Files
2026-03-01 12:16:08 +08:00

58 lines
1.7 KiB
C++

#pragma once
#include "../media/xuiscene_Win.h"
#include "XUI_CustomMessages.h"
class CScene_Win : public CXuiSceneImpl
{
private:
static const float AUTO_SCROLL_SPEED;
static const float PLAYER_SCROLL_SPEED;
protected:
CXuiHtmlControl m_htmlControl;
// Message map. Here we tie messages to message handlers.
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT( OnInit )
XUI_ON_XM_TIMER( OnTimer )
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_KEYUP(OnKeyUp)
XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
XUI_ON_XM_NAV_RETURN(OnNavReturn)
XUI_ON_XM_NAV_FORWARD(OnNavForward)
XUI_END_MSG_MAP()
// Control mapping to objects
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_HtmlControl, m_htmlControl)
END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
HRESULT OnTimer( XUIMessageTimer *pXUIMessageTimer, BOOL &bHandled);
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnKeyUp(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled);
HRESULT OnNavForward(XUIMessageNavForward *pNavForwardData, BOOL& bHandled);
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS( CScene_Win, L"CScene_Win", XUI_CLASS_SCENE )
private:
bool m_bIgnoreInput;
int m_iPad;
D3DXVECTOR3 m_OriginalPosition;
wstring noNoiseString;
wstring noiseString;
int m_scrollDir;
vector<int> m_noiseLengths;
void updateNoise();
public:
static BYTE s_winUserIndex;
static void setWinUserIndex(BYTE winUserIndex) { s_winUserIndex = winUserIndex; }
};