This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
1686 lines
57 KiB
C++
1686 lines
57 KiB
C++
#include "stdafx.h"
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#include <xuiresource.h>
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#include <xuiapp.h>
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#include <assert.h>
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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#include "..\..\Common\Tutorial\TutorialMode.h"
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#include "..\..\..\Minecraft.World\ConsoleSaveFileIO.h"
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#include "..\..\LocalPlayer.h"
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#include "..\..\Minecraft.h"
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#include "..\..\..\Minecraft.World\AABB.h"
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#include "..\..\..\Minecraft.World\Vec3.h"
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#include "..\..\..\Minecraft.World\ArrayWithLength.h"
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#include "..\..\..\Minecraft.World\File.h"
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#include "..\..\..\Minecraft.World\InputOutputStream.h"
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#include "..\..\MinecraftServer.h"
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#include "..\..\Options.h"
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#include "XUI_Ctrl_4JList.h"
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#include "XUI_MultiGameInfo.h"
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#include "XUI_MultiGameJoinLoad.h"
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#include "XUI_Ctrl_4JIcon.h"
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#include "XUI_LoadSettings.h"
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#include "..\..\..\Minecraft.World\LevelSettings.h"
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#include "..\..\TexturePackRepository.h"
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#include "..\..\TexturePack.h"
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#include "..\GameRules\ConsoleGameRules.h"
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#include "..\..\StringTable.h"
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#include "..\..\DLCTexturePack.h"
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#define GAME_CREATE_ONLINE_TIMER_ID 0
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#define GAME_CREATE_ONLINE_TIMER_TIME 100
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#define CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID 1
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#define CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME 100
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int CScene_LoadGameSettings::m_iDifficultyTitleSettingA[4]=
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{
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IDS_DIFFICULTY_TITLE_PEACEFUL,
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IDS_DIFFICULTY_TITLE_EASY,
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IDS_DIFFICULTY_TITLE_NORMAL,
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IDS_DIFFICULTY_TITLE_HARD
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};
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HRESULT CScene_LoadGameSettings::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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{
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m_hXuiBrush = NULL;
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m_bSetup = false;
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m_texturePackDescDisplayed = false;
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m_iConfigA=NULL;
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WCHAR TempString[256];
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m_params = (LoadMenuInitData *)pInitData->pvInitData;
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m_MoreOptionsParams.bGenerateOptions=FALSE;
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m_MoreOptionsParams.bPVP = TRUE;
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m_MoreOptionsParams.bTrust = TRUE;
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m_MoreOptionsParams.bFireSpreads = TRUE;
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m_MoreOptionsParams.bTNT = TRUE;
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m_MoreOptionsParams.bHostPrivileges = FALSE;
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m_MoreOptionsParams.bResetNether = FALSE;
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m_MoreOptionsParams.iPad = m_params->iPad;
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// 4J-JEV: Fix for:
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// TU12: Content: Gameplay: New "Mass Effect World" remembers and uses the settings of another - lately created - World.
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m_MoreOptionsParams.bBonusChest = FALSE;
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m_MoreOptionsParams.bFlatWorld = FALSE;
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m_MoreOptionsParams.bStructures = TRUE;
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m_iPad=m_params->iPad;
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m_iSaveGameInfoIndex=m_params->iSaveGameInfoIndex;
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m_levelGen = m_params->levelGen;
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MapChildControls();
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XuiControlSetText(m_MoreOptions,app.GetString(IDS_MORE_OPTIONS));
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XuiControlSetText(m_ButtonLoad,app.GetString(IDS_LOAD));
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XuiControlSetText(m_pTexturePacksList->m_hObj,app.GetString(IDS_DLC_MENU_TEXTUREPACKS));
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m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
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// 4J-PB - read the settings for the online flag. We'll only save this setting if the user changed it.
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bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
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m_MoreOptionsParams.bOnlineSettingChangedBySystem=false;
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// Set the text for friends of friends, and default to on
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if( m_bMultiplayerAllowed)
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{
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m_MoreOptionsParams.bOnlineGame = bGameSetting_Online?TRUE:FALSE;
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if(bGameSetting_Online)
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{
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m_MoreOptionsParams.bInviteOnly = (app.GetGameSettings(m_iPad,eGameSetting_InviteOnly)!=0)?TRUE:FALSE;
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m_MoreOptionsParams.bAllowFriendsOfFriends = (app.GetGameSettings(m_iPad,eGameSetting_FriendsOfFriends)!=0)?TRUE:FALSE;
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}
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else
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{
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m_MoreOptionsParams.bInviteOnly = FALSE;
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m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
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}
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}
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else
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{
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m_MoreOptionsParams.bOnlineGame = FALSE;
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m_MoreOptionsParams.bInviteOnly = FALSE;
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m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
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if(bGameSetting_Online)
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{
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// The profile settings say Online, but either the player is offline, or they are not allowed to play online
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m_MoreOptionsParams.bOnlineSettingChangedBySystem=true;
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}
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}
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XuiSetTimer(m_hObj,GAME_CREATE_ONLINE_TIMER_ID,GAME_CREATE_ONLINE_TIMER_TIME);
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XuiSetTimer(m_hObj,CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID,CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME);
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m_ButtonGameMode.SetText(app.GetString(IDS_GAMEMODE_SURVIVAL));
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m_bGameModeSurvival=true;
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m_CurrentDifficulty=app.GetGameSettings(m_iPad,eGameSetting_Difficulty);
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m_SliderDifficulty.SetValue(m_CurrentDifficulty);
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swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[m_CurrentDifficulty]));
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m_SliderDifficulty.SetText(TempString);
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m_bHasBeenInCreative = false;
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if(m_levelGen)
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{
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m_GameName.SetText(m_levelGen->getDisplayName());
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if(m_levelGen->requiresTexturePack())
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{
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m_MoreOptionsParams.dwTexturePack = m_levelGen->getRequiredTexturePackId();
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m_pTexturePacksList->SetEnable(FALSE);
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// retrieve the save icon from the texture pack, if there is one
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TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack);
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DWORD dwImageBytes;
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PBYTE pbImageData = tp->getPackIcon(dwImageBytes);
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if(dwImageBytes > 0 && pbImageData)
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{
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XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&m_hXuiBrush);
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}
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// Set this level as created in creative mode, so that people can't use the themed worlds as an easy way to get achievements
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m_bHasBeenInCreative = true;
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m_GameCreatedMode.SetText( app.GetString(IDS_CREATED_IN_CREATIVE) );
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}
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}
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else
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{
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// set the save icon
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PBYTE pbImageData=NULL;
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DWORD dwImageBytes=0;
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StorageManager.GetSaveCacheFileInfo(m_params->iSaveGameInfoIndex,m_XContentData);
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StorageManager.GetSaveCacheFileInfo(m_params->iSaveGameInfoIndex,&pbImageData,&dwImageBytes);
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// if there is no thumbnail, retrieve the default one from the file.
