *thisPack = app.m_dlcManager.getPack(previousPackIndex - SKIN_SELECT_MAX_DEFAULTS, DLCManager::e_DLCType_Skin);
|
|
m_packLeft.SetText(thisPack->getName().c_str());
|
|
}
|
|
else
|
|
{
|
|
switch(previousPackIndex)
|
|
{
|
|
case SKIN_SELECT_PACK_DEFAULT:
|
|
m_packLeft.SetText(app.GetString(IDS_NO_SKIN_PACK));
|
|
break;
|
|
case SKIN_SELECT_PACK_FAVORITES:
|
|
m_packLeft.SetText(app.GetString(IDS_FAVORITES_SKIN_PACK));
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void CScene_SkinSelect::updateCurrentFocus()
|
|
{
|
|
XUITimeline *timeline;
|
|
XUINamedFrame *startFrame;
|
|
XuiElementGetTimeline( m_skinDetails.m_hObj, &timeline);
|
|
switch(m_currentNavigation)
|
|
{
|
|
case eSkinNavigation_Pack:
|
|
XuiElementSetUserFocus( m_packCenter.m_hObj, m_iPad );
|
|
startFrame = timeline->FindNamedFrame( L"Unselected" );
|
|
m_normalTabs.SetShow( FALSE );
|
|
m_selectedTabs.SetShow( TRUE );
|
|
m_packLeft.SetEnable(TRUE);
|
|
m_packRight.SetEnable(TRUE);
|
|
break;
|
|
case eSkinNavigation_Skin:
|
|
XuiElementSetUserFocus( m_skinDetails.m_hObj, m_iPad );
|
|
startFrame = timeline->FindNamedFrame( L"Selected" );
|
|
m_normalTabs.SetShow( TRUE );
|
|
m_selectedTabs.SetShow( FALSE );
|
|
m_packLeft.SetEnable(FALSE);
|
|
m_packRight.SetEnable(FALSE);
|
|
break;
|
|
};
|
|
timeline->Play( startFrame->m_dwFrame, startFrame->m_dwFrame, startFrame->m_dwFrame, FALSE, FALSE );
|
|
}
|
|
|
|
TEXTURE_NAME CScene_SkinSelect::getTextureId(int skinIndex)
|
|
{
|
|
TEXTURE_NAME texture = TN_MOB_CHAR;
|
|
switch(skinIndex)
|
|
{
|
|
case eDefaultSkins_ServerSelected:
|
|
case eDefaultSkins_Skin0:
|
|
texture = TN_MOB_CHAR;
|
|
break;
|
|
case eDefaultSkins_Skin1:
|
|
texture = TN_MOB_CHAR1;
|
|
break;
|
|
case eDefaultSkins_Skin2:
|
|
texture = TN_MOB_CHAR2;
|
|
break;
|
|
case eDefaultSkins_Skin3:
|
|
texture = TN_MOB_CHAR3;
|
|
break;
|
|
case eDefaultSkins_Skin4:
|
|
texture = TN_MOB_CHAR4;
|
|
break;
|
|
case eDefaultSkins_Skin5:
|
|
texture = TN_MOB_CHAR5;
|
|
break;
|
|
case eDefaultSkins_Skin6:
|
|
texture = TN_MOB_CHAR6;
|
|
break;
|
|
case eDefaultSkins_Skin7:
|
|
texture = TN_MOB_CHAR7;
|
|
break;
|
|
};
|
|
|
|
return texture;
|
|
}
|
|
|
|
int CScene_SkinSelect::getNextSkinIndex(DWORD sourceIndex)
|
|
{
|
|
int nextSkin = sourceIndex;
|
|
|
|
// special case for favourites
|
|
switch(m_packIndex)
|
|
{
|
|
|
|
case SKIN_SELECT_PACK_FAVORITES:
|
|
++nextSkin;
|
|
if(nextSkin>=app.GetPlayerFavoriteSkinsCount(m_iPad))
|
|
{
|
|
nextSkin=0;
|
|
}
|
|
|
|
break;
|
|
default:
|
|
++nextSkin;
|
|
|
|
if(m_packIndex == SKIN_SELECT_PACK_DEFAULT && nextSkin >= eDefaultSkins_Count)
|
|
{
|
|
nextSkin = eDefaultSkins_ServerSelected;
|
|
}
|
|
else if(m_currentPack != NULL && nextSkin>=m_currentPack->getSkinCount())
|
|
{
|
|
nextSkin = 0;
|
|
}
|
|
break;
|
|
}
|
|
|
|
|
|
return nextSkin;
|
|
}
|
|
|
|
int CScene_SkinSelect::getPreviousSkinIndex(DWORD sourceIndex)
|
|
{
|
|
int previousSkin = sourceIndex;
|
|
switch(m_packIndex)
|
|
{
|
|
|
|
case SKIN_SELECT_PACK_FAVORITES:
|
|
if(previousSkin==0)
|
|
{
|
|
previousSkin = app.GetPlayerFavoriteSkinsCount(m_iPad) - 1;
|
|
}
|
|
else
|
|
{
