Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

1219 lines
42 KiB
C++

// Minecraft.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include <assert.h>
#include "..\..\..\Minecraft.World\AABB.h"
#include "..\..\..\Minecraft.World\Vec3.h"
#include "..\..\..\Minecraft.World\net.minecraft.stats.h"
#include "..\..\..\Minecraft.Client\StatsCounter.h"
#include "..\..\..\Minecraft.World\Entity.h"
#include "..\..\..\Minecraft.World\Level.h"
#include "..\..\..\Minecraft.Client\MultiplayerLocalPlayer.h"
#include "..\..\MinecraftServer.h"
#include "..\..\MultiPlayerLevel.h"
#include "..\..\ProgressRenderer.h"
#include "..\..\..\Minecraft.World\DisconnectPacket.h"
#include "..\..\Minecraft.h"
#include "..\..\Options.h"
#include "..\..\..\Minecraft.World\compression.h"
#include "..\..\TexturePackRepository.h"
#include "..\..\TexturePack.h"
#include "..\..\DLCTexturePack.h"
#define IGNORE_KEYPRESS_TIMERID 0
#define IGNORE_KEYPRESS_TIME 100
//----------------------------------------------------------------------------------
// Performs initialization tasks - retrieves controls.
//----------------------------------------------------------------------------------
HRESULT UIScene_PauseMenu::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
m_bIgnoreInput=true;
m_iPad = *(int *)pInitData->pvInitData;
bool bUserisClientSide = ProfileManager.IsSignedInLive(m_iPad);
app.DebugPrintf("PAUSE PRESS PROCESSING - ipad = %d, UIScene_PauseMenu::OnInit\n",m_iPad);
bool bIsisPrimaryHost=g_NetworkManager.IsHost() && (ProfileManager.GetPrimaryPad()==m_iPad);
bool bDisplayBanTip = !g_NetworkManager.IsLocalGame() && !bIsisPrimaryHost && !ProfileManager.IsGuest(m_iPad);
MapChildControls();
XuiControlSetText(m_Buttons[BUTTON_PAUSE_RESUMEGAME],app.GetString(IDS_RESUME_GAME));
XuiControlSetText(m_Buttons[BUTTON_PAUSE_HELPANDOPTIONS],app.GetString(IDS_HELP_AND_OPTIONS));
XuiControlSetText(m_Buttons[BUTTON_PAUSE_LEADERBOARDS],app.GetString(IDS_LEADERBOARDS));
XuiControlSetText(m_Buttons[BUTTON_PAUSE_ACHIEVEMENTS],app.GetString(IDS_ACHIEVEMENTS));
XuiControlSetText(m_Buttons[BUTTON_PAUSE_SAVEGAME],app.GetString(IDS_SAVE_GAME));
XuiControlSetText(m_Buttons[BUTTON_PAUSE_EXITGAME],app.GetString(IDS_EXIT_GAME));
if(app.GetLocalPlayerCount()>1)
{
m_bSplitscreen = true;
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false);
CXuiSceneBase::ShowLogo( m_iPad, FALSE );
}
else
{
m_bSplitscreen = false;
CXuiSceneBase::ShowLogo( m_iPad, TRUE );
}
// test award the theme
//ProfileManager.Award( ProfileManager.GetPrimaryPad(), eAward_socialPost );
// Display the tooltips, we are only allowed to display "SHARE" if we have the capability (TCR).
if(!ProfileManager.IsFullVersion())
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
// hide the trial timer
CXuiSceneBase::ShowTrialTimer(FALSE);
}
else if(StorageManager.GetSaveDisabled())
{
if( CSocialManager::Instance()->IsTitleAllowedToPostImages() && CSocialManager::Instance()->AreAllUsersAllowedToPostImages() && bUserisClientSide )
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,bIsisPrimaryHost?IDS_TOOLTIPS_SELECTDEVICE:-1,IDS_TOOLTIPS_SHARE, -1,-1,-1,bDisplayBanTip?IDS_TOOLTIPS_BANLEVEL:-1);
}
else
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,bIsisPrimaryHost?IDS_TOOLTIPS_SELECTDEVICE:-1,-1,-1,-1,-1,bDisplayBanTip?IDS_TOOLTIPS_BANLEVEL:-1);
}
}
else
{
if( CSocialManager::Instance()->IsTitleAllowedToPostImages() && CSocialManager::Instance()->AreAllUsersAllowedToPostImages() && bUserisClientSide)
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,bIsisPrimaryHost?IDS_TOOLTIPS_CHANGEDEVICE:-1,IDS_TOOLTIPS_SHARE, -1,-1,-1,bDisplayBanTip?IDS_TOOLTIPS_BANLEVEL:-1);
}
else
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,bIsisPrimaryHost?IDS_TOOLTIPS_CHANGEDEVICE:-1,-1, -1,-1,-1,bDisplayBanTip?IDS_TOOLTIPS_BANLEVEL:-1);
}
}
CXuiSceneBase::ShowDarkOverlay( m_iPad, TRUE );
// are we the primary player?
// 4J-PB - fix for 7844 & 7845 -
// TCR # 128: XLA Pause Menu: When in a multiplayer game as a client the Pause Menu does not have a Leaderboards option.
// TCR # 128: XLA Pause Menu: When in a multiplayer game as a client the Pause Menu does not have an Achievements option.
if(ProfileManager.GetPrimaryPad()==m_iPad) // && g_NetworkManager.IsHost())
{
// are we in splitscreen?
// how many local players do we have?