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// Don't delete the image data after creating the xuibrush, since we'll use it in the rename of the save
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bool bHostOptionsRead = false;
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unsigned int uiHostOptions = 0;
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if(pbImageData==NULL)
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{
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DWORD dwResult=XContentGetThumbnail(ProfileManager.GetPrimaryPad(),&m_XContentData,NULL,&dwImageBytes,NULL);
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if(dwResult==ERROR_SUCCESS)
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{
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pbImageData = new BYTE[dwImageBytes];
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XContentGetThumbnail(ProfileManager.GetPrimaryPad(),&m_XContentData,pbImageData,&dwImageBytes,NULL);
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XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&m_hXuiBrush);
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}
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}
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else
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{
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// retrieve the seed value from the image metadata
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ZeroMemory(m_szSeed,50);
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app.GetImageTextData(pbImageData,dwImageBytes,(unsigned char *)&m_szSeed,uiHostOptions,bHostOptionsRead,m_MoreOptionsParams.dwTexturePack);
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XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&m_hXuiBrush);
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// #ifdef _DEBUG
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// // dump out the thumbnail
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// HANDLE hThumbnail = CreateFile("GAME:\\thumbnail.png", GENERIC_WRITE, 0, NULL, OPEN_ALWAYS, FILE_FLAG_RANDOM_ACCESS, NULL);
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// DWORD dwBytes;
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// WriteFile(hThumbnail,pbImageData,dwImageBytes,&dwBytes,NULL);
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// XCloseHandle(hThumbnail);
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// #endif
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if(m_szSeed[0]!=0)
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{
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swprintf( (WCHAR *)TempString, 256, L"%ls: %hs", app.GetString( IDS_SEED ),m_szSeed);
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m_GameSeed.SetText(TempString);
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}
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else
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{
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m_GameSeed.SetText(L"");
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}
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}
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// Setup all the text and checkboxes to match what the game was saved with on
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if(bHostOptionsRead)
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{
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m_MoreOptionsParams.bPVP = app.GetGameHostOption(uiHostOptions,eGameHostOption_PvP)>0?TRUE:FALSE;
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m_MoreOptionsParams.bTrust = app.GetGameHostOption(uiHostOptions,eGameHostOption_TrustPlayers)>0?TRUE:FALSE;
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m_MoreOptionsParams.bFireSpreads = app.GetGameHostOption(uiHostOptions,eGameHostOption_FireSpreads)>0?TRUE:FALSE;
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m_MoreOptionsParams.bTNT = app.GetGameHostOption(uiHostOptions,eGameHostOption_TNT)>0?TRUE:FALSE;
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m_MoreOptionsParams.bHostPrivileges = app.GetGameHostOption(uiHostOptions,eGameHostOption_CheatsEnabled)>0?TRUE:FALSE;
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m_bHasBeenInCreative = app.GetGameHostOption(uiHostOptions,eGameHostOption_HasBeenInCreative)>0;
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if(app.GetGameHostOption(uiHostOptions,eGameHostOption_HasBeenInCreative)>0)
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{
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m_GameCreatedMode.SetText( app.GetString(IDS_CREATED_IN_CREATIVE) );
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}
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else
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{
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m_GameCreatedMode.SetText( app.GetString(IDS_CREATED_IN_SURVIVAL) );
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}
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if(app.GetGameHostOption(uiHostOptions,eGameHostOption_GameType)>0)
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{
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m_ButtonGameMode.SetText(app.GetString(IDS_GAMEMODE_CREATIVE));
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m_bGameModeSurvival=false;
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}
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if(app.GetGameHostOption(uiHostOptions,eGameHostOption_FriendsOfFriends) && !(m_bMultiplayerAllowed && bGameSetting_Online))
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{
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m_MoreOptionsParams.bAllowFriendsOfFriends = TRUE;
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}
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}
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m_GameName.SetText(m_XContentData.szDisplayName);
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}
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// 4J-PB - Load up any texture pack data we have locally in the XZP
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for(int i=0;i<TMS_COUNT;i++)
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{
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if(app.TMSFileA[i].eTMSType==eTMSFileType_TexturePack)
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{
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app.LoadLocalTMSFile(app.TMSFileA[i].wchFilename,app.TMSFileA[i].eEXT);
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app.AddMemoryTPDFile(app.TMSFileA[i].iConfig, app.TMSFileA[i].pbData,app.TMSFileA[i].uiSize);
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}
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}
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int iRB=-1;
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ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK, -1, -1);
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//if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen())
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{
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CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, FALSE );
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}
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TelemetryManager->RecordMenuShown(m_iPad, eUIScene_LoadMenu, 0);
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m_iTexturePacksNotInstalled=0;
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// block input if we're waiting for DLC to install, and wipe the saves list. The end of dlc mounting custom message will fill the list again
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if(app.StartInstallDLCProcess(m_iPad)==true)
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{
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// not doing a mount, so enable input
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m_bIgnoreInput=true;
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}
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else
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{
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m_bIgnoreInput = false;
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Minecraft *pMinecraft = Minecraft::GetInstance();
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m_pTexturePacksList->SetSelectionChangedHandle(m_hObj);
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int texturePacksCount = pMinecraft->skins->getTexturePackCount();
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CXuiCtrl4JList::LIST_ITEM_INFO ListInfo;
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HRESULT hr;
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for(unsigned int i = 0; i < texturePacksCount; ++i)
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{
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TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
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ZeroMemory(&ListInfo,sizeof(CXuiCtrl4JList::LIST_ITEM_INFO));
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DWORD dwImageBytes;
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PBYTE pbImageData = tp->getPackIcon(dwImageBytes);
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if(dwImageBytes > 0 && pbImageData)
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{
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ListInfo.fEnabled = TRUE;
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DLCTexturePack *pDLCTexPack=(DLCTexturePack *)tp;
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if(pDLCTexPack)
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{
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int id=pDLCTexPack->getDLCParentPackId();
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if(id==0)
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{
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// default texture pack - should come first
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ListInfo.iSortIndex=0x0FFFFFFF;
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}
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else
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{
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ListInfo.iSortIndex=id;
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ListInfo.iData=id;
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}
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}
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#ifdef _DEBUG
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app.DebugPrintf("TP - ");
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OutputDebugStringW(tp->getName().c_str());
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app.DebugPrintf(", sort index - %d\n",ListInfo.iSortIndex);
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#endif
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hr=XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&ListInfo.hXuiBrush);
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m_pTexturePacksList->AddData(ListInfo,0,CXuiCtrl4JList::eSortList_Index);
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}
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}
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m_currentTexturePackIndex = m_pTexturePacksList->GetIndexByUserData(m_MoreOptionsParams.dwTexturePack);
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m_pTexturePacksList->SetCurSel(m_currentTexturePackIndex);
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m_pTexturePacksList->SetTopItem(m_currentTexturePackIndex); // scroll the item into view if it's not visible
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UpdateTexturePackDescription(m_currentTexturePackIndex);
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// 4J-PB - there may be texture packs we don't have, so use the info from TMS for this
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DLC_INFO *pDLCInfo=NULL;
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// first pass - look to see if there are any that are not in the list
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bool bTexturePackAlreadyListed;
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bool bNeedToGetTPD=false;
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m_iTexturePacksNotInstalled=0;
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for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
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{
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bTexturePackAlreadyListed=false;
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ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i);
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pDLCInfo=app.GetDLCInfoForFullOfferID(ull);
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for(unsigned int i = 0; i < texturePacksCount; ++i)
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{
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TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
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if(pDLCInfo->iConfig==tp->getDLCParentPackId())
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{
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bTexturePackAlreadyListed=true;
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}
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}
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if(bTexturePackAlreadyListed==false)
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{
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// some missing
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bNeedToGetTPD=true;
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m_iTexturePacksNotInstalled++;
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}
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}
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if(bNeedToGetTPD==true)
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{
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// add a TMS request for them
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app.AddTMSPPFileTypeRequest(e_DLC_TexturePackData);
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m_iConfigA= new int [m_iTexturePacksNotInstalled];
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m_iTexturePacksNotInstalled=0;
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for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
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{
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bTexturePackAlreadyListed=false;
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ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i);
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pDLCInfo=app.GetDLCInfoForFullOfferID(ull);
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for(unsigned int i = 0; i < texturePacksCount; ++i)
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{
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TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
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if(pDLCInfo->iConfig==tp->getDLCParentPackId())
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{
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bTexturePackAlreadyListed=true;
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}
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}
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if(bTexturePackAlreadyListed==false)
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{
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m_iConfigA[m_iTexturePacksNotInstalled++]=pDLCInfo->iConfig;
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}
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}
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}
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}
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m_bSetup = true;
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return S_OK;
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}
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HRESULT CScene_LoadGameSettings::OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled)
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{
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pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE);
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if(pControlNavigateData->hObjDest!=NULL)
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{
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bHandled=TRUE;
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}
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return S_OK;
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}
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HRESULT CScene_LoadGameSettings::LaunchGame(void)
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{
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// stop the timer running that causes a check for new texture packs in TMS but not installed, since this will run all through the load game, and will crash if it tries to create an hbrush
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XuiKillTimer(m_hObj,CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID);
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if( (m_bGameModeSurvival != true || m_bHasBeenInCreative) || m_MoreOptionsParams.bHostPrivileges == TRUE)
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{
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UINT uiIDA[2];
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uiIDA[0]=IDS_CONFIRM_OK;
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uiIDA[1]=IDS_CONFIRM_CANCEL;
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if(m_bGameModeSurvival != true || m_bHasBeenInCreative)
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{
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// 4J-PB - Need different text for Survival mode with a level that has been saved in Creative
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if(m_bGameModeSurvival)
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{
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StorageManager.RequestMessageBox(IDS_TITLE_START_GAME, IDS_CONFIRM_START_SAVEDINCREATIVE, uiIDA, 2, m_iPad,&CScene_LoadGameSettings::ConfirmLoadReturned,this,app.GetStringTable());
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}
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else // it's creative mode
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{
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// has it previously been saved in creative?
