Files
2026-03-01 12:16:08 +08:00

154 lines
6.1 KiB
C++

#pragma once
#include "../media/xuiscene_load_settings.h"
#include "XUI_Ctrl_SliderWrapper.h"
#include "XUI_Ctrl_4JIcon.h"
#include "XUI_CustomMessages.h"
#include "XUI_MultiGameLaunchMoreOptions.h"
class CScene_LoadGameSettings : public CXuiSceneImpl
{
public:
typedef struct
{
unsigned int uiLen;
unsigned int uiCode;
}
PNG_CHUNK;
protected:
// Control and Element wrapper objects.
CXuiScene m_MainScene;
CXuiScene m_TexturePackDetails;
CXuiControl m_GameName;
CXuiControl m_GameSeed;
CXuiControl m_GameCreatedMode;
CXuiControl m_ButtonLoad;
CXuiControl m_ButtonGameMode;
CXuiControl m_MoreOptions;
CXuiCtrl4JIcon m_GameIcon;
CXuiCtrlSliderWrapper m_SliderDifficulty;
CXuiCtrl4JList *m_pTexturePacksList;
CXuiControl m_texturePackTitle, m_texturePackDescription;
CXuiCtrl4JIcon *m_texturePackIcon, *m_texturePackComparison;
// Message map. Here we tie messages to message handlers.
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT( OnInit )
XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate )
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_NOTIFY_VALUE_CHANGED(OnNotifyValueChanged)
XUI_ON_XM_GET_SOURCE_IMAGE(OnGetSourceDataImage)
XUI_ON_XM_TRANSITION_START(OnTransitionStart)
XUI_ON_XM_TRANSITION_END(OnTransitionEnd)
XUI_ON_XM_FONTRENDERERCHANGE_MESSAGE(OnFontRendererChange)
XUI_ON_XM_NOTIFY_SELCHANGED( OnNotifySelChanged )
XUI_ON_XM_TIMER( OnTimer )
XUI_ON_XM_NOTIFY_KILL_FOCUS( OnNotifyKillFocus )
XUI_ON_XM_DESTROY( OnDestroy )
XUI_ON_XM_DLCINSTALLED_MESSAGE(OnCustomMessage_DLCInstalled)
XUI_ON_XM_DLCLOADED_MESSAGE(OnCustomMessage_DLCMountingComplete)
XUI_ON_XM_NAV_RETURN(OnNavReturn)
XUI_END_MSG_MAP()
// Control mapping to objects
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_MainScene, m_MainScene)
BEGIN_MAP_CHILD_CONTROLS(m_MainScene)
MAP_CONTROL(IDC_XuiLoadSettings, m_ButtonLoad)
MAP_CONTROL(IDC_XuiGameModeToggle, m_ButtonGameMode)
MAP_CONTROL(IDC_XuiMoreOptions, m_MoreOptions)
MAP_CONTROL(IDC_XuiGameIcon, m_GameIcon);
MAP_CONTROL(IDC_XuiGameName, m_GameName)
MAP_CONTROL(IDC_XuiGameSeed, m_GameSeed)
MAP_CONTROL(IDC_XuiCreatedMode, m_GameCreatedMode)
MAP_CONTROL(IDC_XuiSliderDifficulty, m_SliderDifficulty)
MAP_OVERRIDE(IDC_TexturePacksList, m_pTexturePacksList)
//MAP_CONTROL(IDC_XuiGameMode, m_GameMode)
END_MAP_CHILD_CONTROLS()
MAP_CONTROL(IDC_TexturePackDetails, m_TexturePackDetails)
BEGIN_MAP_CHILD_CONTROLS(m_TexturePackDetails)
MAP_CONTROL(IDC_TexturePackName, m_texturePackTitle)
MAP_CONTROL(IDC_TexturePackDescription, m_texturePackDescription)
MAP_OVERRIDE(IDC_Icon, m_texturePackIcon)
MAP_OVERRIDE(IDC_ComparisonPic, m_texturePackComparison)
END_MAP_CHILD_CONTROLS()
END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnGetSourceDataImage(XUIMessageGetSourceImage *pGetSourceImageData,BOOL& bHandled);
HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged, BOOL& bHandled );
HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
HRESULT OnTransitionEnd( XUIMessageTransition *pTransition, BOOL& bHandled );
HRESULT OnFontRendererChange();
HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled);
HRESULT OnNotifySelChanged( HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled );
HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
HRESULT OnNotifyKillFocus(HXUIOBJ hObjSource, XUINotifyFocus *pNotifyFocusData, BOOL& bHandled);
HRESULT OnDestroy();
HRESULT OnCustomMessage_DLCInstalled();
HRESULT OnCustomMessage_DLCMountingComplete();
HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled);
static int LoadSaveDataReturned(void *pParam,bool bContinue);
static int LoadSaveDataForNameChangeReturned(void *pParam,bool bContinue);
static int DeviceRemovedDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static void StartGameFromSave(CScene_LoadGameSettings* pClass, DWORD dwLocalUsersMask);
static int StartGame_SignInReturned(void *pParam,bool bContinue, int iPad);
static int DeviceSelectReturned(void *pParam,bool bContinue);
static int ConfirmLoadReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int DeleteSaveDataReturned(void *pParam,bool bSuccess);
static int CheckResetNetherReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int TexturePackDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int Progress(void *pParam,float fProgress);
void LoadLevelGen(LevelGenerationOptions *levelGen);
HRESULT LaunchGame(void);
public:
static unsigned char szPNG[8];
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS( CScene_LoadGameSettings, L"CScene_LoadGameSettings", XUI_CLASS_SCENE )
private:
static int UnlockTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
void UpdateTexturePackDescription(int index);
void ClearTexturePackDescription();
void UpdateCurrentTexturePack();
bool m_bIgnoreInput;
HXUIBRUSH m_hXuiBrush;
HXUIBRUSH m_hTexturePackIconBrush;
HXUIBRUSH m_hTexturePackComparisonBrush;
int m_iPad;
int m_iSaveGameInfoIndex;
bool m_bMultiplayerAllowed;
static int m_iDifficultyTitleSettingA[4];
int m_CurrentDifficulty;
bool m_bHasBeenInCreative;
bool m_bSetup;
bool m_texturePackDescDisplayed;
DWORD m_dwSaveFileC;
#ifdef _XBOX
C4JStorage::CACHEINFOSTRUCT *m_InfoA;
#endif
unsigned char m_szSeed[50];
XCONTENT_DATA m_XContentData;
LaunchMoreOptionsMenuInitData m_MoreOptionsParams;
bool m_bGameModeSurvival;
unsigned int m_currentTexturePackIndex;
DLCPack * m_pDLCPack;
LevelGenerationOptions *m_levelGen;
int m_iTexturePacksNotInstalled;
int *m_iConfigA; // track the texture packs that we don't have installed
LoadMenuInitData *m_params;
};