D3DXVECTOR3 vPos;
if( app.GetLocalPlayerCount()>1 )
{
m_Buttons[BUTTON_PAUSE_LEADERBOARDS].GetPosition(&vPos);
m_Buttons[BUTTON_PAUSE_SAVEGAME].SetPosition(&vPos);
m_Buttons[BUTTON_PAUSE_ACHIEVEMENTS].GetPosition(&vPos);
m_Buttons[BUTTON_PAUSE_EXITGAME].SetPosition(&vPos);
// Hide the BUTTON_PAUSE_LEADERBOARDS and BUTTON_PAUSE_ACHIEVEMENTS
XuiElementSetShow(m_Buttons[BUTTON_PAUSE_LEADERBOARDS],FALSE);
XuiElementSetShow(m_Buttons[BUTTON_PAUSE_ACHIEVEMENTS],FALSE);
}
if( !g_NetworkManager.IsHost() )
{
m_Buttons[BUTTON_PAUSE_SAVEGAME].GetPosition(&vPos);
m_Buttons[BUTTON_PAUSE_EXITGAME].SetPosition(&vPos);
// Hide the BUTTON_PAUSE_SAVEGAME
XuiElementSetShow(m_Buttons[BUTTON_PAUSE_SAVEGAME],FALSE);
}
}
else
{
D3DXVECTOR3 vPos;
m_Buttons[BUTTON_PAUSE_LEADERBOARDS].GetPosition(&vPos);
m_Buttons[BUTTON_PAUSE_EXITGAME].SetPosition(&vPos);
// Hide the BUTTON_PAUSE_LEADERBOARDS, BUTTON_PAUSE_ACHIEVEMENTS and BUTTON_PAUSE_SAVEGAME
XuiElementSetShow(m_Buttons[BUTTON_PAUSE_LEADERBOARDS],FALSE);
XuiElementSetShow(m_Buttons[BUTTON_PAUSE_ACHIEVEMENTS],FALSE);
XuiElementSetShow(m_Buttons[BUTTON_PAUSE_SAVEGAME],FALSE);
}
// is saving disabled?
if(StorageManager.GetSaveDisabled())
{
// disable save button
m_Buttons[BUTTON_PAUSE_SAVEGAME].SetEnable(FALSE);
m_Buttons[BUTTON_PAUSE_SAVEGAME].EnableInput(FALSE);
}
m_iLastButtonPressed=0;
// get rid of the quadrant display if it's on
CXuiSceneBase::HidePressStart();
XuiSetTimer(m_hObj,IGNORE_KEYPRESS_TIMERID,IGNORE_KEYPRESS_TIME);
if( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 )
{
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_PauseServer,(void *)TRUE);
}
TelemetryManager->RecordMenuShown(m_iPad, eUIScene_PauseMenu, 0);
TelemetryManager->RecordPauseOrInactive(m_iPad);
return S_OK;
}
//----------------------------------------------------------------------------------
// Handler for the button press message.
//----------------------------------------------------------------------------------
HRESULT UIScene_PauseMenu::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled)
{
if(m_bIgnoreInput) return S_OK;
// This assumes all buttons can only be pressed with the A button
ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
unsigned int uiButtonCounter=0;
while((uiButtonCounter<BUTTONS_PAUSE_MAX) && (m_Buttons[uiButtonCounter]!=hObjPressed)) uiButtonCounter++;
Minecraft *pMinecraft=Minecraft::GetInstance();
// ignore buttons not from this user
//if(pNotifyPressData->UserIndex!=pMinecraft->player->GetXboxPad()) return S_OK;
// Determine which button was pressed,
// and call the appropriate function.
// store the last button pressed, so on a nav back we can set the focus properly
m_iLastButtonPressed=uiButtonCounter;
switch(uiButtonCounter)
{
case BUTTON_PAUSE_RESUMEGAME:
if( m_iPad == ProfileManager.GetPrimaryPad() && g_NetworkManager.IsLocalGame() )
{
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_PauseServer,(void *)FALSE);
}
app.CloseXuiScenes(pNotifyPressData->UserIndex);
break;
case BUTTON_PAUSE_LEADERBOARDS:
{
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
//4J Gordon: Being used for the leaderboards proper now
// guests can't look at leaderboards
if(ProfileManager.IsGuest(pNotifyPressData->UserIndex))
{
StorageManager.RequestMessageBox(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
}
else if(!ProfileManager.IsSignedInLive(pNotifyPressData->UserIndex))
{
StorageManager.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1);
}
else
{
app.NavigateToScene(pNotifyPressData->UserIndex, eUIScene_LeaderboardsMenu);
}
}
break;
case BUTTON_PAUSE_ACHIEVEMENTS:
// guests can't look at achievements
if(ProfileManager.IsGuest(pNotifyPressData->UserIndex))
{
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
StorageManager.RequestMessageBox(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
}
else
{
XShowAchievementsUI( pNotifyPressData->UserIndex );
}
break;
case BUTTON_PAUSE_HELPANDOPTIONS:
if(app.GetLocalPlayerCount()>1)
{
app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_HelpAndOptionsMenu);
}
else
{
app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_HelpAndOptionsMenu);
}
break;
case BUTTON_PAUSE_SAVEGAME:
{
// 4J-PB - Is the player trying to save but they are using a trial texturepack ?
if(!Minecraft::GetInstance()->skins->isUsingDefaultSkin())
{
TexturePack *tPack = Minecraft::GetInstance()->skins->getSelected();
DLCTexturePack *pDLCTexPack=(DLCTexturePack *)tPack;
m_pDLCPack=pDLCTexPack->getDLCInfoParentPack();//tPack->getDLCPack();
if(!m_pDLCPack->hasPurchasedFile( DLCManager::e_DLCType_Texture, L"" ))
{
// upsell
ULONGLONG ullOfferID_Full;
// get the dlc texture pack
DLCTexturePack *pDLCTexPack=(DLCTexturePack *)tPack;
app.GetDLCFullOfferIDForPackID(pDLCTexPack->getDLCParentPackId(),&ullOfferID_Full);
// tell sentient about the upsell of the full version of the texture pack
TelemetryManager->RecordUpsellPresented(pNotifyPressData->UserIndex, eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF);
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_OK;
uiIDA[1]=IDS_CONFIRM_CANCEL;
// Give the player a warning about the trial version of the texture pack
StorageManager.RequestMessageBox(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT, uiIDA, 2, pNotifyPressData->UserIndex,&UIScene_PauseMenu::WarningTrialTexturePackReturned,this,app.GetStringTable());
return S_OK;
}
}
// does the save exist?