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if(m_bHasBeenInCreative)
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{
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// 4J-PB - We don't really need to tell the user this will have achievements disabled, since they already saved it in creative
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// and they got the warning then
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// inform them that leaderboard writes and achievements will be disabled
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//StorageManager.RequestMessageBox(IDS_TITLE_START_GAME, IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE, uiIDA, 1, m_iPad,&CScene_LoadGameSettings::ConfirmLoadReturned,this,app.GetStringTable());
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if(m_levelGen != NULL)
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{
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LoadLevelGen(m_levelGen);
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}
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else
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{
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C4JStorage::ELoadGameStatus eLoadStatus=StorageManager.LoadSaveData(&m_XContentData,CScene_LoadGameSettings::LoadSaveDataReturned,this);
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if(eLoadStatus==C4JStorage::ELoadGame_DeviceRemoved)
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{
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// disable saving
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StorageManager.SetSaveDisabled(true);
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StorageManager.SetSaveDeviceSelected(m_iPad,false);
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UINT uiIDA[1];
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uiIDA[0]=IDS_OK;
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StorageManager.RequestMessageBox(IDS_STORAGEDEVICEPROBLEM_TITLE, IDS_FAILED_TO_LOADSAVE_TEXT, uiIDA, 1, m_iPad,&CScene_LoadGameSettings::DeviceRemovedDialogReturned,this);
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}
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}
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}
|
|
else
|
|
{
|
|
// ask if they're sure they want to turn this into a creative map
|
|
StorageManager.RequestMessageBox(IDS_TITLE_START_GAME, IDS_CONFIRM_START_CREATIVE, uiIDA, 2, m_iPad,&CScene_LoadGameSettings::ConfirmLoadReturned,this,app.GetStringTable());
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
StorageManager.RequestMessageBox(IDS_TITLE_START_GAME, IDS_CONFIRM_START_HOST_PRIVILEGES, uiIDA, 2, m_iPad,&CScene_LoadGameSettings::ConfirmLoadReturned,this,app.GetStringTable());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(m_levelGen != NULL)
|
|
{
|
|
LoadLevelGen(m_levelGen);
|
|
}
|
|
else
|
|
{
|
|
C4JStorage::ELoadGameStatus eLoadStatus=StorageManager.LoadSaveData(&m_XContentData,CScene_LoadGameSettings::LoadSaveDataReturned,this);
|
|
|
|
if(eLoadStatus==C4JStorage::ELoadGame_DeviceRemoved)
|
|
{
|
|
// disable saving
|
|
StorageManager.SetSaveDisabled(true);
|
|
StorageManager.SetSaveDeviceSelected(m_iPad,false);
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_OK;
|
|
StorageManager.RequestMessageBox(IDS_STORAGEDEVICEPROBLEM_TITLE, IDS_FAILED_TO_LOADSAVE_TEXT, uiIDA, 1, m_iPad,&CScene_LoadGameSettings::DeviceRemovedDialogReturned,this);
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int CScene_LoadGameSettings::CheckResetNetherReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
|
|
{
|
|
CScene_LoadGameSettings* pClass = (CScene_LoadGameSettings*)pParam;
|
|
|
|
// results switched for this dialog
|
|
if(result==C4JStorage::EMessage_ResultDecline)
|
|
{
|
|
// continue and reset the nether
|
|
pClass->LaunchGame();
|
|
}
|
|
else
|
|
{
|
|
// turn off the reset nether and continue
|
|
pClass->m_MoreOptionsParams.bResetNether=FALSE;
|
|
pClass->LaunchGame();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
HRESULT CScene_LoadGameSettings::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled)
|
|
{
|
|
// 4J-PB - stop people double pressing this
|
|
if(m_bIgnoreInput) return S_OK;
|
|
Minecraft *pMinecraft=Minecraft::GetInstance();
|
|
|
|
// This assumes all buttons can only be pressed with the A button
|
|
ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
|
|
|
|
if(hObjPressed==m_ButtonLoad)
|
|
{
|
|
// Check if we need to upsell the texture pack
|
|
if(m_MoreOptionsParams.dwTexturePack!=0)
|
|
{
|
|
// texture pack hasn't been set yet, so check what it will be
|
|
TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack);
|
|
|
|
if(pTexturePack==NULL)
|
|
{
|
|
// They've selected a texture pack they don't have yet
|
|
// upsell
|
|
CXuiCtrl4JList::LIST_ITEM_INFO ListItem;
|
|
// get the current index of the list, and then get the data
|
|
ListItem=m_pTexturePacksList->GetData(m_currentTexturePackIndex);
|
|
|
|
|
|
// upsell the texture pack
|
|
|
|
ULONGLONG ullOfferID_Full;
|
|
app.GetDLCFullOfferIDForPackID(ListItem.iData,&ullOfferID_Full);
|
|
|
|
// 4J-PB - if the full offer id is 0, then the texture pack dlc load failed
|
|
if(ullOfferID_Full!=0LL)
|
|
{
|
|
// tell sentient about the upsell of the full version of the skin pack
|
|
TelemetryManager->RecordUpsellPresented(ProfileManager.GetPrimaryPad(), eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF);
|
|
|
|
UINT uiIDA[3];
|
|
|
|
// Need to check if the texture pack has both Full and Trial versions - we may do some as free ones, so only Full
|
|
DLC_INFO *pDLCInfo=app.GetDLCInfoForFullOfferID(ullOfferID_Full);
|
|
|
|
if(pDLCInfo->ullOfferID_Trial!=0LL)
|
|
{
|
|
uiIDA[0]=IDS_TEXTUREPACK_FULLVERSION;
|
|
uiIDA[1]=IDS_TEXTURE_PACK_TRIALVERSION;
|
|
uiIDA[2]=IDS_CONFIRM_CANCEL;
|
|
// Give the player a warning about the texture pack missing
|
|
StorageManager.RequestMessageBox(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE, IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 3, ProfileManager.GetPrimaryPad(),&CScene_LoadGameSettings::TexturePackDialogReturned,this,app.GetStringTable());
|
|
}
|
|
else
|
|
{
|
|
uiIDA[0]=IDS_TEXTUREPACK_FULLVERSION;
|
|
uiIDA[1]=IDS_CONFIRM_CANCEL;
|
|
// Give the player a warning about the texture pack missing
|
|
StorageManager.RequestMessageBox(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE, IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&CScene_LoadGameSettings::TexturePackDialogReturned,this,app.GetStringTable());
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
}
|
|
}
|
|
|
|
// if the profile data has been changed, then force a profile write (we save the online/invite/friends of friends settings)
|
|
// It seems we're allowed to break the 5 minute rule if it's the result of a user action
|
|
// check the checkboxes
|
|
|
|
// Only save the online setting if the user changed it - we may change it because we're offline, but don't want that saved
|
|
if(!m_MoreOptionsParams.bOnlineSettingChangedBySystem)
|
|
{
|
|
app.SetGameSettings(m_iPad,eGameSetting_Online,m_MoreOptionsParams.bOnlineGame?1:0);
|
|
}
|
|
app.SetGameSettings(m_iPad,eGameSetting_InviteOnly,m_MoreOptionsParams.bInviteOnly?1:0);
|
|
app.SetGameSettings(m_iPad,eGameSetting_FriendsOfFriends,m_MoreOptionsParams.bAllowFriendsOfFriends?1:0);
|
|
|
|
app.CheckGameSettingsChanged(true,pNotifyPressData->UserIndex);
|
|
|
|
SetShow( FALSE );
|
|
m_bIgnoreInput = true;
|
|
|
|
// Check that we have the rights to use a texture pack we have selected.
|
|
if(m_MoreOptionsParams.dwTexturePack!=0)
|
|
{
|
|
// texture pack hasn't been set yet, so check what it will be
|
|
TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack);
|
|
|
|
if(pTexturePack==NULL)
|
|
{
|
|
// DLC corrupt, so use the default textures
|
|
m_MoreOptionsParams.dwTexturePack=0;
|
|
}
|
|
else
|
|
{
|
|
m_pDLCPack=pTexturePack->getDLCPack();
|
|
// do we have a license?
