Files
2026-03-01 12:16:08 +08:00

66 lines
2.5 KiB
C++

#pragma once
#include "../media/xuiscene_settings_UI.h"
#include "XUI_Ctrl_SliderWrapper.h"
#include "XUI_CustomMessages.h"
#define SLIDER_SETTINGS_UISIZE 0
#define SLIDER_SETTINGS_UISIZESPLITSCREEN 1
#define SLIDER_SETTINGS_UI_MAX SLIDER_SETTINGS_UISIZESPLITSCREEN + 1
class CScene_SettingsUI : public CXuiSceneImpl
{
protected:
CXuiCtrlSliderWrapper m_SliderA[SLIDER_SETTINGS_UI_MAX];
CXuiCheckbox m_DisplayHUD;
CXuiCheckbox m_DisplayHand;
CXuiCheckbox m_DeathMessages;
CXuiCheckbox m_AnimatedCharacter;
CXuiCheckbox m_SplitScreen;
CXuiCheckbox m_SplitScreenGamertags;
// Message map. Here we tie messages to message handlers.
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT( OnInit )
XUI_ON_XM_KEYDOWN( OnKeyDown )
XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
XUI_ON_XM_NOTIFY_VALUE_CHANGED( OnNotifyValueChanged )
XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate )
XUI_ON_XM_TRANSITION_START(OnTransitionStart)
XUI_ON_XM_NAV_RETURN(OnNavReturn)
XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
XUI_END_MSG_MAP()
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_XuiSplitScreen, m_SplitScreen)
MAP_CONTROL(IDC_XuiShowSplitscreenGamertags, m_SplitScreenGamertags)
MAP_CONTROL(IDC_XuiDisplayHUD, m_DisplayHUD)
MAP_CONTROL(IDC_XuiDisplayHand, m_DisplayHand)
MAP_CONTROL(IDC_XuiDisplayDeathMessages, m_DeathMessages)
MAP_CONTROL(IDC_XuiShowAnimatedCharacter, m_AnimatedCharacter)
MAP_CONTROL(IDC_XuiSliderUISize, m_SliderA[SLIDER_SETTINGS_UISIZE])
MAP_CONTROL(IDC_XuiSliderUISizeSplitscreen, m_SliderA[SLIDER_SETTINGS_UISIZESPLITSCREEN])
END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
HRESULT OnKeyDown(XUIMessageInput *pInputData, BOOL& bHandled);
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged, BOOL& bHandled );
HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled);
HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled);
int m_iPad;
D3DXVECTOR3 m_OriginalPosition;
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS( CScene_SettingsUI, L"CScene_SettingsUI", XUI_CLASS_SCENE )
};