bool bSaveExists;
C4JStorage::ELoadGameStatus result=StorageManager.DoesSaveExist(&bSaveExists);
if(result == C4JStorage::ELoadGame_DeviceRemoved)
{
// this will be a tester trying to be clever
UINT uiIDA[2];
uiIDA[0]=IDS_SELECTANEWDEVICE;
uiIDA[1]=IDS_NODEVICE_DECLINE;
StorageManager.RequestMessageBox(IDS_STORAGEDEVICEPROBLEM_TITLE, IDS_FAILED_TO_LOADSAVE_TEXT, uiIDA, 2, pNotifyPressData->UserIndex,&UIScene_PauseMenu::DeviceRemovedDialogReturned,this);
}
else
{
// we need to ask if they are sure they want to overwrite the existing game
if(bSaveExists)
{
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_CANCEL;
uiIDA[1]=IDS_CONFIRM_OK;
StorageManager.RequestMessageBox(IDS_TITLE_SAVE_GAME, IDS_CONFIRM_SAVE_GAME, uiIDA, 2, pNotifyPressData->UserIndex,&UIScene_PauseMenu::SaveGameDialogReturned,this, app.GetStringTable());
}
else
{
// flag a app action of save game
app.SetAction(pNotifyPressData->UserIndex,eAppAction_SaveGame);
}
}
}
break;
case BUTTON_PAUSE_EXITGAME:
{
// Check if it's the trial version
if(ProfileManager.IsFullVersion())
{
UINT uiIDA[3];
// is it the primary player exiting?
if(pNotifyPressData->UserIndex==ProfileManager.GetPrimaryPad())
{
int playTime = -1;
if( pMinecraft->localplayers[pNotifyPressData->UserIndex] != NULL )
{
playTime = (int)pMinecraft->localplayers[pNotifyPressData->UserIndex]->getSessionTimer();
}
if(StorageManager.GetSaveDisabled())
{
uiIDA[0]=IDS_CONFIRM_CANCEL;
uiIDA[1]=IDS_CONFIRM_OK;
StorageManager.RequestMessageBox(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST, uiIDA, 2, pNotifyPressData->UserIndex,&UIScene_PauseMenu::ExitGameDialogReturned,this, app.GetStringTable());
}
else
{
if( g_NetworkManager.IsHost() )
{
uiIDA[0]=IDS_CONFIRM_CANCEL;
uiIDA[1]=IDS_EXIT_GAME_SAVE;
uiIDA[2]=IDS_EXIT_GAME_NO_SAVE;
if(g_NetworkManager.GetPlayerCount()>1)
{
StorageManager.RequestMessageBox(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE, uiIDA, 3, pNotifyPressData->UserIndex,&UIScene_PauseMenu::ExitGameSaveDialogReturned,this, app.GetStringTable());
}
else
{
StorageManager.RequestMessageBox(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 3, pNotifyPressData->UserIndex,&UIScene_PauseMenu::ExitGameSaveDialogReturned,this, app.GetStringTable());
}
}
else
{
uiIDA[0]=IDS_CONFIRM_CANCEL;
uiIDA[1]=IDS_CONFIRM_OK;
StorageManager.RequestMessageBox(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 2, pNotifyPressData->UserIndex,&UIScene_PauseMenu::ExitGameDialogReturned,this, app.GetStringTable());
}
}
}
else
{
int playTime = -1;
if( pMinecraft->localplayers[pNotifyPressData->UserIndex] != NULL )
{
playTime = (int)pMinecraft->localplayers[pNotifyPressData->UserIndex]->getSessionTimer();
}
TelemetryManager->RecordLevelExit(pNotifyPressData->UserIndex, eSen_LevelExitStatus_Exited);
// just exit the player
app.SetAction(pNotifyPressData->UserIndex,eAppAction_ExitPlayer);
}
}
else
{
// is it the primary player exiting?
if(pNotifyPressData->UserIndex==ProfileManager.GetPrimaryPad())
{
int playTime = -1;
if( pMinecraft->localplayers[pNotifyPressData->UserIndex] != NULL )
{
playTime = (int)pMinecraft->localplayers[pNotifyPressData->UserIndex]->getSessionTimer();
}
// adjust the trial time played
CXuiSceneBase::ReduceTrialTimerValue();
// exit the level
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_CANCEL;
uiIDA[1]=IDS_CONFIRM_OK;
StorageManager.RequestMessageBox(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST, uiIDA, 2, pNotifyPressData->UserIndex,&UIScene_PauseMenu::ExitGameDialogReturned,this, app.GetStringTable());
}
else
{
int playTime = -1;
if( pMinecraft->localplayers[pNotifyPressData->UserIndex] != NULL )
{
playTime = (int)pMinecraft->localplayers[pNotifyPressData->UserIndex]->getSessionTimer();
}
TelemetryManager->RecordLevelExit(pNotifyPressData->UserIndex, eSen_LevelExitStatus_Exited);
// just exit the player
app.SetAction(pNotifyPressData->UserIndex,eAppAction_ExitPlayer);
}
}
}
break;
default:
break;
}
return S_OK;
}
HRESULT UIScene_PauseMenu::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
{
if(m_bIgnoreInput) return S_OK;
// ignore repeated start presses to avoid the scene closing before it's opened
if((pInputData->dwKeyCode==VK_PAD_START) &&(pInputData->dwFlags&XUI_INPUT_FLAG_REPEAT ))
{
rfHandled = TRUE;
return S_OK;
}
bool bIsisPrimaryHost=g_NetworkManager.IsHost() && (ProfileManager.GetPrimaryPad()==m_iPad);
bool bDisplayBanTip = !g_NetworkManager.IsLocalGame() && !bIsisPrimaryHost && !ProfileManager.IsGuest(m_iPad);
bool bUserisClientSide = ProfileManager.IsSignedInLive(m_iPad);
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
app.DebugPrintf("PAUSE- Keydown in the xui %d flags = %d\n",pInputData->dwKeyCode,pInputData->dwFlags);
switch(pInputData->dwKeyCode)
{
case VK_PAD_B:
case VK_PAD_START:
case VK_ESCAPE:
app.DebugPrintf("PAUSE PRESS PROCESSING - ipad = %d, UIScene_PauseMenu::OnKeyDown - LEAVING PAUSE MENU\n",m_iPad);
if( m_iPad == ProfileManager.GetPrimaryPad() && g_NetworkManager.IsLocalGame() )
{
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_PauseServer,(void *)FALSE);
}
CXuiSceneBase::PlayUISFX(eSFX_Back);
app.CloseXuiScenes(pInputData->UserIndex);
if(!ProfileManager.IsFullVersion())
{
CXuiSceneBase::ShowTrialTimer(TRUE);
}
rfHandled = TRUE;
break;
case VK_PAD_X:
// Change device
if(bIsisPrimaryHost)
{
// we need a function to deal with the return from this - if it changes, we need to update the pause menu and tooltips
// Fix for #12531 - TCR 001: BAS Game Stability: When a player selects to change a storage
// device, and repeatedly backs out of the SD screen, disconnects from LIVE, and then selects a SD, the title crashes.