|
|
if(m_pDLCPack && !m_pDLCPack->hasPurchasedFile( DLCManager::e_DLCType_Texture, L"" ))
|
|
{
|
|
// no
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_OK;
|
|
|
|
if(!ProfileManager.IsSignedInLive(pNotifyPressData->UserIndex))
|
|
{
|
|
// need to be signed in to live
|
|
StorageManager.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1);
|
|
return S_OK;
|
|
}
|
|
else
|
|
{
|
|
// upsell
|
|
|
|
DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(m_pDLCPack->getPurchaseOfferId());
|
|
ULONGLONG ullOfferID_Full;
|
|
|
|
if(pDLCInfo!=NULL)
|
|
{
|
|
ullOfferID_Full=pDLCInfo->ullOfferID_Full;
|
|
}
|
|
else
|
|
{
|
|
ullOfferID_Full=pTexturePack->getDLCPack()->getPurchaseOfferId();
|
|
}
|
|
|
|
// tell sentient about the upsell of the full version of the texture pack
|
|
TelemetryManager->RecordUpsellPresented(pNotifyPressData->UserIndex, eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF);
|
|
|
|
UINT uiIDA[2];
|
|
uiIDA[0]=IDS_CONFIRM_OK;
|
|
uiIDA[1]=IDS_CONFIRM_CANCEL;
|
|
|
|
//StorageManager.RequestMessageBox(IDS_UNLOCK_DLC_TITLE, IDS_UNLOCK_DLC_SKIN, uiIDA, 2, pInputData->UserIndex,&CScene_SkinSelect::UnlockSkinReturned,this,app.GetStringTable());
|
|
StorageManager.RequestMessageBox(IDS_UNLOCK_DLC_TEXTUREPACK_TITLE, IDS_UNLOCK_DLC_TEXTUREPACK_TEXT, uiIDA, 2, pNotifyPressData->UserIndex,&CScene_LoadGameSettings::UnlockTexturePackReturned,this,app.GetStringTable());
|
|
return S_OK;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Reset the background downloading, in case we changed it by attempting to download a texture pack
|
|
XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_AUTO);
|
|
|
|
// Check if they have the Reset Nether flag set, and confirm they want to do this
|
|
if(m_MoreOptionsParams.bResetNether==TRUE)
|
|
{
|
|
UINT uiIDA[2];
|
|
uiIDA[0]=IDS_DONT_RESET_NETHER;
|
|
uiIDA[1]=IDS_RESET_NETHER;
|
|
|
|
StorageManager.RequestMessageBox(IDS_RESETNETHER_TITLE, IDS_RESETNETHER_TEXT, uiIDA, 2, pNotifyPressData->UserIndex,&CScene_LoadGameSettings::CheckResetNetherReturned,this,app.GetStringTable());
|
|
}
|
|
else
|
|
{
|
|
LaunchGame();
|
|
}
|
|
}
|
|
else if(hObjPressed==m_MoreOptions)
|
|
{
|
|
app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_LaunchMoreOptionsMenu,&m_MoreOptionsParams);
|
|
}
|
|
else if(hObjPressed == m_ButtonGameMode)
|
|
{
|
|
if(m_bGameModeSurvival)
|
|
{
|
|
m_ButtonGameMode.SetText(app.GetString(IDS_GAMEMODE_CREATIVE));
|
|
m_bGameModeSurvival=false;
|
|
}
|
|
else
|
|
{
|
|
m_ButtonGameMode.SetText(app.GetString(IDS_GAMEMODE_SURVIVAL));
|
|
m_bGameModeSurvival=true;
|
|
}
|
|
}
|
|
else if(hObjPressed == m_pTexturePacksList->m_hObj)
|
|
{
|
|
UpdateCurrentTexturePack();
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT CScene_LoadGameSettings::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
|
|
{
|
|
if(m_bIgnoreInput) return S_OK;
|
|
|
|
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
|
|
|
|
// Explicitly handle B button presses
|
|
switch(pInputData->dwKeyCode)
|
|
{
|
|
case VK_PAD_B:
|
|
case VK_ESCAPE:
|
|
app.SetCorruptSaveDeleted(false);
|
|
app.NavigateBack(pInputData->UserIndex);
|
|
rfHandled = TRUE;
|
|
break;
|
|
case VK_PAD_RSHOULDER:
|
|
/* if(app.m_bTransferSavesToXboxOne && ProfileManager.IsFullVersion())
|
|
{
|
|
app.NavigateToScene(m_iPad,eUIScene_TransferToXboxOne,m_params);
|
|
}
|
|
*/
|
|
break;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT CScene_LoadGameSettings::OnFontRendererChange()
|
|
{
|
|
int iRB=-1;
|
|
|
|
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK, -1, -1,-1,-1,-1,-1,-1,true);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
int CScene_LoadGameSettings::ConfirmLoadReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
|
|
{
|
|
CScene_LoadGameSettings* pClass = (CScene_LoadGameSettings*)pParam;
|
|
|
|
if(result==C4JStorage::EMessage_ResultAccept)
|
|
{
|
|
if(pClass->m_levelGen != NULL)
|
|
{
|
|
pClass->LoadLevelGen(pClass->m_levelGen);
|
|
}
|
|
else
|
|
{
|
|
C4JStorage::ELoadGameStatus eLoadStatus=StorageManager.LoadSaveData(&pClass->m_XContentData,CScene_LoadGameSettings::LoadSaveDataReturned,pClass);
|
|
|
|
if(eLoadStatus==C4JStorage::ELoadGame_DeviceRemoved)
|
|
{
|
|
// disable saving
|
|
StorageManager.SetSaveDisabled(true);
|
|
StorageManager.SetSaveDeviceSelected(pClass->m_iPad,false);
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_OK;
|
|
StorageManager.RequestMessageBox(IDS_STORAGEDEVICEPROBLEM_TITLE, IDS_FAILED_TO_LOADSAVE_TEXT, uiIDA, 1, pClass->m_iPad,&CScene_LoadGameSettings::DeviceRemovedDialogReturned,pClass);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pClass->SetShow( TRUE );
|
|
pClass->m_bIgnoreInput=false;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
HRESULT CScene_LoadGameSettings::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled )
|
|
{
|
|
// 4J-PB - TODO - Don't think we can do this - if a 2nd player signs in here with an offline profile, the signed in LIVE player gets re-logged in, and bMultiplayerAllowed is false briefly
|
|
switch(pTimer->nId)
|
|
{
|
|
case GAME_CREATE_ONLINE_TIMER_ID:
|
|
{
|
|
bool bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
|
|
|
|
if(bMultiplayerAllowed != m_bMultiplayerAllowed)
|
|
{
|
|
if( bMultiplayerAllowed )
|
|
{
|
|
bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
|
|
m_MoreOptionsParams.bOnlineGame = bGameSetting_Online?TRUE:FALSE;
|
|
if(bGameSetting_Online)
|
|
{
|
|
m_MoreOptionsParams.bInviteOnly = (app.GetGameSettings(m_iPad,eGameSetting_InviteOnly)!=0)?TRUE:FALSE;
|
|
m_MoreOptionsParams.bAllowFriendsOfFriends = (app.GetGameSettings(m_iPad,eGameSetting_FriendsOfFriends)!=0)?TRUE:FALSE;
|
|
}
|
|
else
|
|
{
|
|
m_MoreOptionsParams.bInviteOnly = FALSE;
|
|
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_MoreOptionsParams.bOnlineGame = FALSE;
|
|
m_MoreOptionsParams.bInviteOnly = FALSE;
|
|
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
|
|
}
|
|
|
|
m_bMultiplayerAllowed = bMultiplayerAllowed;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID:
|
|
{
|
|
// also check for any new texture packs info being available
|
|
// for each item in the mem list, check it's in the data list
|
|
|
|
CXuiCtrl4JList::LIST_ITEM_INFO ListInfo;
|
|
// for each iConfig, check if the data is available, and add it to the List, then remove it from the viConfig
|
|
for(int i=0;i<m_iTexturePacksNotInstalled;i++)
|
|
{
|
|
if(m_iConfigA[i]!=-1)
|
|
{
|
|
DWORD dwBytes=0;
|
|
PBYTE pbData=NULL;
|
|
app.GetTPD(m_iConfigA[i],&pbData,&dwBytes);
|
|
|
|
ZeroMemory(&ListInfo,sizeof(CXuiCtrl4JList::LIST_ITEM_INFO));
|
|
if(dwBytes > 0 && pbData)
|
|
{
|
|
DWORD dwImageBytes=0;
|
|
PBYTE pbImageData=NULL;
|
|
|
|
app.GetFileFromTPD(eTPDFileType_Icon,pbData,dwBytes,&pbImageData,&dwImageBytes );
|
|
ListInfo.fEnabled = TRUE;
|
|
ListInfo.iData = m_iConfigA[i];
|
|
HRESULT hr=XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&ListInfo.hXuiBrush);
|
|
|
|
ListInfo.iSortIndex=m_iConfigA[i];
|
|
m_pTexturePacksList->AddData(ListInfo,0,CXuiCtrl4JList::eSortList_Index);
|
|
|
|
m_iConfigA[i]=-1;
|
|
|
|
m_currentTexturePackIndex = m_pTexturePacksList->GetIndexByUserData(m_MoreOptionsParams.dwTexturePack);
|
|
m_pTexturePacksList->SetCurSel(m_currentTexturePackIndex);
|
|
m_pTexturePacksList->SetTopItem(m_currentTexturePackIndex); // scroll the item into view if it's not visible
|
|
}
|
|
}
|
|
}
|
|
bool bAllDone=true;
|
|
for(int i=0;i<m_iTexturePacksNotInstalled;i++)
|
|
{
|
|
if(m_iConfigA[i]!=-1)
|
|
{
|
|
bAllDone = false;
|
|
}
|
|
}
|
|
|
|
if(bAllDone )
|
|
{
|
|
// kill this timer
|
|
XuiKillTimer(m_hObj,CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
PBYTE pbData;
|
|
|
|
int CScene_LoadGameSettings::Progress(void *pParam,float fProgress)
|
|
{
|
|
app.DebugPrintf("Progress - %f\n",fProgress);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int CScene_LoadGameSettings::LoadSaveDataReturned(void *pParam,bool bContinue)
|
|
{
|
|
CScene_LoadGameSettings* pClass = (CScene_LoadGameSettings*)pParam;
|
|
|
|
if(bContinue==true)
|
|
{
|
|
bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
|
|
|
|
// 4J Stu - If we only have one controller connected, then don't show the sign-in UI again
|
|
DWORD connectedControllers = 0;
|
|
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
|
|
{
|
|
if( InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i) ) ++connectedControllers;
|
|
}
|
|
|
|
if(!isClientSide || connectedControllers == 1 || !RenderManager.IsHiDef())
|
|
{
|
|
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
|
|
bool noUGC = false;
|
|
BOOL pccAllowed = TRUE;
|
|
BOOL pccFriendsAllowed = TRUE;
|
|
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
|
|
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
|
|
|
|
if(isClientSide && noUGC )
|
|
{
|
|
pClass->SetShow( TRUE );
|
|
pClass->m_bIgnoreInput=false;
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_CONFIRM_OK;
|
|
StorageManager.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable());
|
|
}
|
|
else
|
|
{
|
|
DWORD dwLocalUsersMask = CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
|
|
|
|
// No guest problems so we don't need to force a sign-in of players here
|
|
StartGameFromSave(pClass, dwLocalUsersMask);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ProfileManager.RequestSignInUI(false, false, false, true, false,&CScene_LoadGameSettings::StartGame_SignInReturned, pParam,ProfileManager.GetPrimaryPad());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// the save is corrupt!
