This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
320 lines
9.7 KiB
C++
320 lines
9.7 KiB
C++
#include "stdafx.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.item.trading.h"
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#include "..\..\MultiPlayerLocalPlayer.h"
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#include "..\..\Common\Tutorial\Tutorial.h"
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#include "..\..\Common\Tutorial\TutorialMode.h"
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#include "..\..\Common\Tutorial\TutorialEnum.h"
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#include "..\..\Minecraft.h"
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#include "XUI_Ctrl_SlotList.h"
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#include "XUI_Scene_Trading.h"
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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#include "..\..\..\Minecraft.World\JavaMath.h"
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//--------------------------------------------------------------------------------------
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// Name: CXuiSceneTrading::OnInit
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// Desc: Message handler for XM_INIT
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//--------------------------------------------------------------------------------------
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HRESULT CXuiSceneTrading::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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{
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MapChildControls();
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//XuiControlSetText(m_villagerText,app.GetString(IDS_VILLAGER));
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XuiControlSetText(m_inventoryLabel,app.GetString(IDS_INVENTORY));
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XuiControlSetText(m_requiredLabel,app.GetString(IDS_REQUIRED_ITEMS_FOR_TRADE));
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Minecraft *pMinecraft = Minecraft::GetInstance();
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TradingScreenInput* initData = (TradingScreenInput *)pInitData->pvInitData;
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m_iPad=initData->iPad;
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m_bSplitscreen=initData->bSplitscreen;
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m_merchant = initData->trader;
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// if we are in splitscreen, then we need to figure out if we want to move this scene
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if(m_bSplitscreen)
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{
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app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
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}
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if( pMinecraft->localgameModes[m_iPad] != NULL )
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{
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TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
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m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
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gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Trading_Menu, this);
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}
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m_menu = new MerchantMenu( initData->inventory, initData->trader, initData->level );
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Minecraft::GetInstance()->localplayers[m_iPad]->containerMenu = m_menu;
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// TODO Inventory dimensions need defined as constants
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m_inventoryControl->SetData( m_iPad, m_menu, 3, 9, MerchantMenu::INV_SLOT_START, MerchantMenu::INV_SLOT_END );
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// TODO Inventory dimensions need defined as constants
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m_useRowControl->SetData( m_iPad, m_menu, 1, 9, MerchantMenu::USE_ROW_SLOT_START, MerchantMenu::USE_ROW_SLOT_END );
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delete initData;
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D3DXVECTOR3 vec;
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// store the slot 0 position
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m_tradeHSlots[0]->GetPosition(&m_vTradeSlot0Pos);
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m_tradeHSlots[1]->GetPosition(&vec);
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m_fSlotSize=vec.x-m_vTradeSlot0Pos.x;
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// store the slot 0 highlight position
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m_tradingSelector.GetPosition(&m_vSelectorInitialPos);
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//app.SetRichPresenceContextValue(m_iPad,CONTEXT_GAME_STATE_FORGING);
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XuiSetTimer(m_hObj,TRADING_UPDATE_TIMER_ID,TRADING_UPDATE_TIMER_TIME);
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ui.SetTooltips(m_iPad, -1, IDS_TOOLTIPS_EXIT);
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return S_OK;
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}
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HRESULT CXuiSceneTrading::OnDestroy()
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{
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if( pMinecraft->localgameModes[m_iPad] != NULL )
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{
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TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
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if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
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}
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// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
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// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
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if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
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return S_OK;
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}
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HRESULT CXuiSceneTrading::OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled )
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{
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if(pTransition->dwTransAction==XUI_TRANSITION_ACTION_DESTROY ) return S_OK;
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if(pTransition->dwTransType == XUI_TRANSITION_TO || pTransition->dwTransType == XUI_TRANSITION_BACKTO)
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{
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HXUIOBJ hObj=NULL;
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HRESULT hr=XuiControlGetVisual(m_offerInfoControl.m_hObj,&hObj);
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hr=XuiElementGetChildById(hObj,L"text_measurer",&m_hOfferInfoTextMeasurer);
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hr=XuiElementGetChildById(hObj,L"text_name",&m_hOfferInfoText);
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hr=XuiElementGetChildById(hObj,L"text_panel",&m_hOfferInfoTextBkg);
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}