m_bIgnoreInput=true;
StorageManager.SetSaveDevice(&UIScene_PauseMenu::DeviceSelectReturned,this,true);
}
rfHandled = TRUE;
break;
case VK_PAD_Y:
{
if(bUserisClientSide)
{
// 4J Stu - Added check in 1.8.2 bug fix (TU6) to stop repeat key presses
bool bCanScreenshot = true;
for(int j=0; j < XUSER_MAX_COUNT;++j)
{
if(app.GetXuiAction(j) == eAppAction_SocialPostScreenshot)
{
bCanScreenshot = false;
break;
}
}
if(bCanScreenshot) app.SetAction(pInputData->UserIndex,eAppAction_SocialPost);
}
rfHandled = TRUE;
}
break;
case VK_PAD_RSHOULDER:
if( bDisplayBanTip )
{
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_CANCEL;
uiIDA[1]=IDS_CONFIRM_OK;
StorageManager.RequestMessageBox(IDS_ACTION_BAN_LEVEL_TITLE, IDS_ACTION_BAN_LEVEL_DESCRIPTION, uiIDA, 2, pInputData->UserIndex,&UIScene_PauseMenu::BanGameDialogReturned,this, app.GetStringTable());
rfHandled = TRUE;
}
break;
// handle a keyboard Return specifically, because we've turned off the VK_A_OR_START for the pause menu, since this should exit the menu, rather than cause the button to be activated
case VK_RETURN:
// call OnNotifyPressEx directly to trigger the button press action
HXUIOBJ hObjPressed=TreeGetFocus();
XUINotifyPress NotifyPressData;
BOOL rfHandled=FALSE;
NotifyPressData.UserIndex=pInputData->UserIndex;
OnNotifyPressEx(hObjPressed,&NotifyPressData,rfHandled);
break;
}
return S_OK;
}
HRESULT UIScene_PauseMenu::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled)
{
bool bIsisPrimaryHost=g_NetworkManager.IsHost() && (ProfileManager.GetPrimaryPad()==m_iPad);
bool bDisplayBanTip = !g_NetworkManager.IsLocalGame() && !bIsisPrimaryHost && !ProfileManager.IsGuest(m_iPad);
bool bUserisClientSide = ProfileManager.IsSignedInLive(m_iPad);
// Display the tooltips, we are only allowed to display "SHARE" if we have the capability (TCR).
if(StorageManager.GetSaveDisabled())
{
if( ProfileManager.IsFullVersion() && CSocialManager::Instance()->IsTitleAllowedToPostImages() && CSocialManager::Instance()->AreAllUsersAllowedToPostImages() && bUserisClientSide)
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,bIsisPrimaryHost?IDS_TOOLTIPS_SELECTDEVICE:-1,IDS_TOOLTIPS_SHARE, -1,-1,-1,bDisplayBanTip?IDS_TOOLTIPS_BANLEVEL:-1);
}
else
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,-1,-1, -1,-1,-1,bDisplayBanTip?IDS_TOOLTIPS_BANLEVEL:-1);
}
}
else
{
if( CSocialManager::Instance()->IsTitleAllowedToPostImages() && CSocialManager::Instance()->AreAllUsersAllowedToPostImages() && bUserisClientSide)
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,bIsisPrimaryHost?IDS_TOOLTIPS_CHANGEDEVICE:-1,IDS_TOOLTIPS_SHARE, -1,-1,-1,bDisplayBanTip?IDS_TOOLTIPS_BANLEVEL:-1);
}
else
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,bIsisPrimaryHost?IDS_TOOLTIPS_CHANGEDEVICE:-1,-1, -1,-1,-1,bDisplayBanTip?IDS_TOOLTIPS_BANLEVEL:-1);
}
}
// set the focus to the last button we were on
XuiElementSetUserFocus(m_Buttons[m_iLastButtonPressed],m_iPad);
CXuiSceneBase::ShowBackground( m_iPad, FALSE );
CXuiSceneBase::ShowDarkOverlay( m_iPad, TRUE );
bool isWrongSize = false;
if(app.GetLocalPlayerCount()==1)
{
// If we were created as a splitscreen scene, then it's now going to be in the wrong place. Get rid of this scene.
if(m_bSplitscreen)
{
CXuiSceneBase::ShowLogo( m_iPad, FALSE );
isWrongSize = true;
}
else
{
CXuiSceneBase::ShowLogo( m_iPad, TRUE );
}
}
else
{
CXuiSceneBase::ShowLogo( m_iPad, FALSE );
if(!m_bSplitscreen) isWrongSize = true;
}
if(isWrongSize)
{
if( m_iPad == ProfileManager.GetPrimaryPad() && g_NetworkManager.IsLocalGame() )
{
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_PauseServer,(void *)FALSE);
}
app.CloseXuiScenes(m_iPad);
if(!ProfileManager.IsFullVersion())
{
CXuiSceneBase::ShowTrialTimer(TRUE);
}
}
return S_OK;
}
HRESULT UIScene_PauseMenu::OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled)
{
pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE);
if(pControlNavigateData->hObjDest!=NULL)
{
bHandled=TRUE;
}
return S_OK;
}
int UIScene_PauseMenu::BanGameDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
// results switched for this dialog
if(result==C4JStorage::EMessage_ResultDecline)
{
// 4J Stu - Only do this if we are currently idle, don't want the (relatively) low priority ban task overriding something else
if(app.GetXuiAction(iPad) == eAppAction_Idle) app.SetAction(iPad,eAppAction_BanLevel);
}
return 0;
}
int UIScene_PauseMenu::DeviceSelectReturned(void *pParam,bool bContinue)
{
// Has someone pulled the ethernet cable and caused the pause menu to be closed before this callback returns?