|
|
|
|
pClass->SetShow( TRUE );
|
|
pClass->m_bIgnoreInput=false;
|
|
|
|
// give the option to delete the save
|
|
UINT uiIDA[2];
|
|
uiIDA[0]=IDS_CONFIRM_CANCEL;
|
|
uiIDA[1]=IDS_CONFIRM_OK;
|
|
StorageManager.RequestMessageBox(IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE, IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT, uiIDA, 2,
|
|
pClass->m_iPad,&CScene_LoadGameSettings::DeleteSaveDialogReturned,pClass, app.GetStringTable());
|
|
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int CScene_LoadGameSettings::DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
|
|
{
|
|
CScene_LoadGameSettings* pClass = (CScene_LoadGameSettings*)pParam;
|
|
|
|
// results switched for this dialog
|
|
if(result==C4JStorage::EMessage_ResultDecline)
|
|
{
|
|
#ifdef _XBOX
|
|
StorageManager.DeleteSaveData(&pClass->m_XContentData,CScene_LoadGameSettings::DeleteSaveDataReturned,pClass);
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
pClass->m_bIgnoreInput=false;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int CScene_LoadGameSettings::DeleteSaveDataReturned(void *pParam,bool bSuccess)
|
|
{
|
|
CScene_LoadGameSettings* pClass = (CScene_LoadGameSettings*)pParam;
|
|
|
|
app.SetCorruptSaveDeleted(true);
|
|
app.NavigateBack(pClass->m_iPad);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int CScene_LoadGameSettings::DeviceRemovedDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
|
|
{
|
|
// need to back out of this scene
|
|
app.NavigateBack(iPad);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// 4J Stu - Shared functionality that is the same whether we needed a quadrant sign-in or not
|
|
void CScene_LoadGameSettings::StartGameFromSave(CScene_LoadGameSettings* pClass, DWORD dwLocalUsersMask)
|
|
{
|
|
INT saveOrCheckpointId = 0;
|
|
bool validSave = StorageManager.GetSaveUniqueNumber(&saveOrCheckpointId);
|
|
TelemetryManager->RecordLevelResume(pClass->m_iPad, eSen_FriendOrMatch_Playing_With_Invited_Friends, eSen_CompeteOrCoop_Coop_and_Competitive, app.GetGameSettings(pClass->m_iPad,eGameSetting_Difficulty), app.GetLocalPlayerCount(), g_NetworkManager.GetOnlinePlayerCount(), saveOrCheckpointId);
|
|
|
|
bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
|
|
bool isPrivate = (app.GetGameSettings(pClass->m_iPad,eGameSetting_InviteOnly)>0)?true:false;
|
|
|
|
g_NetworkManager.HostGame(dwLocalUsersMask,isClientSide,isPrivate,MINECRAFT_NET_MAX_PLAYERS,0);
|
|
|
|
NetworkGameInitData *param = new NetworkGameInitData();
|
|
param->seed = 0;
|
|
param->saveData = NULL;
|
|
param->texturePackId = pClass->m_MoreOptionsParams.dwTexturePack;
|
|
|
|
Minecraft *pMinecraft = Minecraft::GetInstance();
|
|
pMinecraft->skins->selectTexturePackById(pClass->m_MoreOptionsParams.dwTexturePack);
|
|
//pMinecraft->skins->updateUI();
|
|
|
|
app.SetGameHostOption(eGameHostOption_Difficulty,Minecraft::GetInstance()->options->difficulty);
|
|
app.SetGameHostOption(eGameHostOption_FriendsOfFriends,app.GetGameSettings(pClass->m_iPad,eGameSetting_FriendsOfFriends));
|
|
app.SetGameHostOption(eGameHostOption_Gamertags,app.GetGameSettings(pClass->m_iPad,eGameSetting_GamertagsVisible));
|
|
|
|
app.SetGameHostOption(eGameHostOption_BedrockFog,app.GetGameSettings(pClass->m_iPad,eGameSetting_BedrockFog)?1:0);
|
|
|
|
app.SetGameHostOption(eGameHostOption_PvP,pClass->m_MoreOptionsParams.bPVP);
|
|
app.SetGameHostOption(eGameHostOption_TrustPlayers,pClass->m_MoreOptionsParams.bTrust );
|
|
app.SetGameHostOption(eGameHostOption_FireSpreads,pClass->m_MoreOptionsParams.bFireSpreads );
|
|
app.SetGameHostOption(eGameHostOption_TNT,pClass->m_MoreOptionsParams.bTNT );
|
|
app.SetGameHostOption(eGameHostOption_HostCanFly,pClass->m_MoreOptionsParams.bHostPrivileges);
|
|
app.SetGameHostOption(eGameHostOption_HostCanChangeHunger,pClass->m_MoreOptionsParams.bHostPrivileges);
|
|
app.SetGameHostOption(eGameHostOption_HostCanBeInvisible,pClass->m_MoreOptionsParams.bHostPrivileges );
|
|
|
|
// flag if the user wants to reset the Nether to force a Fortress with netherwart etc.
|
|
app.SetResetNether((pClass->m_MoreOptionsParams.bResetNether==TRUE)?true:false);
|
|
// clear out the app's terrain features list
|
|
app.ClearTerrainFeaturePosition();
|
|
|
|
app.SetGameHostOption(eGameHostOption_GameType,pClass->m_bGameModeSurvival?GameType::SURVIVAL->getId():GameType::CREATIVE->getId());
|
|
|
|
param->settings = app.GetGameHostOption( eGameHostOption_All );
|
|
|
|
LoadingInputParams *loadingParams = new LoadingInputParams();
|
|
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
|
|
loadingParams->lpParam = (LPVOID)param;
|
|
|
|
// Reset the autosave timer
|
|
app.SetAutosaveTimerTime();
|
|
|
|
UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData();
|
|
completionData->bShowBackground=TRUE;
|
|
completionData->bShowLogo=TRUE;
|
|
completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes;
|
|
completionData->iPad = DEFAULT_XUI_MENU_USER;
|
|
loadingParams->completionData = completionData;
|
|
|
|
app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_FullscreenProgress, loadingParams);
|
|
}
|
|
|
|
int CScene_LoadGameSettings::StartGame_SignInReturned(void *pParam,bool bContinue, int iPad)
|
|
{
|
|
CScene_LoadGameSettings* pClass = (CScene_LoadGameSettings*)pParam;
|
|
|
|
if(bContinue==true)
|
|
{
|
|
// It's possible that the player has not signed in - they can back out
|
|
if(ProfileManager.IsSignedIn(iPad))
|
|
{
|
|
DWORD dwLocalUsersMask = 0;
|
|
|
|
bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
|
|
bool noPrivileges = false;
|
|
for(unsigned int index = 0; index < XUSER_MAX_COUNT; ++index)
|
|
{
|
|
if(ProfileManager.IsSignedIn(index) )
|
|
{
|
|
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
|
|
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(index);
|
|
}
|
|
}
|
|
|
|
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
|
|
bool noUGC = false;
|
|
BOOL pccAllowed = TRUE;
|
|
BOOL pccFriendsAllowed = TRUE;
|
|
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(), false, &pccAllowed,&pccFriendsAllowed);
|
|
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
|
|
|
|
if(isClientSide && (noPrivileges || noUGC) )
|
|
{
|
|
if( noUGC )
|
|
{
|
|
pClass->SetShow( TRUE );
|
|
pClass->m_bIgnoreInput=false;
|
|
//pClass->m_bAbortSearch=false;
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_CONFIRM_OK;
|
|
StorageManager.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable());
|
|
}
|
|
else
|
|
{
|
|
pClass->SetShow( TRUE );
|
|
pClass->m_bIgnoreInput=false;
|
|
//pClass->m_bAbortSearch=false;
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_CONFIRM_OK;
|
|
StorageManager.RequestMessageBox( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
StartGameFromSave(pClass, dwLocalUsersMask);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pClass->SetShow( TRUE );
|
|
pClass->m_bIgnoreInput=false;
|
|
//pClass->m_bAbortSearch=false;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
HRESULT CScene_LoadGameSettings::OnGetSourceDataImage(XUIMessageGetSourceImage *pGetSourceImageData,BOOL& bHandled)
|
|
{
|
|
if( pGetSourceImageData->bItemData )
|
|
{
|
|
pGetSourceImageData->hBrush = m_hXuiBrush;
|
|
bHandled = TRUE;
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT CScene_LoadGameSettings::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged, BOOL& bHandled )
|
|
{
|
|
WCHAR TempString[256];
|
|
|
|
if(hObjSource==m_SliderDifficulty.GetSlider() )