|
|
--previousSkin;
|
|
}
|
|
break;
|
|
default:
|
|
if(previousSkin==0)
|
|
{
|
|
if(m_packIndex == SKIN_SELECT_PACK_DEFAULT)
|
|
{
|
|
previousSkin = eDefaultSkins_Count - 1;
|
|
}
|
|
else if(m_currentPack != NULL)
|
|
{
|
|
previousSkin = m_currentPack->getSkinCount()-1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
--previousSkin;
|
|
}
|
|
break;
|
|
}
|
|
|
|
|
|
return previousSkin;
|
|
}
|
|
|
|
int CScene_SkinSelect::getNextPackIndex(DWORD sourceIndex)
|
|
{
|
|
int nextPack = sourceIndex;
|
|
++nextPack;
|
|
if(nextPack > app.m_dlcManager.getPackCount(DLCManager::e_DLCType_Skin) - 1 + SKIN_SELECT_MAX_DEFAULTS)
|
|
{
|
|
nextPack = SKIN_SELECT_PACK_DEFAULT;
|
|
}
|
|
|
|
return nextPack;
|
|
}
|
|
|
|
int CScene_SkinSelect::getPreviousPackIndex(DWORD sourceIndex)
|
|
{
|
|
int previousPack = sourceIndex;
|
|
if(previousPack == SKIN_SELECT_PACK_DEFAULT)
|
|
{
|
|
if(app.m_dlcManager.getPackCount(DLCManager::e_DLCType_Skin) > 0)
|
|
{
|
|
previousPack = app.m_dlcManager.getPackCount(DLCManager::e_DLCType_Skin) - 1 + SKIN_SELECT_MAX_DEFAULTS;
|
|
}
|
|
else
|
|
{
|
|
previousPack = SKIN_SELECT_MAX_DEFAULTS - 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
--previousPack;
|
|
}
|
|
|
|
return previousPack;
|
|
}
|
|
|
|
void CScene_SkinSelect::updateClipping()
|
|
{
|
|
DWORD dwPropertyId;
|
|
XUIElementPropVal propertyVal;
|
|
propertyVal.Clear();
|
|
HRESULT hr = XuiObjectGetPropertyId( m_charactersGroup.m_hObj, L"ClipChildren", &dwPropertyId);
|
|
switch( CXuiSceneBase::GetPlayerBasePosition(m_iPad) )
|
|
{
|
|
case CXuiSceneBase::e_BaseScene_Left:
|
|
case CXuiSceneBase::e_BaseScene_Right:
|
|
case CXuiSceneBase::e_BaseScene_Top_Left:
|
|
case CXuiSceneBase::e_BaseScene_Top_Right:
|
|
case CXuiSceneBase::e_BaseScene_Bottom_Left:
|
|
case CXuiSceneBase::e_BaseScene_Bottom_Right:
|
|
case CXuiSceneBase::e_BaseScene_Top:
|
|
case CXuiSceneBase::e_BaseScene_Bottom:
|
|
propertyVal.SetBoolVal(TRUE);
|
|
break;
|
|
case CXuiSceneBase::e_BaseScene_Fullscreen:
|
|
default:
|
|
propertyVal.SetBoolVal(FALSE);
|
|
break;
|
|
};
|
|
hr = XuiObjectSetProperty(m_charactersGroup.m_hObj,dwPropertyId,0,&propertyVal);
|
|
}
|
|
|
|
int CScene_SkinSelect::UnlockSkinReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
|
|
{
|
|
CScene_SkinSelect* pScene = (CScene_SkinSelect*)pParam;
|
|
#ifdef _XBOX
|
|
if(result==C4JStorage::EMessage_ResultAccept)
|
|
{
|
|
if(ProfileManager.IsSignedIn(iPad))
|
|
{
|
|
ULONGLONG ullIndexA[1];
|
|
DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(pScene->m_currentPack->getPurchaseOfferId());
|
|
|
|
if(pDLCInfo!=NULL)
|
|
{
|
|
ullIndexA[0]=pDLCInfo->ullOfferID_Full;
|
|
}
|
|
else
|
|
{
|
|
ullIndexA[0]=pScene->m_currentPack->getPurchaseOfferId();
|
|
}
|
|
|
|
// If we're in-game, then we need to enable DLC downloads. They'll be set back to Auto on leaving the pause menu
|
|
if(Minecraft::GetInstance()->level!=NULL)
|
|
{
|
|
// need to allow downloads here, or the player would need to quit the game to let the download of a skin pack happen. This might affect the network traffic, since the download could take all the bandwidth...