if(!app.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()))
{
return 0;
}
UIScene_PauseMenu* pClass = (UIScene_PauseMenu*)pParam;
bool bIsisPrimaryHost=g_NetworkManager.IsHost() && (ProfileManager.GetPrimaryPad()==pClass->m_iPad);
bool bDisplayBanTip = !g_NetworkManager.IsLocalGame() && !bIsisPrimaryHost && !ProfileManager.IsGuest(pClass->m_iPad);
bool bUserisClientSide = ProfileManager.IsSignedInLive(pClass->m_iPad);
//Whatever happen, we need to update the pause menu and the tooltips
// Display the tooltips, we are only allowed to display "SHARE" if we have the capability (TCR).
if(StorageManager.GetSaveDisabled())
{
if( ProfileManager.IsFullVersion() && CSocialManager::Instance()->IsTitleAllowedToPostImages() && CSocialManager::Instance()->AreAllUsersAllowedToPostImages() && bUserisClientSide)
{
ui.SetTooltips( pClass->m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,bIsisPrimaryHost?IDS_TOOLTIPS_SELECTDEVICE:-1,IDS_TOOLTIPS_SHARE, -1,-1,-1,bDisplayBanTip?IDS_TOOLTIPS_BANLEVEL:-1);
}
else
{
ui.SetTooltips( pClass->m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,-1,-1, -1,-1,-1,bDisplayBanTip?IDS_TOOLTIPS_BANLEVEL:-1);
}
// disable save button
// set the focus on to another button
pClass->m_Buttons[BUTTON_PAUSE_SAVEGAME].SetEnable(FALSE);
pClass->m_Buttons[BUTTON_PAUSE_SAVEGAME].EnableInput(FALSE);
pClass->m_Buttons[BUTTON_PAUSE_RESUMEGAME].InitFocus(pClass->m_iPad);
}
else
{
if( CSocialManager::Instance()->IsTitleAllowedToPostImages() && CSocialManager::Instance()->AreAllUsersAllowedToPostImages() && bUserisClientSide)
{
ui.SetTooltips(pClass->m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,bIsisPrimaryHost?IDS_TOOLTIPS_CHANGEDEVICE:-1,IDS_TOOLTIPS_SHARE, -1,-1,-1,bDisplayBanTip?IDS_TOOLTIPS_BANLEVEL:-1);
}
else
{
ui.SetTooltips( pClass->m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,bIsisPrimaryHost?IDS_TOOLTIPS_CHANGEDEVICE:-1,-1, -1,-1,-1,bDisplayBanTip?IDS_TOOLTIPS_BANLEVEL:-1);
}
// enable save button
pClass->m_Buttons[BUTTON_PAUSE_SAVEGAME].SetEnable(TRUE);
pClass->m_Buttons[BUTTON_PAUSE_SAVEGAME].EnableInput(TRUE);
}
pClass->m_bIgnoreInput=false;
return 0;
}
HRESULT UIScene_PauseMenu::OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled)
{
bHandled=true;
return app.AdjustSplitscreenScene_PlayerChanged(m_hObj,&m_OriginalPosition,m_iPad,bJoining,false);
}
HRESULT UIScene_PauseMenu::OnTimer(XUIMessageTimer *pData,BOOL& rfHandled)
{
if(pData->nId==IGNORE_KEYPRESS_TIMERID)
{
XuiKillTimer(m_hObj,IGNORE_KEYPRESS_TIMERID);
// block input if we're waiting for DLC to install, and wipe the saves list. The end of dlc mounting custom message will fill the list again
if(app.StartInstallDLCProcess(m_iPad)==true)
{
// not doing a mount, so enable input
m_bIgnoreInput=true;
}
else
{
m_bIgnoreInput=false;
}
}
return S_OK;
}
HRESULT UIScene_PauseMenu::OnDestroy()
{
//XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_AUTO);
TelemetryManager->RecordUnpauseOrActive(m_iPad);
if( m_iPad == ProfileManager.GetPrimaryPad() && g_NetworkManager.IsLocalGame() )
{
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_PauseServer,(void *)FALSE);
}
return S_OK;
}
int UIScene_PauseMenu::DeviceRemovedDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
// results switched for this dialog
if(result==C4JStorage::EMessage_ResultDecline)
{
// continue without saving
StorageManager.SetSaveDisabled(true);
StorageManager.SetSaveDeviceSelected(ProfileManager.GetPrimaryPad(),false);
// Has someone pulled the ethernet cable and caused the pause menu to be closed before this callback returns?