|
|
{
|
|
app.SetGameSettings(m_iPad,eGameSetting_Difficulty,pNotifyValueChanged->nValue);
|
|
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[pNotifyValueChanged->nValue]));
|
|
m_SliderDifficulty.SetText(TempString);
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT CScene_LoadGameSettings::OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled )
|
|
{
|
|
//if(pTransition->dwTransAction==XUI_TRANSITION_ACTION_DESTROY ) return S_OK;
|
|
|
|
if(pTransition->dwTransAction==XUI_TRANSITION_ACTION_DESTROY ||
|
|
pTransition->dwTransType == XUI_TRANSITION_FROM || pTransition->dwTransType == XUI_TRANSITION_BACKFROM)
|
|
{
|
|
// 4J Stu - We may have had to unload our font renderer in this scene if one of the save files
|
|
// uses characters not in our font (eg asian chars) so restore our font renderer
|
|
// This will not do anything if our font renderer is already loaded
|
|
app.OverrideFontRenderer(true,true);
|
|
}
|
|
else if(pTransition->dwTransType == XUI_TRANSITION_TO || pTransition->dwTransType == XUI_TRANSITION_BACKTO)
|
|
{
|
|
m_SliderDifficulty.SetValueDisplay(FALSE);
|
|
// 4J-PB - Need to check for installed DLC, which might have happened while you were on the More Options scene
|
|
if(pTransition->dwTransType == XUI_TRANSITION_BACKTO)
|
|
{
|
|
// block input if we're waiting for DLC to install, and wipe the saves list. The end of dlc mounting custom message will fill the list again
|
|
if(app.StartInstallDLCProcess(m_iPad)==false)
|
|
{
|
|
// not doing a mount, so re-enable input
|
|
m_bIgnoreInput=false;
|
|
}
|
|
else
|
|
{
|
|
m_bIgnoreInput=true;
|
|
m_pTexturePacksList->RemoveAllData();
|
|
}
|
|
}
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT CScene_LoadGameSettings::OnTransitionEnd( XUIMessageTransition *pTransition, BOOL& bHandled )
|
|
{
|
|
//if(pTransition->dwTransAction==XUI_TRANSITION_ACTION_DESTROY ) return S_OK;
|
|
|
|
if(pTransition->dwTransAction==XUI_TRANSITION_ACTION_DESTROY ||
|
|
pTransition->dwTransType == XUI_TRANSITION_FROM || pTransition->dwTransType == XUI_TRANSITION_BACKFROM)
|
|
{
|
|
}
|
|
else if(pTransition->dwTransType == XUI_TRANSITION_TO || pTransition->dwTransType == XUI_TRANSITION_BACKTO)
|
|
{
|
|
if(m_bSetup && m_texturePackDescDisplayed)
|
|
{
|
|
XUITimeline *timeline;
|
|
XUINamedFrame *startFrame, *endFrame;
|
|
GetTimeline( &timeline );
|
|
startFrame = timeline->FindNamedFrame( L"SlideOutEnd" );
|
|
endFrame = timeline->FindNamedFrame( L"SlideOutEnd" );
|
|
timeline->Play( startFrame->m_dwFrame, startFrame->m_dwFrame, endFrame->m_dwFrame, FALSE, FALSE );
|
|
m_texturePackDescDisplayed = true;
|
|
}
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
int CScene_LoadGameSettings::UnlockTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
|
|
{
|
|
CScene_LoadGameSettings* pScene = (CScene_LoadGameSettings*)pParam;
|
|
|
|
if(result==C4JStorage::EMessage_ResultAccept)
|
|
{
|
|
if(ProfileManager.IsSignedIn(iPad))
|
|
{
|
|
ULONGLONG ullIndexA[1];
|
|
DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(pScene->m_pDLCPack->getPurchaseOfferId());
|
|
|
|
if(pDLCInfo!=NULL)
|
|
{
|
|
ullIndexA[0]=pDLCInfo->ullOfferID_Full;
|
|
}
|
|
else
|
|
{
|
|
ullIndexA[0]=pScene->m_pDLCPack->getPurchaseOfferId();
|
|
}
|
|
|
|
StorageManager.InstallOffer(1,ullIndexA,NULL,NULL);
|
|
|
|
// the license change coming in when the offer has been installed will cause this scene to refresh
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TelemetryManager->RecordUpsellResponded(iPad, eSet_UpsellID_Texture_DLC, ( pScene->m_pDLCPack->getPurchaseOfferId() & 0xFFFFFFFF ), eSen_UpsellOutcome_Declined);
|
|
}
|
|
|
|
pScene->m_bIgnoreInput = false;
|
|
pScene->SetShow( TRUE );
|
|
|
|
return 0;
|
|
}
|
|
|
|
HRESULT CScene_LoadGameSettings::OnNotifySelChanged( HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled )
|
|
{
|
|
if(hObjSource == m_pTexturePacksList->m_hObj)
|
|
{
|
|
UpdateTexturePackDescription(pNotifySelChangedData->iItem);
|
|
|
|
if(m_bSetup && !m_texturePackDescDisplayed)
|
|
{
|
|
XUITimeline *timeline;
|
|
XUINamedFrame *startFrame, *endFrame;
|
|
GetTimeline( &timeline );
|
|
startFrame = timeline->FindNamedFrame( L"SlideOut" );
|
|
endFrame = timeline->FindNamedFrame( L"SlideOutEnd" );
|
|
timeline->Play( startFrame->m_dwFrame, startFrame->m_dwFrame, endFrame->m_dwFrame, FALSE, FALSE );
|
|
m_texturePackDescDisplayed = true;
|
|
}
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT CScene_LoadGameSettings::OnNotifyKillFocus(HXUIOBJ hObjSource, XUINotifyFocus *pNotifyFocusData, BOOL& bHandled)
|
|
{
|
|
HXUIOBJ hSourceParent, hDestParent;
|
|
XuiElementGetParent(hObjSource,&hSourceParent);
|
|
XuiElementGetParent(pNotifyFocusData->hObjOther,&hDestParent);
|
|
if(hSourceParent != hDestParent && pNotifyFocusData->hObjOther != m_pTexturePacksList->m_hObj && hSourceParent == m_pTexturePacksList->m_hObj)
|
|
{
|
|
m_pTexturePacksList->SetCurSel(m_currentTexturePackIndex);
|
|
m_pTexturePacksList->SetTopItem(m_currentTexturePackIndex); // scroll the item into view if it's not visible
|
|
}
|
|
else if(!m_texturePackDescDisplayed && pNotifyFocusData->hObjOther == m_pTexturePacksList->m_hObj)
|
|
{
|
|
int texturePacksCount = Minecraft::GetInstance()->skins->getTexturePackCount();
|
|
if(texturePacksCount == 1)
|
|
{
|
|
XUITimeline *timeline;
|
|
XUINamedFrame *startFrame, *endFrame;
|
|
GetTimeline( &timeline );
|
|
startFrame = timeline->FindNamedFrame( L"SlideOut" );
|
|
endFrame = timeline->FindNamedFrame( L"SlideOutEnd" );
|
|
timeline->Play( startFrame->m_dwFrame, startFrame->m_dwFrame, endFrame->m_dwFrame, FALSE, FALSE );
|
|
m_texturePackDescDisplayed = true;
|
|
}
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
void CScene_LoadGameSettings::UpdateTexturePackDescription(int index)
|
|
{
|
|
int iTexPackId=m_pTexturePacksList->GetData(index).iData;
|
|
TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackById(iTexPackId);
|
|
|
|
if(tp==NULL)
|
|
{
|
|
// this is probably a texture pack icon added from TMS
|
|
DWORD dwBytes=0,dwFileBytes=0;
|
|
PBYTE pbData=NULL,pbFileData=NULL;
|
|
|
|
CXuiCtrl4JList::LIST_ITEM_INFO ListItem;
|
|
// get the current index of the list, and then get the data
|
|
ListItem=m_pTexturePacksList->GetData(index);
|
|
|
|
app.GetTPD(ListItem.iData,&pbData,&dwBytes);
|
|
|
|
app.GetFileFromTPD(eTPDFileType_Loc,pbData,dwBytes,&pbFileData,&dwFileBytes );
|
|
if(dwFileBytes > 0 && pbFileData)
|
|
{
|
|
StringTable *pStringTable = new StringTable(pbFileData, dwFileBytes);
|
|
m_texturePackTitle.SetText(pStringTable->getString(L"IDS_DISPLAY_NAME"));
|
|
m_texturePackDescription.SetText(pStringTable->getString(L"IDS_TP_DESCRIPTION"));
|
|
}
|
|
|
|
app.GetFileFromTPD(eTPDFileType_Icon,pbData,dwBytes,&pbFileData,&dwFileBytes );
|
|
if(dwFileBytes >= 0 && pbFileData)
|
|
{
|
|
XuiCreateTextureBrushFromMemory(pbFileData,dwFileBytes,&m_hTexturePackIconBrush);
|
|
m_texturePackIcon->UseBrush(m_hTexturePackIconBrush);
|
|
}
|
|
app.GetFileFromTPD(eTPDFileType_Comparison,pbData,dwBytes,&pbFileData,&dwFileBytes );
|
|
if(dwFileBytes >= 0 && pbFileData)
|
|
{
|
|
XuiCreateTextureBrushFromMemory(pbFileData,dwFileBytes,&m_hTexturePackComparisonBrush);
|
|
m_texturePackComparison->UseBrush(m_hTexturePackComparisonBrush);
|
|
}
|
|
else
|
|
{
|
|
m_texturePackComparison->UseBrush(NULL);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_texturePackTitle.SetText(tp->getName().c_str());
