This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
302 lines
8.4 KiB
C++
302 lines
8.4 KiB
C++
// Minecraft.cpp : Defines the entry point for the application.
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//
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#include "stdafx.h"
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#include "..\..\Minecraft.h"
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#include "..\..\Common\Tutorial\TutorialMode.h"
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#include "..\..\Font.h"
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#include "..\..\..\Minecraft.World\Random.h"
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#include "..\..\..\Minecraft.World\SharedConstants.h"
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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#include "..\..\MultiplayerLocalPlayer.h"
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#include "XUI_Scene_Win.h"
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BYTE CScene_Win::s_winUserIndex = 0;
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const float CScene_Win::AUTO_SCROLL_SPEED = 1.0f;
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const float CScene_Win::PLAYER_SCROLL_SPEED = 3.0f;
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//----------------------------------------------------------------------------------
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// Performs initialization tasks - retrieves controls.
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//----------------------------------------------------------------------------------
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HRESULT CScene_Win::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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{
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m_iPad = *(int *)pInitData->pvInitData;
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m_bIgnoreInput = false;
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MapChildControls();
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// Display the tooltips
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ui.SetTooltips( m_iPad, -1, IDS_TOOLTIPS_CONTINUE);
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wstring halfScreenLineBreaks;
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if(RenderManager.IsHiDef())
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{
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// HD - 17 line page
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halfScreenLineBreaks = L"<br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>";
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}
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else
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{
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// 480 - 14 line page
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halfScreenLineBreaks = L"<br/><br/><br/><br/><br/><br/><br/><br/>";
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}
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noNoiseString = L"<font size=\"24\"><ds>";
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noNoiseString.append(halfScreenLineBreaks);
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noNoiseString.append(halfScreenLineBreaks);
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noNoiseString.append( app.GetString(IDS_WIN_TEXT) );
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noNoiseString.append( app.GetString(IDS_WIN_TEXT_PART_2) );
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noNoiseString.append( app.GetString(IDS_WIN_TEXT_PART_3) );
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noNoiseString.append(halfScreenLineBreaks);
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noNoiseString.append( L"</ds></font>" );
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noNoiseString = app.FormatHTMLString(m_iPad, noNoiseString, 0xff000000);
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Random random(8124371);
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int found=(int)noNoiseString.find_first_of(L"{");
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int length;
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while (found!=string::npos)
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{
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length = random.nextInt(4) + 3;
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m_noiseLengths.push_back(length);
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found=(int)noNoiseString.find_first_of(L"{",found+1);
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}
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if(pMinecraft->localplayers[s_winUserIndex] != NULL)
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{
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noNoiseString = replaceAll(noNoiseString,L"{*PLAYER*}",pMinecraft->localplayers[s_winUserIndex]->name);
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}
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else
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{
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noNoiseString = replaceAll(noNoiseString,L"{*PLAYER*}",pMinecraft->localplayers[ProfileManager.GetPrimaryPad()]->name);
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}
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updateNoise();
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m_htmlControl.SetText(noiseString.c_str());
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//wstring result = m_htmlControl.GetText();
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//wcout << result.c_str();
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m_scrollDir = 1;
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HRESULT hr = XuiHtmlControlSetSmoothScroll(m_htmlControl.m_hObj, XUI_SMOOTHSCROLL_VERTICAL,TRUE,AUTO_SCROLL_SPEED,1.0f,AUTO_SCROLL_SPEED);
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XuiHtmlControlVScrollBy(m_htmlControl.m_hObj,m_scrollDir * 1000);
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SetTimer(0,200);
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return S_OK;
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}
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HRESULT CScene_Win::OnTimer( XUIMessageTimer *pXUIMessageTimer, BOOL &bHandled)
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{
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if(!TreeHasFocus()) return S_OK;
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// This is required to animate the "noise" strings in the text, however this makes scrolling really jumpy
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// as well as causing line lengths to change as we do not have a monspaced font. Disabling for now.