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return S_OK;
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}
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HRESULT CXuiSceneTrading::OnKeyDown(XUIMessageInput *pInputData, BOOL& bHandled)
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{
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bHandled = handleKeyDown(pInputData->UserIndex, mapVKToAction(pInputData->dwKeyCode), (pInputData->dwFlags & XUI_INPUT_FLAG_REPEAT) != 0);
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return S_OK;
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}
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HRESULT CXuiSceneTrading::OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled)
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{
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bHandled=true;
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return app.AdjustSplitscreenScene_PlayerChanged(m_hObj,&m_OriginalPosition,m_iPad,bJoining);
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}
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HRESULT CXuiSceneTrading::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled )
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{
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if(pTimer->nId == TRADING_UPDATE_TIMER_ID)
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{
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handleTick();
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bHandled = TRUE;
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}
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return S_OK;
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}
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int CXuiSceneTrading::mapVKToAction(int vk)
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{
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int action = MINECRAFT_ACTION_MAX;
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switch(vk)
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{
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case VK_PAD_A:
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action = ACTION_MENU_A;
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break;
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case VK_PAD_B:
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case VK_PAD_START:
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action = ACTION_MENU_B;
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break;
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case VK_PAD_X:
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action = ACTION_MENU_X;
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break;
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case VK_PAD_Y:
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action = ACTION_MENU_Y;
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break;
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case VK_PAD_DPAD_LEFT:
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case VK_PAD_LTHUMB_LEFT:
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action = ACTION_MENU_LEFT;
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break;
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case VK_PAD_DPAD_RIGHT:
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case VK_PAD_LTHUMB_RIGHT:
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action = ACTION_MENU_RIGHT;
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break;
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case VK_PAD_LTHUMB_UP:
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case VK_PAD_DPAD_UP:
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action = ACTION_MENU_UP;
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break;
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case VK_PAD_LTHUMB_DOWN:
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case VK_PAD_DPAD_DOWN:
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action = ACTION_MENU_DOWN;
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break;
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case VK_PAD_LTRIGGER:
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action = ACTION_MENU_PAGEUP;
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break;
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case VK_PAD_RTRIGGER:
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action = ACTION_MENU_PAGEDOWN;
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break;
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case VK_PAD_LSHOULDER:
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action = ACTION_MENU_LEFT_SCROLL;
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break;
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case VK_PAD_RSHOULDER:
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action = ACTION_MENU_RIGHT_SCROLL;
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break;
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case VK_PAD_RTHUMB_UP:
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action = ACTION_MENU_OTHER_STICK_UP;
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break;
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case VK_PAD_RTHUMB_DOWN:
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action = ACTION_MENU_OTHER_STICK_DOWN;
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break;
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case VK_PAD_RTHUMB_RIGHT:
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action = ACTION_MENU_OTHER_STICK_RIGHT;
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break;
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case VK_PAD_RTHUMB_LEFT:
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action = ACTION_MENU_OTHER_STICK_LEFT;
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break;
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};
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return action;
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}
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void CXuiSceneTrading::showScrollRightArrow(bool show)
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{
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m_scrollRight.SetShow(show?TRUE:FALSE);
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m_scrollRight.PlayOptionalVisual(L"ScrollMore",L"EndScrollMore");
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}
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void CXuiSceneTrading::showScrollLeftArrow(bool show)
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{
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m_scrollLeft.SetShow(show?TRUE:FALSE);
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m_scrollLeft.PlayOptionalVisual(L"ScrollMore",L"EndScrollMore");
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}
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void CXuiSceneTrading::moveSelector(bool right)
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{
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D3DXVECTOR3 vec;
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vec.z=0.0f;
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vec.x=m_vSelectorInitialPos.x + (m_selectedSlot*m_fSlotSize);
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vec.y=m_vSelectorInitialPos.y;
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m_tradingSelector.SetPosition(&vec);
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}