|
|
m_texturePackDescription.SetText(tp->getDesc1().c_str());
|
|
|
|
DWORD dwImageBytes;
|
|
PBYTE pbImageData = tp->getPackIcon(dwImageBytes);
|
|
|
|
if(dwImageBytes > 0 && pbImageData)
|
|
{
|
|
XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&m_hTexturePackIconBrush);
|
|
m_texturePackIcon->UseBrush(m_hTexturePackIconBrush);
|
|
}
|
|
else
|
|
{
|
|
m_texturePackIcon->UseBrush(NULL);
|
|
}
|
|
|
|
pbImageData = tp->getPackComparison(dwImageBytes);
|
|
|
|
if(dwImageBytes > 0 && pbImageData)
|
|
{
|
|
XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&m_hTexturePackComparisonBrush);
|
|
m_texturePackComparison->UseBrush(m_hTexturePackComparisonBrush);
|
|
}
|
|
else
|
|
{
|
|
m_texturePackComparison->UseBrush(NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CScene_LoadGameSettings::ClearTexturePackDescription()
|
|
{
|
|
m_texturePackTitle.SetText(L" ");
|
|
m_texturePackDescription.SetText(L" ");
|
|
m_texturePackComparison->UseBrush(NULL);
|
|
m_texturePackIcon->UseBrush(NULL);
|
|
}
|
|
|
|
void CScene_LoadGameSettings::UpdateCurrentTexturePack()
|
|
{
|
|
m_currentTexturePackIndex = m_pTexturePacksList->GetCurSel();
|
|
int iTexPackId=m_pTexturePacksList->GetData(m_currentTexturePackIndex).iData;
|
|
TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackById(iTexPackId);
|
|
|
|
// if the texture pack is null, you don't have it yet
|
|
if(tp==NULL)
|
|
{
|
|
// Upsell
|
|
|
|
CXuiCtrl4JList::LIST_ITEM_INFO ListItem;
|
|
// get the current index of the list, and then get the data
|
|
ListItem=m_pTexturePacksList->GetData(m_currentTexturePackIndex);
|
|
|
|
|
|
// upsell the texture pack
|
|
// tell sentient about the upsell of the full version of the skin pack
|
|
ULONGLONG ullOfferID_Full;
|
|
app.GetDLCFullOfferIDForPackID(ListItem.iData,&ullOfferID_Full);
|
|
|
|
TelemetryManager->RecordUpsellPresented(ProfileManager.GetPrimaryPad(), eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF);
|
|
|
|
UINT uiIDA[3];
|
|
|
|
// Need to check if the texture pack has both Full and Trial versions - we may do some as free ones, so only Full
|
|
DLC_INFO *pDLCInfo=app.GetDLCInfoForFullOfferID(ullOfferID_Full);
|
|
|
|
if(pDLCInfo->ullOfferID_Trial!=0LL)
|
|
{
|
|
uiIDA[0]=IDS_TEXTUREPACK_FULLVERSION;
|
|
uiIDA[1]=IDS_TEXTURE_PACK_TRIALVERSION;
|
|
uiIDA[2]=IDS_CONFIRM_CANCEL;
|
|
// Give the player a warning about the texture pack missing
|
|
StorageManager.RequestMessageBox(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE, IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 3, ProfileManager.GetPrimaryPad(),&CScene_LoadGameSettings::TexturePackDialogReturned,this,app.GetStringTable());
|
|
}
|
|
else
|
|
{
|
|
uiIDA[0]=IDS_TEXTUREPACK_FULLVERSION;
|
|
uiIDA[1]=IDS_CONFIRM_CANCEL;
|
|
// Give the player a warning about the texture pack missing
|
|
StorageManager.RequestMessageBox(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE, IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&CScene_LoadGameSettings::TexturePackDialogReturned,this,app.GetStringTable());
|
|
}
|
|
|
|
// do set the texture pack id, and on the user pressing create world, check they have it
|
|
m_MoreOptionsParams.dwTexturePack = ListItem.iData;
|
|
|
|
return ;
|
|
}
|
|
else
|
|
{
|
|
m_MoreOptionsParams.dwTexturePack = tp->getId();
|
|
}
|
|
}
|
|
|
|
HRESULT CScene_LoadGameSettings::OnDestroy()
|
|
{
|
|
if( m_hXuiBrush )
|
|
{
|
|
XuiDestroyBrush( m_hXuiBrush );
|
|
}
|
|
|
|
// clear out the texture pack data
|
|
for(int i=0;i<TMS_COUNT;i++)
|
|
{
|
|
if(app.TMSFileA[i].eTMSType==eTMSFileType_TexturePack)
|
|
{
|
|
app.RemoveMemoryTPDFile(app.TMSFileA[i].iConfig);
|
|
}
|
|
}
|
|
app.FreeLocalTMSFiles(eTMSFileType_TexturePack);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
void CScene_LoadGameSettings::LoadLevelGen(LevelGenerationOptions *levelGen)
|
|
{
|
|
bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && m_MoreOptionsParams.bOnlineGame;
|
|
|
|
// 4J Stu - If we only have one controller connected, then don't show the sign-in UI again
|
|
DWORD connectedControllers = 0;
|
|
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
|
|
{
|
|
if( InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i) ) ++connectedControllers;
|
|
}
|
|
|
|
if(!isClientSide || connectedControllers == 1 || !RenderManager.IsHiDef())
|
|
{
|
|
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
|
|
bool noUGC = false;
|
|
BOOL pccAllowed = TRUE;
|
|
BOOL pccFriendsAllowed = TRUE;
|
|
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
|
|
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
|
|
|
|
if(isClientSide && noUGC )
|
|
{
|
|
SetShow( TRUE );
|
|
m_bIgnoreInput=false;
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_CONFIRM_OK;
|
|
StorageManager.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable());
|
|
return;
|
|
}
|
|
}
|
|
|
|
DWORD dwLocalUsersMask = 0;
|
|
|
|
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
|
|
// Load data from disc
|
|
//File saveFile( L"Tutorial\\Tutorial" );
|
|
//LoadSaveFromDisk(&saveFile);
|
|
|
|
StorageManager.ResetSaveData();
|
|
// Make our next save default to the name of the level
|
|
StorageManager.SetSaveTitle(levelGen->getDefaultSaveName().c_str());
|
|
|
|
bool isPrivate = (app.GetGameSettings(m_iPad,eGameSetting_InviteOnly)>0)?true:false;
|
|
|
|
g_NetworkManager.HostGame(dwLocalUsersMask,isClientSide,isPrivate,MINECRAFT_NET_MAX_PLAYERS,0);
|
|
|
|
NetworkGameInitData *param = new NetworkGameInitData();
|
|
param->seed = 0;
|
|
param->saveData = NULL;
|
|
param->levelGen = levelGen;
|
|
|
|
if(levelGen->requiresTexturePack())
|
|
{
|
|
param->texturePackId = levelGen->getRequiredTexturePackId();
|
|
|
|
Minecraft *pMinecraft = Minecraft::GetInstance();
|
|
pMinecraft->skins->selectTexturePackById(param->texturePackId);
|
|
//pMinecraft->skins->updateUI();
|
|
}
|
|
|
|
|
|
app.SetGameHostOption(eGameHostOption_Difficulty,Minecraft::GetInstance()->options->difficulty);
|
|
app.SetGameHostOption(eGameHostOption_FriendsOfFriends,app.GetGameSettings(m_iPad,eGameSetting_FriendsOfFriends));
|
|
app.SetGameHostOption(eGameHostOption_Gamertags,app.GetGameSettings(m_iPad,eGameSetting_GamertagsVisible));
|
|
|
|
app.SetGameHostOption(eGameHostOption_BedrockFog,app.GetGameSettings(m_iPad,eGameSetting_BedrockFog)?1:0);
|
|
|
|
// 4J-JEV: Fix for:
|
|
// TU12: Content: Gameplay: New "Mass Effect World" remembers and uses the settings of another - lately created - World.
|
|
app.SetGameHostOption(eGameHostOption_LevelType,m_MoreOptionsParams.bFlatWorld);
|
|
app.SetGameHostOption(eGameHostOption_Structures,m_MoreOptionsParams.bStructures);
|
|
app.SetGameHostOption(eGameHostOption_BonusChest,m_MoreOptionsParams.bBonusChest);
|
|
|
|
app.SetGameHostOption(eGameHostOption_PvP,m_MoreOptionsParams.bPVP);
|
|
app.SetGameHostOption(eGameHostOption_TrustPlayers,m_MoreOptionsParams.bTrust );
|
|
app.SetGameHostOption(eGameHostOption_FireSpreads,m_MoreOptionsParams.bFireSpreads );
|
|
app.SetGameHostOption(eGameHostOption_TNT,m_MoreOptionsParams.bTNT );
|
|
app.SetGameHostOption(eGameHostOption_HostCanFly,m_MoreOptionsParams.bHostPrivileges);
|
|
app.SetGameHostOption(eGameHostOption_HostCanChangeHunger,m_MoreOptionsParams.bHostPrivileges);
|
|
app.SetGameHostOption(eGameHostOption_HostCanBeInvisible,m_MoreOptionsParams.bHostPrivileges );
|
|
|
|
// flag if the user wants to reset the Nether to force a Fortress with netherwart etc.
