Files
2026-03-01 12:16:08 +08:00

37 lines
1015 B
C++

#pragma once
#include "../media/xuiscene_savemessage.h"
class CScene_SaveMessage : public CXuiSceneImpl
{
protected:
CXuiControl m_button;
CXuiControl m_SaveMessage;
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT( OnInit )
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
XUI_ON_XM_TIMER( OnTimer )
XUI_END_MSG_MAP()
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_ConfirmButton, m_button)
MAP_CONTROL(IDC_Description, m_SaveMessage)
END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnTimer( XUIMessageTimer *pXUIMessageTimer, BOOL &bHandled);
bool m_bIgnoreInput;
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS( CScene_SaveMessage, L"CScene_SaveMessage", XUI_CLASS_SCENE )
};