if(app.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()))
{
UIScene_PauseMenu* pClass = (UIScene_PauseMenu*)pParam;
// use the device select returned function to wipe the saves list and change the tooltip
pClass->DeviceSelectReturned(pClass,true);
}
}
else
{
// Change device
if(app.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()))
{
UIScene_PauseMenu* pClass = (UIScene_PauseMenu*)pParam;
StorageManager.SetSaveDevice(&UIScene_PauseMenu::DeviceSelectReturned,pClass,true);
}
}
return 0;
}
HRESULT UIScene_PauseMenu::OnCustomMessage_DLCInstalled()
{
// mounted DLC may have changed
if(app.StartInstallDLCProcess(m_iPad)==false)
{
// not doing a mount, so re-enable input
m_bIgnoreInput=false;
}
else
{
m_bIgnoreInput=true;
}
// this will send a CustomMessage_DLCMountingComplete when done
return S_OK;
}
HRESULT UIScene_PauseMenu::OnCustomMessage_DLCMountingComplete()
{
m_bIgnoreInput=false;
app.m_dlcManager.checkForCorruptDLCAndAlert();
XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_AUTO);
return S_OK;
}
void UIScene_PauseMenu::ShowScene(bool show)
{
SetShow(show?TRUE:FALSE);
}
int UIScene_PauseMenu::WarningTrialTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_PauseMenu* pScene = (UIScene_PauseMenu*)pParam;
//pScene->m_bIgnoreInput = false;
pScene->ShowScene( true );
if(result==C4JStorage::EMessage_ResultAccept)
{
if(ProfileManager.IsSignedIn(iPad))
{
ULONGLONG ullIndexA[1];
TexturePack *tPack = Minecraft::GetInstance()->skins->getSelected();
// get the dlc texture pack
DLCTexturePack *pDLCTexPack=(DLCTexturePack *)tPack;
// Need to get the parent packs id, since this may be one of many child packs with their own ids
app.GetDLCFullOfferIDForPackID(pDLCTexPack->getDLCParentPackId(),&ullIndexA[0]);
// need to allow downloads here, or the player would need to quit the game to let the download of a texture pack happen. This might affect the network traffic, since the download could take all the bandwidth...
XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW);
StorageManager.InstallOffer(1,ullIndexA,NULL,NULL);
}
}
else
{
TelemetryManager->RecordUpsellResponded(iPad, eSet_UpsellID_Texture_DLC, ( pScene->m_pDLCPack->getPurchaseOfferId() & 0xFFFFFFFF ), eSen_UpsellOutcome_Declined);
}
return 0;
}
int UIScene_PauseMenu::ExitGameSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_PauseMenu *pClass = (UIScene_PauseMenu *)pParam;
// Exit with or without saving
// Decline means save in this dialog
if(result==C4JStorage::EMessage_ResultDecline || result==C4JStorage::EMessage_ResultThirdOption)
{
if( result==C4JStorage::EMessage_ResultDecline ) // Save
{
// 4J-PB - Is the player trying to save but they are using a trial texturepack ?
if(!Minecraft::GetInstance()->skins->isUsingDefaultSkin())
{
TexturePack *tPack = Minecraft::GetInstance()->skins->getSelected();
DLCTexturePack *pDLCTexPack=(DLCTexturePack *)tPack;
DLCPack *pDLCPack=pDLCTexPack->getDLCInfoParentPack();//tPack->getDLCPack();
if(!pDLCPack->hasPurchasedFile( DLCManager::e_DLCType_Texture, L"" ))
{
#ifdef _XBOX
// upsell
ULONGLONG ullOfferID_Full;
// get the dlc texture pack
DLCTexturePack *pDLCTexPack=(DLCTexturePack *)tPack;
app.GetDLCFullOfferIDForPackID(pDLCTexPack->getDLCParentPackId(),&ullOfferID_Full);
// tell sentient about the upsell of the full version of the skin pack
TelemetryManager->RecordUpsellPresented(iPad, eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF);
#endif
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_OK;
uiIDA[1]=IDS_CONFIRM_CANCEL;
// Give the player a warning about the trial version of the texture pack
ui.RequestMessageBox(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT, uiIDA, 2, ProfileManager.GetPrimaryPad() ,&UIScene_PauseMenu::WarningTrialTexturePackReturned,pClass,app.GetStringTable());
return S_OK;
}
}
// does the save exist?
bool bSaveExists;
StorageManager.DoesSaveExist(&bSaveExists);
// 4J-PB - we check if the save exists inside the libs
// we need to ask if they are sure they want to overwrite the existing game
if(bSaveExists)
{
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_CANCEL;
uiIDA[1]=IDS_CONFIRM_OK;
ui.RequestMessageBox(IDS_TITLE_SAVE_GAME, IDS_CONFIRM_SAVE_GAME, uiIDA, 2, ProfileManager.GetPrimaryPad(),&UIScene_PauseMenu::ExitGameAndSaveReturned,pClass, app.GetStringTable());
return 0;
}
else
{
MinecraftServer::getInstance()->setSaveOnExit( true );
}
}
else
{
// been a few requests for a confirm on exit without saving
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_CANCEL;
uiIDA[1]=IDS_CONFIRM_OK;
ui.RequestMessageBox(IDS_TITLE_DECLINE_SAVE_GAME, IDS_CONFIRM_DECLINE_SAVE_GAME, uiIDA, 2, ProfileManager.GetPrimaryPad(),&UIScene_PauseMenu::ExitGameDeclineSaveReturned, dynamic_cast<IUIScene_PauseMenu*>(pClass), app.GetStringTable());
return 0;
}
app.SetAction(iPad,eAppAction_ExitWorld);
}
return 0;
}
int UIScene_PauseMenu::ExitGameDeclineSaveReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
// results switched for this dialog
if(result==C4JStorage::EMessage_ResultDecline)
{
MinecraftServer::getInstance()->setSaveOnExit( false );
// flag a app action of exit game
app.SetAction(iPad,eAppAction_ExitWorld);
}
else
{
// has someone disconnected the ethernet here, causing the pause menu to shut?
if(ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()))
{
IUIScene_PauseMenu* pClass = (IUIScene_PauseMenu*)pParam;
UINT uiIDA[3];
// you cancelled the save on exit after choosing exit and save? You go back to the Exit choices then.
uiIDA[0]=IDS_CONFIRM_CANCEL;
uiIDA[1]=IDS_EXIT_GAME_SAVE;
uiIDA[2]=IDS_EXIT_GAME_NO_SAVE;
if(g_NetworkManager.GetPlayerCount()>1)
{
ui.RequestMessageBox(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE, uiIDA, 3, ProfileManager.GetPrimaryPad(),&UIScene_PauseMenu::ExitGameSaveDialogReturned,pClass, app.GetStringTable(), 0, 0, false);
}
else
{
ui.RequestMessageBox(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 3, ProfileManager.GetPrimaryPad(),&UIScene_PauseMenu::ExitGameSaveDialogReturned,pClass, app.GetStringTable(), 0, 0, false);
}
}
}
return 0;
}
int UIScene_PauseMenu::ExitGameAndSaveReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
// 4J-PB - we won't come in here if we have a trial texture pack
// results switched for this dialog
if(result==C4JStorage::EMessage_ResultDecline)
{
MinecraftServer::getInstance()->setSaveOnExit( true );
// flag a app action of exit game
app.SetAction(iPad,eAppAction_ExitWorld);
}
else
{
// has someone disconnected the ethernet here, causing the pause menu to shut?