|
|
app.SetResetNether((m_MoreOptionsParams.bResetNether==TRUE)?true:false);
|
|
// clear out the app's terrain features list
|
|
app.ClearTerrainFeaturePosition();
|
|
|
|
app.SetGameHostOption(eGameHostOption_GameType,m_bGameModeSurvival?GameType::SURVIVAL->getId():GameType::CREATIVE->getId());
|
|
|
|
param->settings = app.GetGameHostOption( eGameHostOption_All );
|
|
|
|
LoadingInputParams *loadingParams = new LoadingInputParams();
|
|
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
|
|
loadingParams->lpParam = (LPVOID)param;
|
|
|
|
// Reset the autosave timer
|
|
app.SetAutosaveTimerTime();
|
|
|
|
UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData();
|
|
completionData->bShowBackground=TRUE;
|
|
completionData->bShowLogo=TRUE;
|
|
completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes;
|
|
completionData->iPad = DEFAULT_XUI_MENU_USER;
|
|
loadingParams->completionData = completionData;
|
|
|
|
app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_FullscreenProgress, loadingParams);
|
|
}
|
|
|
|
|
|
HRESULT CScene_LoadGameSettings::OnCustomMessage_DLCInstalled()
|
|
{
|
|
// mounted DLC may have changed
|
|
if(app.StartInstallDLCProcess(m_iPad)==false)
|
|
{
|
|
// not doing a mount, so re-enable input
|
|
m_bIgnoreInput=false;
|
|
}
|
|
else
|
|
{
|
|
m_bIgnoreInput=true;
|
|
// clear out the texture pack list and do again
|
|
m_pTexturePacksList->RemoveAllData();
|
|
m_iTexturePacksNotInstalled=0;
|
|
|
|
}
|
|
|
|
// this will send a CustomMessage_DLCMountingComplete when done
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
HRESULT CScene_LoadGameSettings::OnCustomMessage_DLCMountingComplete()
|
|
{
|
|
m_pTexturePacksList->SetSelectionChangedHandle(m_hObj);
|
|
Minecraft *pMinecraft = Minecraft::GetInstance();
|
|
int texturePacksCount = pMinecraft->skins->getTexturePackCount();
|
|
CXuiCtrl4JList::LIST_ITEM_INFO ListInfo;
|
|
HRESULT hr;
|
|
for(unsigned int i = 0; i < texturePacksCount; ++i)
|
|
{
|
|
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
|
|
ZeroMemory(&ListInfo,sizeof(CXuiCtrl4JList::LIST_ITEM_INFO));
|
|
|
|
DWORD dwImageBytes;
|
|
PBYTE pbImageData = tp->getPackIcon(dwImageBytes);
|
|
|
|
if(dwImageBytes > 0 && pbImageData)
|
|
{
|
|
ListInfo.fEnabled = TRUE;
|
|
hr=XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&ListInfo.hXuiBrush);
|
|
|
|
DLCTexturePack *pDLCTexPack=(DLCTexturePack *)tp;
|
|
if(pDLCTexPack)
|
|
{
|
|
int id=pDLCTexPack->getDLCParentPackId();
|
|
|
|
if(id==0)
|
|
{
|
|
// default texture pack - should come first
|
|
ListInfo.iSortIndex=0x0FFFFFFF;
|
|
}
|
|
else
|
|
{
|
|
ListInfo.iSortIndex=id;
|
|
ListInfo.iData=id;
|
|
}
|
|
}
|
|
m_pTexturePacksList->AddData(ListInfo,0,CXuiCtrl4JList::eSortList_Index);
|
|
}
|
|
}
|
|
m_currentTexturePackIndex = m_pTexturePacksList->GetIndexByUserData(m_MoreOptionsParams.dwTexturePack);
|
|
m_pTexturePacksList->SetCurSel(m_currentTexturePackIndex);
|
|
m_pTexturePacksList->SetTopItem(m_currentTexturePackIndex); // scroll the item into view if it's not visible
|
|
|
|
m_iTexturePacksNotInstalled=0;
|
|
|
|
// 4J-PB - there may be texture packs we don't have, so use the info from TMS for this
|
|
DLC_INFO *pDLCInfo=NULL;
|
|
|
|
// first pass - look to see if there are any that are not in the list
|
|
bool bTexturePackAlreadyListed;
|
|
bool bNeedToGetTPD=false;
|
|
|
|
for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
|
|
{
|
|
bTexturePackAlreadyListed=false;
|
|
ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i);
|
|
pDLCInfo=app.GetDLCInfoForFullOfferID(ull);
|
|
for(unsigned int i = 0; i < texturePacksCount; ++i)
|
|
{
|
|
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
|
|
if(pDLCInfo->iConfig==tp->getDLCParentPackId())
|
|
{
|
|
bTexturePackAlreadyListed=true;
|
|
}
|
|
}
|
|
if(bTexturePackAlreadyListed==false)
|
|
{
|
|
// some missing
|
|
bNeedToGetTPD=true;
|
|
|
|
m_iTexturePacksNotInstalled++;
|
|
}
|
|
}
|
|
|
|
if(bNeedToGetTPD==true)
|
|
{
|
|
// add a TMS request for them
|
|
app.DebugPrintf("+++ Adding TMSPP request for texture pack data\n");
|
|
app.AddTMSPPFileTypeRequest(e_DLC_TexturePackData);
|
|
if(m_iConfigA!=NULL)
|
|
{
|
|
delete m_iConfigA;
|
|
}
|
|
m_iConfigA= new int [m_iTexturePacksNotInstalled];
|
|
m_iTexturePacksNotInstalled=0;
|
|
|
|
for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
|
|
{
|
|
bTexturePackAlreadyListed=false;
|
|
ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i);
|
|
pDLCInfo=app.GetDLCInfoForFullOfferID(ull);
|
|
for(unsigned int i = 0; i < texturePacksCount; ++i)
|
|
{
|
|
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
|
|
if(pDLCInfo->iConfig==tp->getDLCParentPackId())
|
|
{
|
|
bTexturePackAlreadyListed=true;
|
|
}
|
|
}
|
|
if(bTexturePackAlreadyListed==false)
|
|
{
|
|
m_iConfigA[m_iTexturePacksNotInstalled++]=pDLCInfo->iConfig;
|
|
}
|
|
}
|
|
}
|
|
|
|
UpdateTexturePackDescription(m_currentTexturePackIndex);
|
|
|
|
m_bIgnoreInput=false;
|
|
app.m_dlcManager.checkForCorruptDLCAndAlert();
|
|
return S_OK;
|
|
}
|
|
|
|
int CScene_LoadGameSettings::TexturePackDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
|
|
{
|
|
CScene_LoadGameSettings *pClass = (CScene_LoadGameSettings *)pParam;
|
|
#ifdef _XBOX
|
|
pClass->m_currentTexturePackIndex = pClass->m_pTexturePacksList->GetCurSel();
|
|
// Exit with or without saving
|
|
// Decline means install full version of the texture pack in this dialog
|
|
if(result==C4JStorage::EMessage_ResultDecline || result==C4JStorage::EMessage_ResultAccept)
|
|
{
|
|
// we need to enable background downloading for the DLC
|
|
XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW);
|
|
|
|
ULONGLONG ullOfferID_Full;
|
|
ULONGLONG ullIndexA[1];
|
|
CXuiCtrl4JList::LIST_ITEM_INFO ListItem;
|
|
// get the current index of the list, and then get the data
|
|
ListItem=pClass->m_pTexturePacksList->GetData(pClass->m_currentTexturePackIndex);
|
|
app.GetDLCFullOfferIDForPackID(ListItem.iData,&ullOfferID_Full);
|
|
|
|
if( result==C4JStorage::EMessage_ResultAccept ) // Full version
|
|
{
|
|
ullIndexA[0]=ullOfferID_Full;
|
|
StorageManager.InstallOffer(1,ullIndexA,NULL,NULL);
|
|
|
|
}
|
|
else // trial version
|
|
{
|
|
// if there is no trial version, this is a Cancel
|
|
DLC_INFO *pDLCInfo=app.GetDLCInfoForFullOfferID(ullOfferID_Full);
|
|
if(pDLCInfo->ullOfferID_Trial!=0LL)
|
|
{
|
|
ullIndexA[0]=pDLCInfo->ullOfferID_Trial;
|
|
StorageManager.InstallOffer(1,ullIndexA,NULL,NULL);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
pClass->m_bIgnoreInput=false;
|
|
return 0;
|
|
}
|
|
|
|
HRESULT CScene_LoadGameSettings::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled)
|
|
{
|
|
// update the tooltips
|
|
int iRB=-1;
|
|
#ifdef _XBOX
|
|
|
|
#endif
|
|
CXuiSceneBase::SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK, -1, -1,-1,-1,-1,iRB);
|
|
return S_OK;
|
|
} |