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#if 0
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updateNoise();
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XUIHtmlScrollInfo scrollInfo;
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HRESULT hr = m_htmlControl.GetVScrollInfo(&scrollInfo);
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m_htmlControl.SetText(noiseString.c_str());
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//wcout << noiseString.c_str();
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//hr = m_htmlControl.SetVScrollPos(scrollInfo.nPos+2);
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hr = m_htmlControl.SetVScrollPos(scrollInfo.nPos);
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#endif
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XuiHtmlControlVScrollBy(m_htmlControl.m_hObj,m_scrollDir * 1000);
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return S_OK;
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}
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HRESULT CScene_Win::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
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{
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if(m_bIgnoreInput) return S_OK;
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ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
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switch(pInputData->dwKeyCode)
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{
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case VK_PAD_B:
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case VK_PAD_START:
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case VK_ESCAPE:
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{
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KillTimer(0);
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m_bIgnoreInput = true;
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Minecraft *pMinecraft = Minecraft::GetInstance();
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app.CloseAllPlayersXuiScenes();
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for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
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{
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if(pMinecraft->localplayers[i] != NULL)
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{
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app.SetAction(i,eAppAction_Respawn);
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}
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}
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// Show the other players scenes
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CXuiSceneBase::ShowOtherPlayersBaseScene(pInputData->UserIndex, true);
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// This just allows it to be shown
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if(pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()] != NULL) pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()]->getTutorial()->showTutorialPopup(true);
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ui.UpdatePlayerBasePositions();
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rfHandled = TRUE;
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}
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break;
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case VK_PAD_RTHUMB_UP:
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case VK_PAD_LTHUMB_UP:
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m_scrollDir = -1;
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// Fall through
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case VK_PAD_RTHUMB_DOWN:
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case VK_PAD_LTHUMB_DOWN:
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{
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HRESULT hr = XuiHtmlControlSetSmoothScroll(m_htmlControl.m_hObj, XUI_SMOOTHSCROLL_VERTICAL,TRUE,AUTO_SCROLL_SPEED,1.0f,PLAYER_SCROLL_SPEED);
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}
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break;
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}
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return S_OK;
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}
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HRESULT CScene_Win::OnKeyUp(XUIMessageInput* pInputData, BOOL& rfHandled)
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{
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if(m_bIgnoreInput) return S_OK;
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switch(pInputData->dwKeyCode)
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{
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case VK_PAD_RTHUMB_UP:
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case VK_PAD_LTHUMB_UP:
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case VK_PAD_RTHUMB_DOWN:
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case VK_PAD_LTHUMB_DOWN:
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{
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m_scrollDir = 1;
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HRESULT hr = XuiHtmlControlSetSmoothScroll(m_htmlControl.m_hObj, XUI_SMOOTHSCROLL_VERTICAL,TRUE,AUTO_SCROLL_SPEED,1.0f,AUTO_SCROLL_SPEED);
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}
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break;
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}
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return S_OK;
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}
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HRESULT CScene_Win::OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled)
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{
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bHandled=true;
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return app.AdjustSplitscreenScene_PlayerChanged(m_hObj,&m_OriginalPosition,m_iPad,bJoining);
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}
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void CScene_Win::updateNoise()
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{
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Minecraft *pMinecraft = Minecraft::GetInstance();
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noiseString = noNoiseString;
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size_t length = 0;
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wchar_t replacements[64];
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wstring replaceString = L"";
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wchar_t randomChar = L'a';
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Random *random = pMinecraft->font->random;
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bool darken = false;
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wstring tag = L"{*NOISE*}";
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auto it = m_noiseLengths.begin();
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size_t found = noiseString.find_first_of(L"{");
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while (found!=string::npos && it != m_noiseLengths.end() )
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{
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length = *it;
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++it;
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replaceString = L"";
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for(size_t i = 0; i < length; ++i)
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{
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randomChar = SharedConstants::acceptableLetters[random->nextInt(SharedConstants::acceptableLetters.length())];
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wstring randomCharStr = L"";
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randomCharStr.push_back(randomChar);
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if(randomChar == L'<')
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{
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randomCharStr = L"<";
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}
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else if (randomChar == L'>' )
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{
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randomCharStr = L">";
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}
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else if(randomChar == L'"')
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{
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randomCharStr = L""";
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}
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else if(randomChar == L'&')
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{
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randomCharStr = L"&";
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}
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else if(randomChar == L'\\')
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{
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randomCharStr = L"\\\\";
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}
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else if(randomChar == L'{')
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{
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randomCharStr = L"}";
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}
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int randomVal = random->nextInt(2);
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eMinecraftColour colour = eHTMLColor_8;
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if(randomVal == 1) colour = eHTMLColor_9;
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else if(randomVal == 2) colour = eHTMLColor_a;
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ZeroMemory(replacements,64*sizeof(wchar_t));
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swprintf(replacements,64,L"<font color=\"#%08x\" shadowcolor=\"#80000000\">%ls</font>",app.GetHTMLColour(colour),randomCharStr.c_str());
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replaceString.append(replacements);
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}
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noiseString.replace( found, tag.length(), replaceString );
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//int pos = 0;
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//do {
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// pos = random->nextInt(SharedConstants::acceptableLetters.length());
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//} while (pMinecraft->font->charWidths[ch + 32] != pMinecraft->font->charWidths[pos + 32]);
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//ib.put(listPos + 256 + random->nextInt(2) + 8 + (darken ? 16 : 0));
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//ib.put(listPos + pos + 32);
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found = noiseString.find_first_of(L"{",found+1);
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}
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}
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HRESULT CScene_Win::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled)
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{
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SetTimer(0,200);
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// turn off the gamertags in splitscreen for the primary player, since they are about to be made fullscreen
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CXuiSceneBase::HideAllGameUIElements();
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// Hide the other players scenes
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CXuiSceneBase::ShowOtherPlayersBaseScene(ProfileManager.GetPrimaryPad(), false);
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// This just allows it to be shown
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if(Minecraft::GetInstance()->localgameModes[ProfileManager.GetPrimaryPad()] != NULL) Minecraft::GetInstance()->localgameModes[ProfileManager.GetPrimaryPad()]->getTutorial()->showTutorialPopup(false);
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// Temporarily make this scene fullscreen
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CXuiSceneBase::SetPlayerBaseScenePosition( ProfileManager.GetPrimaryPad(), CXuiSceneBase::e_BaseScene_Fullscreen );
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// Display the tooltips
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ui.SetTooltips( m_iPad, -1, IDS_TOOLTIPS_CONTINUE);
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XuiHtmlControlVScrollBy(m_htmlControl.m_hObj,m_scrollDir * 1000);
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return S_OK;
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}
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HRESULT CScene_Win::OnNavForward(XUIMessageNavForward *pNavForwardData, BOOL& bHandled)
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{
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XuiHtmlControlVScrollBy(m_htmlControl.m_hObj,0);
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XUIHtmlScrollInfo scrollInfo;
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HRESULT hr = m_htmlControl.GetVScrollInfo(&scrollInfo);
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hr = m_htmlControl.SetVScrollPos(scrollInfo.nPos);
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KillTimer(0);
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return S_OK;
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} |