if(ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()))
{
UIScene_PauseMenu* pClass = (UIScene_PauseMenu*)pParam;
UINT uiIDA[3];
// you cancelled the save on exit after choosing exit and save? You go back to the Exit choices then.
uiIDA[0]=IDS_CONFIRM_CANCEL;
uiIDA[1]=IDS_EXIT_GAME_SAVE;
uiIDA[2]=IDS_EXIT_GAME_NO_SAVE;
if(g_NetworkManager.GetPlayerCount()>1)
{
ui.RequestMessageBox(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE, uiIDA, 3, ProfileManager.GetPrimaryPad(),&UIScene_PauseMenu::ExitGameSaveDialogReturned,pClass, app.GetStringTable(), 0, 0, false);
}
else
{
ui.RequestMessageBox(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 3, ProfileManager.GetPrimaryPad(),&UIScene_PauseMenu::ExitGameSaveDialogReturned,pClass, app.GetStringTable(), 0, 0, false);
}
}
}
return 0;
}
int UIScene_PauseMenu::SaveGameDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
// results switched for this dialog
if(result==C4JStorage::EMessage_ResultDecline)
{
// flag a app action of save game
app.SetAction(iPad,eAppAction_SaveGame);
}
return 0;
}
int UIScene_PauseMenu::ExitGameDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
// results switched for this dialog
if(result==C4JStorage::EMessage_ResultDecline)
{
app.SetAction(iPad,eAppAction_ExitWorld);
}
return 0;
}
int UIScene_PauseMenu::SaveWorldThreadProc( LPVOID lpParameter )
{
bool bAutosave=(bool)lpParameter;
if(bAutosave)
{
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_AutoSaveGame);
}
else
{
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_SaveGame);
}
// Share AABB & Vec3 pools with default (main thread) - should be ok as long as we don't tick the main thread whilst this thread is running
AABB::UseDefaultThreadStorage();
Vec3::UseDefaultThreadStorage();
Compression::UseDefaultThreadStorage();
Minecraft *pMinecraft=Minecraft::GetInstance();
//wprintf(L"Loading world on thread\n");
if(ProfileManager.IsFullVersion())
{
app.SetGameStarted(false);
while( app.GetXuiServerAction(ProfileManager.GetPrimaryPad() ) != eXuiServerAction_Idle && !MinecraftServer::serverHalted() )
{
Sleep(10);
}
if(!MinecraftServer::serverHalted() && !app.GetChangingSessionType() ) app.SetGameStarted(true);
}
HRESULT hr = S_OK;
if(app.GetChangingSessionType())
{
// 4J Stu - This causes the fullscreenprogress scene to ignore the action it was given
hr = ERROR_CANCELLED;
}
return hr;
}
int UIScene_PauseMenu::ExitWorldThreadProc( void* lpParameter )
{
// Share AABB & Vec3 pools with default (main thread) - should be ok as long as we don't tick the main thread whilst this thread is running
AABB::UseDefaultThreadStorage();
Vec3::UseDefaultThreadStorage();
Compression::UseDefaultThreadStorage();
//app.SetGameStarted(false);
_ExitWorld(lpParameter);
return S_OK;
}
// This function performs the meat of exiting from a level. It should be called from a thread other than the main thread.
void UIScene_PauseMenu::_ExitWorld(LPVOID lpParameter)
{
Minecraft *pMinecraft=Minecraft::GetInstance();
int exitReasonStringId = pMinecraft->progressRenderer->getCurrentTitle();
int exitReasonTitleId = IDS_CONNECTION_LOST;
bool saveStats = true;
if (pMinecraft->isClientSide() || g_NetworkManager.IsInSession())
{
if(lpParameter != NULL )
{
// 4J-PB - check if we have lost connection to Live
if(ProfileManager.GetLiveConnectionStatus()!=XONLINE_S_LOGON_CONNECTION_ESTABLISHED )
{
exitReasonStringId = IDS_CONNECTION_LOST_LIVE;
}
else
{
switch( app.GetDisconnectReason() )
{
case DisconnectPacket::eDisconnect_Kicked:
exitReasonStringId = IDS_DISCONNECTED_KICKED;
break;
case DisconnectPacket::eDisconnect_NoUGC_AllLocal:
exitReasonStringId = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL;
exitReasonTitleId = IDS_CONNECTION_FAILED;
break;
case DisconnectPacket::eDisconnect_NoUGC_Single_Local:
exitReasonStringId = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL;
exitReasonTitleId = IDS_CONNECTION_FAILED;
break;
#ifdef _XBOX
case DisconnectPacket::eDisconnect_NoUGC_Remote:
exitReasonStringId = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE;
exitReasonTitleId = IDS_CONNECTION_FAILED;
break;
#endif
case DisconnectPacket::eDisconnect_NoFlying:
exitReasonStringId = IDS_DISCONNECTED_FLYING;
break;
case DisconnectPacket::eDisconnect_Quitting:
exitReasonStringId = IDS_DISCONNECTED_SERVER_QUIT;
break;
case DisconnectPacket::eDisconnect_NoFriendsInGame:
exitReasonStringId = IDS_DISCONNECTED_NO_FRIENDS_IN_GAME;
exitReasonTitleId = IDS_CANTJOIN_TITLE;
break;
case DisconnectPacket::eDisconnect_Banned:
exitReasonStringId = IDS_DISCONNECTED_BANNED;
exitReasonTitleId = IDS_CANTJOIN_TITLE;
break;
case DisconnectPacket::eDisconnect_NotFriendsWithHost:
exitReasonStringId = IDS_NOTALLOWED_FRIENDSOFFRIENDS;
exitReasonTitleId = IDS_CANTJOIN_TITLE;
break;
case DisconnectPacket::eDisconnect_OutdatedServer:
exitReasonStringId = IDS_DISCONNECTED_SERVER_OLD;
exitReasonTitleId = IDS_CANTJOIN_TITLE;
break;
case DisconnectPacket::eDisconnect_OutdatedClient:
exitReasonStringId = IDS_DISCONNECTED_CLIENT_OLD;
exitReasonTitleId = IDS_CANTJOIN_TITLE;
break;
case DisconnectPacket::eDisconnect_ServerFull:
exitReasonStringId = IDS_DISCONNECTED_SERVER_FULL;
exitReasonTitleId = IDS_CANTJOIN_TITLE;
break;
default:
exitReasonStringId = IDS_CONNECTION_LOST_SERVER;
}
}
//pMinecraft->progressRenderer->progressStartNoAbort( exitReasonStringId );
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
// 4J Stu - Fix for #48669 - TU5: Code: Compliance: TCR #15: Incorrect/misleading messages after signing out a profile during online game session.