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void CXuiSceneTrading::setTitle(const wstring &name)
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{
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XuiControlSetText(m_villagerText,name.c_str());
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}
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void CXuiSceneTrading::setRequest1Name(const wstring &name)
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{
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m_request1Label.SetText(name.c_str());
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}
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void CXuiSceneTrading::setRequest2Name(const wstring &name)
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{
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m_request2Label.SetText(name.c_str());
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}
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void CXuiSceneTrading::setRequest1RedBox(bool show)
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{
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m_request1Control->SetRedBox(show?TRUE:FALSE);
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}
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void CXuiSceneTrading::setRequest2RedBox(bool show)
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{
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m_request2Control->SetRedBox(show?TRUE:FALSE);
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}
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void CXuiSceneTrading::setTradeRedBox(int index, bool show)
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{
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m_tradeHSlots[index]->SetRedBox(show?TRUE:FALSE);
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}
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void CXuiSceneTrading::setRequest1Item(shared_ptr<ItemInstance> item)
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{
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m_request1Control->SetIcon(getPad(), item, 12, 31, true);
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}
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void CXuiSceneTrading::setRequest2Item(shared_ptr<ItemInstance> item)
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{
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m_request2Control->SetIcon(getPad(), item, 12, 31, true);
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}
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void CXuiSceneTrading::setTradeItem(int index, shared_ptr<ItemInstance> item)
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{
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m_tradeHSlots[index]->SetIcon(getPad(), item, 12, 31, true);
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}
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void CXuiSceneTrading::setOfferDescription(const wstring &name, vector<wstring> &unformattedStrings)
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{
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if(name.empty())
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{
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m_offerInfoControl.SetText(L"");
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m_offerInfoControl.SetShow(FALSE);
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return;
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}
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bool smallPointer = m_bSplitscreen || (!RenderManager.IsHiDef() && !RenderManager.IsWidescreen());
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wstring desc = L"<font size=\"" + std::to_wstring(smallPointer ? 12 :14) + L"\">" + name + L"</font>";
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XUIRect tempXuiRect, xuiRect;
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HRESULT hr;
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xuiRect.right = 0;
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for (auto& it : unformattedStrings )
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{
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XuiTextPresenterMeasureText(m_hOfferInfoTextMeasurer, it.c_str(), &tempXuiRect);
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if(tempXuiRect.right > xuiRect.right) xuiRect = tempXuiRect;
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}
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// Set size with the new width so that the HTML height check is correct
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XuiElementSetBounds(m_hOfferInfoTextBkg,xuiRect.right+4.0f+4.0f+4.0f,xuiRect.bottom); // edge graphics are 8 pixels, with 4 for the border, extra 4 for the background is fudge
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XuiElementSetBounds(m_hOfferInfoText,xuiRect.right+4.0f+4.0f,xuiRect.bottom); // edge graphics are 8 pixels, text is centred
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XuiHtmlSetText(m_hOfferInfoText, desc.c_str() );
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// Check if we need to resize the box
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XUIContentDims contentDims;
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XuiHtmlGetContentDims(m_hOfferInfoText,&contentDims);
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xuiRect.bottom = contentDims.nContentHeight;
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// Set the new height
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float backgroundWidth = xuiRect.right+4.0f+4.0f+4.0f;
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XuiElementSetBounds(m_hOfferInfoTextBkg,backgroundWidth,xuiRect.bottom+4.0f+4.0f); // edge graphics are 8 pixels, with 4 for the border, extra 4 for the background is fudge
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XuiElementSetBounds(m_hOfferInfoText,xuiRect.right+4.0f+4.0f,xuiRect.bottom+4.0f+4.0f); // edge graphics are 8 pixels, text is centred
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m_offerInfoControl.SetShow(TRUE);
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D3DXVECTOR3 highlightPos, offerInfoPos;
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float highlightWidth, highlightHeight;
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m_tradingSelector.GetPosition(&highlightPos);
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m_tradingSelector.GetBounds(&highlightWidth,&highlightHeight);
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m_offerInfoControl.GetPosition(&offerInfoPos);
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if(m_selectedSlot < DISPLAY_TRADES_COUNT/2)
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{
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// Display on the right
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offerInfoPos.x = Math::round(highlightPos.x + highlightWidth * 1.1);
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}
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else
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{
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// Display on the left
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offerInfoPos.x = Math::round(highlightPos.x - backgroundWidth - highlightWidth * 0.1);
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}
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m_offerInfoControl.SetPosition(&offerInfoPos);
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} |