|
|
XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW);
|
|
}
|
|
|
|
StorageManager.InstallOffer(1,ullIndexA,NULL,NULL);
|
|
|
|
// the license change coming in when the offer has been installed will cause this scene to refresh
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TelemetryManager->RecordUpsellResponded(iPad, eSet_UpsellID_Skin_DLC, ( pScene->m_currentPack->getPurchaseOfferId() & 0xFFFFFFFF ), eSen_UpsellOutcome_Declined);
|
|
}
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
HRESULT CScene_SkinSelect::OnCustomMessage_DLCInstalled()
|
|
{
|
|
// mounted DLC may have changed
|
|
if(app.StartInstallDLCProcess(m_iPad)==false)
|
|
{
|
|
// not doing a mount, so re-enable input
|
|
m_bIgnoreInput=false;
|
|
}
|
|
else
|
|
{
|
|
m_bIgnoreInput=true;
|
|
m_timer.SetShow( TRUE );
|
|
m_charactersGroup.SetShow( FALSE );
|
|
m_skinDetails.SetShow( FALSE );
|
|
}
|
|
|
|
// this will send a CustomMessage_DLCMountingComplete when done
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT CScene_SkinSelect::OnCustomMessage_DLCMountingComplete()
|
|
{
|
|
|
|
m_timer.SetShow( FALSE );
|
|
m_charactersGroup.SetShow( TRUE );
|
|
m_skinDetails.SetShow( TRUE );
|
|
m_packIndex = SKIN_SELECT_PACK_DEFAULT;
|
|
|
|
if(app.m_dlcManager.getPackCount(DLCManager::e_DLCType_Skin)>0)
|
|
{
|
|
m_currentPack = app.m_dlcManager.getPackContainingSkin(m_currentSkinPath);
|
|
if(m_currentPack != NULL)
|
|
{
|
|
bool bFound = false;
|
|
m_packIndex = app.m_dlcManager.getPackIndex(m_currentPack,bFound,DLCManager::e_DLCType_Skin) + SKIN_SELECT_MAX_DEFAULTS;
|
|
}
|
|
}
|
|
|
|
// If we have any favourites, set this to the favourites
|
|
// first validate the favorite skins - we might have uninstalled the DLC needed for them
|
|
app.ValidateFavoriteSkins(m_iPad);
|
|
|
|
if(app.GetPlayerFavoriteSkinsCount(m_iPad)>0)
|
|
{
|
|
m_packIndex = SKIN_SELECT_PACK_FAVORITES;
|
|
}
|
|
|
|
handlePackIndexChanged();
|
|
updateCurrentFocus();
|
|
m_bIgnoreInput=false;
|
|
app.m_dlcManager.checkForCorruptDLCAndAlert();
|
|
bool bInGame=(Minecraft::GetInstance()->level!=NULL);
|
|
|
|
if(bInGame) XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_AUTO);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
void CScene_SkinSelect::AddFavoriteSkin(int iPad,int iSkinID)
|
|
{
|
|
// Is this favorite skin already in the array?
|
|
unsigned int uiCurrentFavoriteSkinsCount=app.GetPlayerFavoriteSkinsCount(m_iPad);
|
|
|
|
for(int i=0;i<uiCurrentFavoriteSkinsCount;i++)
|
|
{
|
|
if(app.GetPlayerFavoriteSkin(m_iPad,i)==iSkinID)
|
|
{
|
|
app.SetPlayerFavoriteSkinsPos(m_iPad,i);
|
|
return;
|
|
}
|
|
}
|
|
|
|
unsigned char ucPos=app.GetPlayerFavoriteSkinsPos(m_iPad);
|
|
if(ucPos==(MAX_FAVORITE_SKINS-1))
|
|
{
|
|
ucPos=0;
|
|
}
|
|
else
|
|
{
|
|
if(uiCurrentFavoriteSkinsCount>0)
|
|
{
|
|
ucPos++;
|
|
}
|
|
else
|
|
{
|
|
ucPos=0;
|
|
}
|
|
}
|
|
|
|
app.SetPlayerFavoriteSkin(iPad,(int)ucPos,iSkinID);
|
|
app.SetPlayerFavoriteSkinsPos(m_iPad,ucPos);
|
|
|
|
} |