// If the primary player is signed out, then that is most likely the cause of the disconnection so don't display a message box. This will allow the message box requested by the libraries to be brought up
if( ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad())) ui.RequestMessageBox( exitReasonTitleId, exitReasonStringId, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable());
exitReasonStringId = -1;
// 4J - Force a disconnection, this handles the situation that the server has already disconnected
if( pMinecraft->levels[0] != NULL ) pMinecraft->levels[0]->disconnect(false);
if( pMinecraft->levels[1] != NULL ) pMinecraft->levels[1]->disconnect(false);
if( pMinecraft->levels[2] != NULL ) pMinecraft->levels[2]->disconnect(false);
}
else
{
exitReasonStringId = IDS_EXITING_GAME;
pMinecraft->progressRenderer->progressStartNoAbort( IDS_EXITING_GAME );
if( pMinecraft->levels[0] != NULL ) pMinecraft->levels[0]->disconnect();
if( pMinecraft->levels[1] != NULL ) pMinecraft->levels[1]->disconnect();
if( pMinecraft->levels[2] != NULL ) pMinecraft->levels[2]->disconnect();
}
// 4J Stu - This only does something if we actually have a server, so don't need to do any other checks
MinecraftServer::HaltServer();
// We need to call the stats & leaderboards save before we exit the session
// 4J We need to do this in a QNet callback where it is safe
//pMinecraft->forceStatsSave();
saveStats = false;
// 4J Stu - Leave the session once the disconnect packet has been sent
g_NetworkManager.LeaveGame(FALSE);
}
else
{
if(lpParameter != NULL && ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad()) )
{
switch( app.GetDisconnectReason() )
{
case DisconnectPacket::eDisconnect_Kicked:
exitReasonStringId = IDS_DISCONNECTED_KICKED;
break;
case DisconnectPacket::eDisconnect_NoUGC_AllLocal:
exitReasonStringId = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL;
exitReasonTitleId = IDS_CONNECTION_FAILED;
break;
case DisconnectPacket::eDisconnect_NoUGC_Single_Local:
exitReasonStringId = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL;
exitReasonTitleId = IDS_CONNECTION_FAILED;
break;
#ifdef _XBOX
case DisconnectPacket::eDisconnect_NoUGC_Remote:
exitReasonStringId = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE;
exitReasonTitleId = IDS_CONNECTION_FAILED;
break;
#endif
case DisconnectPacket::eDisconnect_Quitting:
exitReasonStringId = IDS_DISCONNECTED_SERVER_QUIT;
break;
case DisconnectPacket::eDisconnect_NoMultiplayerPrivilegesJoin:
exitReasonStringId = IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT;
break;
case DisconnectPacket::eDisconnect_OutdatedServer:
exitReasonStringId = IDS_DISCONNECTED_SERVER_OLD;
exitReasonTitleId = IDS_CANTJOIN_TITLE;
break;
case DisconnectPacket::eDisconnect_OutdatedClient:
exitReasonStringId = IDS_DISCONNECTED_CLIENT_OLD;
exitReasonTitleId = IDS_CANTJOIN_TITLE;
break;
case DisconnectPacket::eDisconnect_ServerFull:
exitReasonStringId = IDS_DISCONNECTED_SERVER_FULL;
exitReasonTitleId = IDS_CANTJOIN_TITLE;
break;
default:
exitReasonStringId = IDS_DISCONNECTED;
}
//pMinecraft->progressRenderer->progressStartNoAbort( exitReasonStringId );
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestMessageBox( exitReasonTitleId, exitReasonStringId, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable());
exitReasonStringId = -1;
}
}
// Fix for #93148 - TCR 001: BAS Game Stability: Title will crash for the multiplayer client if host of the game will exit during the clients loading to created world.
while( g_NetworkManager.IsNetworkThreadRunning() )
{
Sleep(1);
}
pMinecraft->setLevel(NULL,exitReasonStringId,nullptr,saveStats);
TelemetryManager->Flush();
app.m_gameRules.unloadCurrentGameRules();
//app.m_Audio.unloadCurrentAudioDetails();
MinecraftServer::resetFlags();
// Fix for #48385 - BLACK OPS :TU5: Functional: Client becomes pseudo soft-locked when returned to the main menu after a remote disconnect
// Make sure there is text explaining why the player is waiting
pMinecraft->progressRenderer->progressStart(IDS_EXITING_GAME);
// Fix for #13259 - CRASH: Gameplay: loading process is halted when player loads saved data
// We can't start/join a new game until the session is destroyed, so wait for it to be idle again
while( g_NetworkManager.IsInSession() )
{
Sleep(1);
}
app.SetChangingSessionType(false);
app.SetReallyChangingSessionType(false);
}
void UIScene_PauseMenu::SetIgnoreInput(bool ignoreInput)
{
m_bIgnoreInput = ignoreInput;
}